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A save file locator for Neoflash R6 Cart. The R6 stores a | A save file locator for Neoflash R6 Cart. The R6 stores a SAV file for the last played game in the directory of the next chosen game and this directory may well change, which leads to a savefile that cannot be found by it's corresponding game. | ||
It is developed in C using devkitPro and PAlib. | It is developed in C using devkitPro and PAlib. | ||
==User guide== | ==User guide== | ||
R6 Save Relocator automatically finds deserted | R6 Save Relocator automatically finds deserted SAV files on your Neoflash R6 and tries to find their correct location and moves them back there. | ||
If R6 Save Relocator just finds one deserted | If R6 Save Relocator just finds one deserted SAV file for a game, it moves that SAV file automatically. If it finds more than one SAV file, the user may select the one that should be used and can either choose to keep the others or delete them from the R6. | ||
The current move is actually a copy and delete afterwards. This is because libfat doesn't unfortunately support the rename function. | The current move is actually a copy and delete afterwards. This is because libfat doesn't unfortunately support the rename function. |
Revision as of 06:14, 22 Mayıs 2021
R6 Save Relocator | |
File:R6saverelocatords.png | |
General | |
---|---|
Author(s) | MK2k |
Type | Utility |
Version | 1.0 |
Licence | GPLv2, GPLv3 |
Links | |
[Media:R6saverelocator10mk2kds.zip Download] | |
Website | |
[Media:R6saverelocator10mk2kds.zip Source] |
<htmlet>adsense</htmlet>
A save file locator for Neoflash R6 Cart. The R6 stores a SAV file for the last played game in the directory of the next chosen game and this directory may well change, which leads to a savefile that cannot be found by it's corresponding game.
It is developed in C using devkitPro and PAlib.
User guide
R6 Save Relocator automatically finds deserted SAV files on your Neoflash R6 and tries to find their correct location and moves them back there.
If R6 Save Relocator just finds one deserted SAV file for a game, it moves that SAV file automatically. If it finds more than one SAV file, the user may select the one that should be used and can either choose to keep the others or delete them from the R6.
The current move is actually a copy and delete afterwards. This is because libfat doesn't unfortunately support the rename function.
Note: Please use at your own risk.
Credits
Forums at gbadev.org.
The guys who made devkitPro.
The guys who made PAlib.