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|description=Custom Firmware for the PSP and PS Vita. | |description=Custom Firmware for the PSP and PS Vita. | ||
|author=Coldbird, hrimfaxi, Neur0n | |author=Coldbird, hrimfaxi, Neur0n | ||
|lastupdated= | |lastupdated=2024/01/19 | ||
|type=Custom Firmwares | |type=Custom Firmwares | ||
|version=4.20. | |version=4.20.67 | ||
|license=Mixed | |license=Mixed | ||
|download=https://github.com/PSP-Archive/ARK-4/releases | |download=https://github.com/PSP-Archive/ARK-4/releases |
Revision as of 04:15, 21 Ocak 2024
ARK | |
---|---|
General | |
Author | Coldbird, hrimfaxi, Neur0n |
Type | Custom Firmwares |
Version | 4.20.67 |
License | Mixed |
Last Updated | 2024/01/19 |
Links | |
Download | |
Website | |
Source | |
Introducing the new, updated, and modern Custom Firmware for the PSP and PS Vita's ePSP - ARK CFW. Designed with simplicity and packed with exclusive features, ARK CFW revitalizes the PSP experience. As the successor to PRO and ME, ARK now stands as the most comprehensive CFW for the PSP, combining all the functionalities of traditional CFW with innovative, one-of-a-kind features that cannot be found elsewhere.
Features
Core
system heavily updated from traditional CFW with new exclusive features.Inferno 2
Driver compatible with all formats (ISO
,CSO
,ZSO
,JSO
,CSOv2
andDAX
).Popcorn
controller for customPS1
games. Compatible withPopsLoader
V3 and V4i.- Built-in
No-DRM
engineStargate
, fixes many anti-CFW games. Compatible withnpdrm_free
by qwikrazor87. Plugin
support forPSP
games,PS1
games andVSH
(XMB), including the ability to enable and disable pluginsper-game
.Region Free
playback ofUMD Video
on all PSP models. Change the region of yourUMD
drive on-the-fly.- Compatible with all
PSP
models on firmwares6.60
and6.61
. - Compatible with all
PS Vita
models on firmware2.10
up to3.74
, either official firmware or viaAdrenaline
. - Compatible with
6.60
Testing Tool
Firmware andTestkit
Units. - Compatible with
6.60
Development Tool
Firmware andDevkit
Units. - Can be fully installed and booted on memory stick in compatible models via
Time Machine
. - Can be used to unbrick any PSP using
Despertar del Cementerio
in combination with aPandora
orBaryon Sweeper
. Minimalistic
: only 6 files installed on PSP flash, CFW extensions are installed on memory stick.- Resistant to
soft-bricks
, easy to recover from bad configurations with a new and improvedRecovery
app. Custom game launcher
with built-in game categories, file browser,FTP
server and client, modernized look and more.- Fully configurable via the
XMB
. - Compatible with
PRO Online
andXlink Kai
. - Compatible with Legacy Homebrew via
eLoader
andLeda
. Compatible with the KXploit format. - Compatible with
cIPL
andInfinity 2
bootloaders for permanent CFW.
Installation
- Download the precompiled binaries from: https://github.com/PSP-Archive/ARK-4/releases/latest
- You can follow this video with instructions to install
ARK
onPSP
viaInfinity
and/or onPS Vita
viaAdrenaline
: https://youtu.be/bE8mw7RRqGo
Compiling ARK ( For Developers )
Build script will allow you to use the correct SDK that ARK was built with.
- Docker container:
docker pull docker.io/krazynez/ark-4:latest
These are utlized either with cloning the repo or using the Docker container
- Release:
./build.sh
- Debug:
./build.sh --debug
- Manually: install the oldest possible SDK (ideally the one used to compile M33), then run
make
Use -h
or --help
to show all available flags
On PSP
Online PSP Installer
For an easy deployment of ARK on a PSP connected to the internet, you can follow this video
Manual installation
The instructions are as follows:
- Move or copy
ARK_01234
folder into/PSP/SAVEDATA/
folder. - Move or copy
ARK_Loader
folder into/PSP/GAME/
folder. - Launch
ARK Loader
. It will install ARK modules on PSP Flash and boot the CFW.
Live CFW
- Delete
FLASH0.ARK
from/PSP/SAVEDATA/ARK_01234
to prevent flashing files every time you reload the CFW. - Run
ARK Loader
when you boot up the system after you've fully turned off or hard reboot the device to re-enableARK
.
Permanent CFW via new cIPL
- Works on 1K models, 2K models and early 3K models (1g, 2g and 3g).
- Only works on
6.61
. DoesNOT
work withTesting Tool
orDevelopment Tool
firmwares. - cIPL will not install if not compatible, so no risk if running it even if you're unsure what specific model you're using - if not compatible, use
Infinity 2
instead. - Move or copy
ARK_newIPL
folder to/PSP/GAME/
and run the program. - Press the corresponding button in the installation page to install the cIPL patch.
- Warning: unlike classic cIPL, the new method can't be easily uninstalled.
Permanent CFW via classic cIPL
- Only works on 1K models and early 2K models (those compatible with Pandora).
- Works on
6.60
and6.61
, includingTesting Tool
firmware. DoesNOT
work withDevelopment Tool
firmware. - cIPL will not install if not compatible, so no risk if running it even if you're unsure what specific model you're using - if not compatible, use
Infinity 2
instead. - Move or copy
ARK cIPL
folder to/PSP/GAME/
and run the program. - Press the corresponding button in the installation page to install or remove the cIPL patch.
Permanent CFW via Infinity
*RECOMMNEDED* If already using another CFW with Infinity < 2.0.5, use chronoswitch to reinstall 6.60/6.61 OFW (Offical Firmware). If you do not when launching Infinity it can just lock your PSP up causing Infinity to not work properly (not harmful, just not properly). Then proceed with intructions. You can still bi/tri boot your CFW afterwards.
- Works on all PSP models on 6.60 or 6.61 firmwares.
- Copy or move the
EBOOT.PBP
(orEBOOT_GO.PBP
renamed toEBOOT.PBP
if using a PSP Go) from theInfinity
folder found in the ARK download into/PSP/GAME/UPDATE
. - Run the
Infinity
app using Official Firmware to run the initial installation. If you previously had and older Infinity installed when prompted to update please do, as our Infinity version includes the ARK patches to autoboot. - Run
Infinity
a second time to configure autoboot by selecting ARK within the Infinity app. Run the ARK CFW again to activate. ARK will now be automatically activated on boot up.
Full Flash Installation
- This allows you to install and use all of ARK's features from flash0, allowing you to entirely remove the
ARK_01234
savedata folder or memory stick. - Copy
ARK_Full_Installer
to/PSP/GAME/
and run it fromARK
. - It will install the necessary modules into the console's flash.
- This installation will make use of
Classic Recovery Menu
when the regular one is not available. - Custom Firmware settings and other Custom Firmware files are installed in
ms0:/SEPLUGINS/
, which is used as the default ARK path when no savedata folder is available.
Time Machine and Despertar del Cementerio
Time Machine
allows to boot the6.61
firmware andARK
entirely from the Memory Stick.Despertar del Cementerio
allows to revive a bricked PSP when used in combination with aPandora
orBaryon Sweeper
.- To install
DC-ARK
you must first format the memory stick leaving enough space for the boot sector. You can usePSP Tool
to do this. - You also need to be running a
CFW
to installDC-ARK
(ARK itself or any other). - Copy the
ARK_DC
folder to the/PSP/GAME/
folder and run the installer from theXMB
. - Follow the instructions to install DC-ARK and create a magic memory stick.
- On compatible models, use
Advanced VSH Menu
to create aPandora
battery. - Use a
Pandora
orBaryon Sweeper
in combination with your newly createdMagic Memory Stick
to boot upDespertar del Cementerio
. - From here you can either boot ARK from memory stick, install 6.61 Firmware with ARK on the Nand or install 6.61 Official Firmware.
- Note that installing 6.61 firmware with ARK requires a cIPL-compatible PSP (1K and early 2K).
On PS Vita
Standalone via FastARK
- Works on Firmware 3.60 up to 3.74, requires Henkaku/h-encore or any native hack.
Recommended
: download aPSP
game fromPSN
(demo ofApe Quest
,Locoroco
, etc) to have a validPSP
license available during installation.- Once installed, it will work on
Official Firmware
as long as the console has a validPSP
license obtained fromPSN
. - Download and install latest
ArkFast
from this link: https://github.com/Yoti/ArkFast-4/releases/latest/. - Press
start
button to install theSasuke Commander
minigame withARK
. - If out of date with latest release, use the updater built into the
launcher
. - To use right analog stick (i.e. gta_remastered plugin): ArkRightAnalog Vita
- To
exit
from a game or homebrew back to thecustom launcher
, pressL+R+Down+Start
. Works onPSP
too. - Some features are not available in standalone installations, mainly the official Sony
XMB
and limitations withPS1
games. - If you get a kernel exploit error, simply close the app and open it again.
Standalone via NoPspEmuDrm
- Works on Firmware 3.60 up to 3.74, requires Henkaku/h-encore or any native hack.
- Download and install latest
NoPspEmuDrm
from here: NoPspEmuDrm Vita - Download and install latest
VitaShell
from here: VitaShell - Copy
ARK_01234
folder toux0:pspemu/PSP/SAVEDATA/
. - Copy
K.BIN
fromPSVita/Standalone/
intoARK_01234
. - Copy
NPUZ01234
fromPSVita/Standalone/
intoux0:pspemu/PSP/GAME/
. - Open
VitaShell
and use theRefresh Live Area
function for theARK
bubble to appear. - To use right analog stick (i.e. gta_remastered plugin): ArkRightAnalog Vita
- To
exit
from a game or homebrew back to thecustom launcher
, pressL+R+Down+Start
. Works onPSP
too. - Some features are not available in standalone installations, mainly the official Sony
XMB
and limitations withPS1
games. - If you get a kernel exploit error, simply close the app and open it again.
Standalone via ChovySign
- Works on Official Firmware 2.10 up to 3.74, doesn't require Henkaku/h-encore or any native hack.
- NOTE: you might need henkaku/h-encore to facilitate the installation process, but it won't be needed anymore after installing.
- Requires
ChovySign
: Chovy-sign Vita - Download a legit
PSP
game fromPSN
, the free demo ofApe Quest
orLocoRoco Midnight Carnival
is recommended. - Follow the instructions from the official
ChovySign
project to signark_loader.iso
from thePSVita/Standalone
folder. - This will generate an installable
ARK Loader
in QCMA's folder asNPUZ01234
(i.e./Documents/PS Vita/PGAME/xxxxxxxxxxxxxxxx/NPUZ01234
). - Follow these instructions to install
PBOOT.PBP
fromPSVita/Standalone/NPUZ01234
to the loader generated by ChovySign: https://github.com/TheOfficialFloW/Trinity#installation - Install the
ARK_01234
savedata folder into/Documents/PS Vita/PSAVEDATA/xxxxxxxxxxxxxxxx/
. - Copy
K.BIN
fromPSVita/Standalone
folder intoARK_01234
savedata folder. - Transfer the generated
ARK Loader
andARK_01234
savedata folders usingQCMA
. - To use right analog stick (i.e. gta_remastered plugin): ArkRightAnalog Vita
- To
exit
from a game or homebrew back to thecustom launcher
, pressL+R+Down+Start
. Works onPSP
too. - Some features are not available in standalone installations, mainly the official Sony
XMB
and limitations withPS1
games. - If you get a kernel exploit error, simply close the app and open it again.
- If you are running an old firmware (<3.60), you will need a specialized
K.BIN
, either build one yourself or open anFeature Request
.
Adrenaline
- Works on Firmware 3.60 up to 3.74, requires Henkaku/h-encore and
Adrenaline
(Adrenaline Vita). - Install
ARK_01234
folder into/PSP/SAVEDATA/
folder. - Install
ARK_Loader
folder into/PSP/GAME/
folder. - Copy
K.BIN
fromPSVita/Adrenaline
folder intoARK_Loader
game folder. - Use
Adrenaline Bubbles Manager
to create an autoboot bubble forARK Loader
: Adrenaline Bubble Manager Vita - Note: this does not permanently modify
Adrenaline
in any way.
Legacy Game Exploits (PSP & Vita)
- Considering the savedata exploit loads
H.BIN
from the savedata path. - Copy every file from
ARK_01234
exceptPARAM.SFO
,SAVEDATA.BIN
andK.BIN
(ICON0.PNG
can also be ignored), into the hacked savedata folder. - You need to have a
K.BIN
if you are running on an ancient Vita firmware (there's plenty of kernel exploit sources in ARK-2 and ARK-3 for reference). - Run the game and trigger the exploit as normal, it should load ARK.
- If you have issues with stability, it might be necessary to run
freemem()
algorithm in the kernel exploit file (K.BIN
).
Update ARK
There are three ways to update ARK:
- Option 1: Use the
System Update
feature in the XMB. Requires your PSP/Vita to be connected to the internet. - Option 2: Copy the
UPDATE
folder to/PSP/GAME/
and run it. - Option 3: Copy
ARK_01234
folder and (on PSP) runARK Loader
again to install new flash0 files.
Media
ARK-4 CFW For PSP & PS Vita Guide 2023 - (4.20.59) - (Robles Junior)
How to Install ARK CFW on a PSP over WiFi (no computer required!) - (lusidgames)
New CFW for PSP , the ARK-4 ! - (PSP Mav)
RECOVERY
There are various ways to recover from a bad installation, usually result of bad configuration
or misbehaving plugins
, which may lead to crashes
and even bricks
.
Recovery Menu
This option allows you to boot up a Recovery App
with settings and plugins completely disabled to prevent issues. You can use this app to change settings, plugins and use a file browser for various recovery operations.
The Recovery App
is installed on Memory Stick
located at /PSP/SAVEDATA/ARK_01234/RECOVERY.PBP
and can be changed to just about any homebrew in PBP
format.
To load into the Recovery App
you must hold the R trigger
while turning on the PSP
console or running ARK Loader
. You can also do the same when running any of the Bubbles
on PS Vita
, either Adrenaline
or Standalone
(except for ARK-X
).
When using a Full Installation
on PSP
and no Recovery App
is available, ARK
will load the Classic Recovery Menu
from flash0
, which includes PRO Shell
, a minimalistic File Manager
and Launcher
.
Classic Recovery
Pro Shell
Vanilla Mode
If the Recovery App
is unavailable (i.e. Full Installations
), or for a better/easier diagnostics, you can run ARK
in Vanilla Mode
, which temporarily disables settings and plugins when running ARK
or booting any game.
This will load the XMB
as original as possible but you can still use features such as the VSH Menu
or XMB Control
(which will let you reconfigure all your settings and plugins), it also works for games.
To enable Vanilla Mode
simply hold select
and/or start
during bootup or gameboot to disable settings and plugins respectively.
The effect of Vanilla Mode
is temporary and goes away on the next game boot or reboot unless you enable it again.
Official Firmware (for PSP Permanent Installations)
For any PSP
user that has a Permanent
installation (i.e. Infinity
or cIPL
), you always have the option to boot the console in Official Firmware
mode, which completely disables all Custom Firmware
functionality until the next full reboot.
Pandora or Baryon Sweeper (for PSP)
If the console is Bricked
and none of the above helps recovering the system, the last resort is to use a Pandora Battery
or Baryon Sweeper
in combination with a Magic Memory Stick
.
You can find steps to install Despertar del Cementerio
for Pandora
models in this document.
For Baryon Sweeper
users, you can use this tutorial: https://www.psx-place.com/threads/update-baryon-sweeper-unbrick-psp-1000-2000-3000-psp-slim-04g-07g-09g-psp-street-11g-model.32503/
Customization
Advanced VSH Menu Options
The default VSH menu packaged in ARK_01234
is a simplified, easier to use version of classic VSH menus. To have a more classic VSH menu with more advanced features you can select the Advanced VSH Menu
from within the simplified VSH menu.
Some of the features available in Advanced VSH Menu include:
- Change USB Device mount (Memory Stick, Flash, UMD).
- Protect Flash in USB Device mount.
- View available ISO drivers.
- Mount UMD Video ISO.
- Change Foreground/Background VSH Menu colors.
- Convert battery from normal to pandora and viceversa.
- Activate flash and WMA playback.
- Swap X/O buttons.
- Delete hibernation (PSP Go paused game).
- Convert classic plugins to the new ARK format.
- Boot Random ISO.
And more.
Installing on PSP Flash:
WARNING
: for advanced users only, do not attempt this if you're not familiar with the PSP flash.
By default, ARK's VSH Menu is installed on the Memory Stick (in /PSP/SAVEDATA/ARK_01234/VSHMENU.PRX
). This has the limitation that you won't be able to access VSH menu without a memory stick. If you want to permanently install VSH Menu you need to copy VSHMENU.PRX
to somewhere on your computer and rename it to ark_satelite.prx
, which you can then copy to PSP's flash0:/vsh/module/
, you can use the VSH Menu itself to enable flash0 via USB. The final path should be flash0:/vsh/module/ark_satelite.prx
. You can also achieve the same result by using the Full Installer
.
NOTE
: even if you install VSH Menu on flash0, the one installed on Memory Stick takes precedence in loading.
Installing Plugins
The easiest method to install a plugin is to simply copy its .prx
(and other files/folders the plugin needs) to its default installation folder (typically /SEPLUGINS/
folder) and navigate to it using the File Browser
(built into Recovery Menu and Custom Launcher). Upon opening the .prx
file, you will be given the options to select the runlevel, or type the game ID, where the plugin loads.
From there you can use the XMB
or Recovery Menu
to configure or remove your installed plugins.
Alternately, you can manually install plugins by creating a file called PLUGINS.TXT in the /SEPLUGINS/ folder and/or ARK's savedata folder.
If coming from PRO/ME you can Import them from the Advanced VSH Menu
section.
To install plugins use the comma-separated format (CSV). Where the header is: runlevel, path, switch. A few samples:
- game, ms0:/seplugins/cwcheat/cwcheat.prx, enabled
- pops, ms0:/seplugins/cdda_enabler.prx, 1
- vsh, ms0:/seplugins/cxmb.prx, true
- ULUS10041, ms0:/seplugins/lcscheatdevice.prx, on
You can enable plugins on more than one game:
- ULUS10041 ULES00502, ms0:/seplugins/cheatdevice_remastered.prx, on
You can use the following keywords to enable a plugin:
- 1
- on
- true
- enabled
- Anything else disables the plugin
You can use the following keywords to tell ARK when the plugin loads:
all
/always
: if either of these keywords are used, the plugin will always load.psp
/umd
: plugin should only load on retail games (UMD/ISO/PSN).homebrew
: plugin should only load on homebrews.game
: plugin can load on both retail games and homebrews.psx
/ps1
/pops
: plugin only loads in PSX games.xmb
/vsh
: plugin only loads in the XMB.launcher
: use this if the plugin should only load in the custom launcher.game ID
: if you specify a game ID (i.e.SLUS000000
), then the plugin will only load on that game.
You can also disable a plugin on certain games where they might be problematic. To do so, just add a disable line for the specific game ID after the enable line. For example, enable cwcheat on all retail games except for GTA LCS (US) and GTA VCS (EU).
- psp, ms0:/seplugins/cwcheat/cwcheat.prx, on
- ULUS10041 ULES00502, ms0:/seplugins/cwcheat/cwcheat.prx, off
Some noteworthy plugins that are compatible with ARK include (but not limited to):
- CXMB.
- Leda.
- PopsLoader V3 and V4i.
- Custom Firmware Extender.
- PSPLink.
- GTA LCS and VCS cheadevice (including the remastered version).
- CWCheat.
- pspstates kai.
- XMB Item Hider v1.3-r3
- DayViewer.
- Categories Lite.
- CDDA Enabler.
- PRO Online.
- PSP 3D.
- ZeroVSH Patcher.
