Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

SQRXZ 2 PSP: Difference between revisions

From GameBrew
m (Text replacement - "Category:Homebrew platform games on PSP" to "")
m (Text replacement - "Category:PSP homebrew games" to "")
Line 109: Line 109:
* Author's website - https://www.retroguru.com/sqrxz2/
* Author's website - https://www.retroguru.com/sqrxz2/
* Official website - https://www.sqrxz.de/sqrxz-2/
* Official website - https://www.sqrxz.de/sqrxz-2/
[[Category:PSP homebrew games]]

Revision as of 12:20, 8 Mayıs 2024

SQRXZ 2
Sqrx2psp2.png
General
AuthorRetroguru
TypePlatform
Version1.00 (unsigned)
LicenseMixed
Last Updated2013/11/10
Links
Download
Website

SQRXZ 2 - Two Seconds Until Death is a freeware Jump n'Run game which requires a sharp mind and fast reflexes high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund and John Holmvall.

Features

  • Tough challenging gameplay - Extremely difficult; not for weaklings.
  • Retro graphics.
  • Hidden passages to discover.
  • 10 tricky n' hard levels.
  • 11 marvellous chiptunes.
  • Top 10 highscore.
  • Infinite continue mode, which you will need badly in order to practise.

User guide

Story

Another day another journey...

As living on planet earth and its surrounding solar system seemed boring Sqrxz decided to check out another location in the universe.

Just in case and to be extra careful he took a pocketful of emeralds with him to keep him in ready cash, but after starting his exciting journey he realised all his emeralds are suddenly missing.

Retracing his steps Sqrxz notices mysterious creatures popping up all over the place to hinder him in his search...

Oh what troublesome days... Help poor Sqrxz get back all his emeralds.

Sqrxz ports on PSP

Controls

Left/Right - Movement

Cross - Jump

Screenshots

sqrx2psp3.png

sqrx2psp4.png

Media

[Trailer] Sqrxz 2 - Two seconds until death (PixelProspector)

Changelog

v1.00 November 2013

  • Rewritten frameskip code.
  • Normalized sfx.
  • Fixed configuration saving.
  • Added settings to define screensize (System/OS depending).
  • New option to switch between combine up controls with jump or not (this option will come in handy for joystick players only).

v0.80 December 2010

  • First public release.

Credits

Core Team:

Porters:

  • Rodolphe Boixel (Thor) - Windows (32-bit), Linux (32-bit), Linux (64-bit), PSP, Wiz.
  • Frank Wille(phx) - Amiga OS4, MorphOS, NetBSD x86, Amiga OCS (Rewrites).
  • Xavier Vajello(Indiket) - Dreamcast, Mac OS X (Intel).
  • Scott Smith (Pickle) - Caanoo, Pandora, GP2x.
  • Artur Rojek(zear) - GCW Zero, Dingoo A320 (OpenDingux).
  • James Higgs(Jum) - Raspberry Pi.
  • Yannick Erb - AROS.
  • Sergei Kolesnikov(Exl) - MotoMAGX.

Helping Hands:

  • Simon - Trailer.
  • Andrew Lemon (ne7) - ASCII art for readme file.
  • Denny Mueller(Mulle) - Wordpress Template for the Webpage

Third Party Credits:

  • Sqrxz uses code of the following Open-Source projects in an unmodified form: SDL, SDL_Mixer, libmodplug and zlib.
  • The use of those libraries is also promoted with a screen "ingame". If anyone wants to have the object files, feel free to ask.

Music Tracklist:

  • "Title Music" and "Level Complete Jingle" plus ingame music (see list) made by Wiklund/Fairlight.
  • Level 1 - Go, Sqrxz!
  • Level 2 - Watchout (Part 2).
  • Level 3 - Stressed.
  • Level 4 - Faster.
  • Level 5 - Watchout.
  • Level 6 - In A Hurry.
  • Level 7 - Sqrxz 2.
  • Level 8 - Journey.
  • Level 9 - Run Run Run.
  • Level 10 - Chaos.

Alex wants to greet all his mates in Fairlight, Nyhlin, Xylo, Joule, Malmen, Michu, Zabutom, Maktone, Michiel, An-cat-max and the ones he forgot.

External links

Advertising: