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Viracide GBA: Difference between revisions

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|title= (Strategy) - GameBrew
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|image_alt=Viracide
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{{Infobox GBA Homebrews
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|version=1.01 Demo
|version=1.01 Demo
|license=Freeware
|license=Freeware
|download=https://dlhb.gamebrew.org/gbahomebrews/viracide.7z
|download=https://dlhb.gamebrew.org/gbahomebrews/viracide_v1.01.zip
|website=http://users.bigpond.net.au/theletterm
|website=http://users.bigpond.net.au/theletterm
|source=
}}
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{{#seo:
|title= (Strategy) - GameBrew
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|image=viracide2.png
|image_alt=Viracide
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Viracide is a strategic shooter game for the Game Boy Advance, inspired by Citadel by Martin Walker (C64), Paradroid by Andrew Braybrook (C64), and System Shock 2 (PC).
Viracide is a strategic shooter game for the Game Boy Advance, inspired by Citadel by Martin Walker (C64), Paradroid by Andrew Braybrook (C64), and System Shock 2 (PC).



Revision as of 11:43, 23 Haziran 2024

Viracide
Viracide2.png
General
AuthorMatt (The Letter M)
TypeStrategy
Version1.01 Demo
LicenseFreeware
Last Updated2002/02/03
Links
Download
Website


Viracide is a strategic shooter game for the Game Boy Advance, inspired by Citadel by Martin Walker (C64), Paradroid by Andrew Braybrook (C64), and System Shock 2 (PC).

It was written within 5 days for the GBADev compo in 2002.

User guide

Note that the game is not a straight shooter, if you do not think before you fire, you will not get too far.

Firing will cause the droids to fire on you. While you are still, the droids will hold fire.

Use this to your advantage. Take your time, learn the behaviour of different types of robots.

Use the terminals to their dullest potential. Explore all the options.

Use the elevators to move between the two levels.

Find codes and use keypads to open energy gates, reach the Exit to complete the demo.

Controls

A - Begin the game

D-Pad - Move the Droid

A+D-Pad - Fire lasers

B - Access Terminals, Keypads and Lifts

Screenshots

viracide3.png viracide4.png

viracide5.png viracide6.png

Compatibility

Tested on GBA Hardware with Flash Linker 64M, Boycott Advance and DreamGBA.

Credits

This game was written using Boycott Advance, DreamGBA, Flash Linker 64M, PCX2GBA, and Adobe Photoshop. Thanks to all contributors to the GBA Programming Scene for various pieces of code along the way. Also thanks especially to Matt Tighe for the PCX2GBA program.

Thanks to all contributors to the GBA Programming Scene for various pieces of code along the way. Also thanks especially to Matt Tighe for the PCX2GBA program.

The Level Editor was written in Blitz Basic 3D.

External links

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