Configuration and Settings
You can use the XMB and/or the Recovery Menu to easily handle CFW settings. However if you prefer you can also manually handle the settings yourself.
You can create a SETTINGS.TXT file using the same format as PLUGINS.TXT to enable/disable some CFW functionality on different parts of the system. Configuration settings you can use in ARK include:
overclock
: use this for better performance at the expense of battery time. Sets CPU/BUS speed to 333/166.powersave
: use this for better battery life at the expense of performance. Sets CPU/BUS speed to 133/66.usbcharge
: enables USB charging wherever you want.launcher
: replaces the XMB with a custom menu launcher.disablepause
: disables the pause game feature on PSP Go.highmem
: enables high memory on models above 1K. You should only use this on homebrew runlevel as retail games were not meant to use the extra memory, and this can cause issues with cheat devices or other plugins that expect games to have their data at specific memory addresses.infernocache
: enables cache for Inferno driver, improving performance of some games.oldplugin
: enables old plugins support on PSP Go (redirectsms0
toef0
).skiplogos
: skips the coldboot and gameboot logos.
You can use the same runlevels as used in plugins to tell ARK when the settings take effect (all/always, umd, homebrew, game, pops, vsh).
For example, you can overclock to highest CPU speed like this:
- always, overclock, on
Another example, overclock only on games, use powersaving on VSH:
- game, overclock, on
- vsh, powersave, on
This also allows you to enable settings on specific games:
- ULUS01234, overclock, on
- ULES01234, powersave, on
ARK comes prepacked with a very powerful launcher with a built-in file browser and highly customizable.
Some of its features include:
- Playback of ISO and all CSO formats with PMF video preview.
- Playback of UMD game discs.
- Categorized and organized game menu by PSP Games, PSP Homebrew and PS1 Games.
- Ability to scan savedata folders for games.
- Compatibility with old VHBL, ARK-2 and TN-CEF file names and folder paths.
- Ability to copy, move or delete entire folders.
- File browser has built-in FTP client, allowing you to browse and copy files from another PSP.
- FTP server and client can run simultaneously.
- Ability to mount UMD Video ISOs using the file browser.
- Ability to extract .zip files (up to highest compression) and .rar files (standard compression).
- Ability to edit text files (.txt, .cfg or .ini).
- Ability to install Plugins via the file browser.
- Different background animation effects.
- And more.
You can however change it to whatever you please. You can change the theme used by both the custom launcher and recovery menu by replacing THEME.ARK with your own.
Custom Themes
You can install themes within Custom Launcher (and Recovery Menu). Just place the themes
folder anywhere on your PSP and use the file browser in the Custom Launcher to select which theme (THEME.ARK
) you would like to install. By selecting it a submenu will pop up asking to install it or to preview the theme without installing.
Orbs are animations and not part of the actual Themes
Theme: ARK_Revamped
Theme: Red
Theme: Ubuntu
Theme: Peace Walker
Theme: Matrix
Theme: Material Dark
Theme: GX Classic
Theme: Jurassic Park
Theme: Classic
Theme: Blue 2
Theme: Blue
Theme: Black
Theme: BadgerOS_Sprunk
Theme: BadgerOS
Theme: CyanogenPSP
Theme: Windows 7
Theme: Windows XP
Theme: Yokai
Other Launchers
Aside from the default launcher provided, there have been many other custom launchers created by scene members, some better looking, some with more features, some more simpler, but all of them with personality, dedication and love from the community.
Here is a list of all popular menus for ARK:
- ONEMenu by gdljjrod: https://github.com/ONElua/ONEmenu/releases
- vMenu by neur0n: http://www.mediafire.com/file/7acb5mhawx4gr9t/vMenu_ARK.7z/file
- yMenu by wth/yosh: https://docs.google.com/uc?export=download&id=0B0kWUCdtGmJwLUhRUlNJSWhMWVE
- gMenu by gbot: http://www.mediafire.com/file/oou5490qc99vr7d/gmenuARK.rar/file
- 138Menu by gbot: https://wololo.net/talk/viewtopic.php?f=53&t=33511
- pyMenu by Acid_Snake: https://wololo.net/talk/viewtopic.php?t=21942
You can find a collection here: https://github.com/PSP-Archive/ARK-Launchers
Note: some of these menus have not been updated or supported by their developers in a while, they may not work well with modern ARK or real PSP hardware.
Other
History
Despite being a relatively new Custom Firmware
for the PSP
, ARK
has quite a history that goes back to the early days of the PS Vita
scene.
ARK
is a CFW
that started as a port (more like rewrite) of PRO CFW
to the PS Vita
(named PROVITA
) created by the original Team PRO
members (Coldbird
, Liquid Snake
and Neur0n
). After the original team left, the source code of PROVITA
was handed over to me (Acid_Snake
) and my long time scene friend qwikrazor87
.
We quickly began a huge process of rewriting and restructuring code, more specifically a much more robust dynamic patching algorithms that would work on any 6.6X based firmware (including all Vita's ePSP firmwares). Thus ARK-2
was born.
Soon after, qwik, thefl0w and I began working on PSX exploits
, which resulted in TN-X
and ARK-3
(never publicly released).
Because the original PRO CFW
hasn't been updated or maintained in a while, and it has become a little bloated and hard to work with, I decided to start working on porting ARK
to the PSP
since the core elements of the CFW
are compatible with PSP
6.60
and 6.61
with minor changes.
After lots of work getting the same ARK
binaries to properly work on both PSP and Vita, I am proud to announce that the release of ARK-4
is finally here!
Changelog
ARK-1
: original port/rewrite ofPRO CFW
for thePS Vita
. CodenamedPROVITA
. Source code can be found here: https://github.com/PSP-Archive/ARK-1-PROVita-ARK-2
: dynamic patching allows it to work with most ofPS Vita
firmwares. Source code can be found here: https://github.com/PSP-Archive/ARK-2ARK-3
: device-specific runtime allowsARK
to run in multiple scenarios (ePSP
andePSX
). Source code can be found here: https://github.com/PSP-Archive/ARK-3ARK-4
: ported to the originalPSP
. Huge amounts of improvements and fixes over previous versions.
Note
: this is a simplified changelog
, for a full version you can visit here: https://github.com/PSP-Archive/ARK-4/blob/main/CHANGELOG.md
Credits
Team PRO
(the original developers of ARK):Coldbird
,hrimfaxi
(aka.Liquid Snake
) andNeur0n
.The Ancient Gods of the PSP Scene
: mathieulth, davee, Proxima, zecoxao, among other tinkerers.qwikrazor87
for being such a genius and all his hard work with kernel exploits and ARK-2.TheFl0w
(aka.Total_Noob
) for his advancements and research in CFW development and overall contributions to the scene.meetpatty
for his excellent work in fixing bugs and adding important features like cIPL and DevKit support as well as portingTime Machine
andDespertar del Cementerio
.Codestation
for his incredible work improving CSO speeds and creating the ZSO format.Krazynez
for his amazing work onAdvanced VSH Menu
and other bugfixes and features.pyroesp
for his excellent work improvingVSH Menu
and refactoring code.TheSubPlayer
for all the wonderful themes made for the custom launcher.UnkownBrackets
(maxcso) for his help understanding the DAX format and Inferno speed hacks as well as creating the CSOv2 format.Zer01ne
,noname120
,astart
and other devs that have blessed me with their knowledge and wisdom.Zecoxao
for his great work creating dumpers that would allow us to archive rare firmwares.balika
for his research in porting M33 to modern firmware that has helped improve compatiblity in ARK.hrydgard
for the PMF player as well as being an inspiration for the custom launcher.- Every other giant shoulder I am standing on.
Warnings
- ARK comes with no warranty whatsoever. It was designed to be noob-proof, however it is possible for the universe to create an even greater noob capable of using ARK to destroy the Earth (or his PSP). I cannot be held responsible for this.
- ARK may cause ejectile malfunction if your hard drive is not hard enough.
- If this software malfunctions, you can turn it off and on again.
External links
- Github - https://github.com/PSP-Archive/ARK-4