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|type=Shooter | |type=Shooter | ||
|version=2020 | |version=2020 | ||
|format=CGB | |format=CGB | ||
|license=CC BY-NC-ND 4.0 | |license=CC BY-NC-ND 4.0 | ||
|download=https://dlhb.gamebrew.org/gbhomebrews/wingwarriorsgbc.7z | |download=https://dlhb.gamebrew.org/gbhomebrews/wingwarriorsgbc.7z |
Revision as of 04:11, 27 Haziran 2024
Wing Warriors | |
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General | |
Author | Fran Del Pino, Bruno Boselli |
Type | Shooter |
Version | 2020 |
License | CC BY-NC-ND 4.0 |
System | CGB |
Last Updated | 2020/01/27 |
Links | |
Download | |
Website | |
Support Author | |
Wing Warriors is a danmaku shooter for the Game Boy written in Z80 assembly.
The challenge of the 32-sprite limitation was significant for a game that aligns with the danmaku/bullet hell genre. Additionally, tile scroll movement limitations affected the desired smoothness of background motion. While methods to mitigate this were available, the decision was to maintain the current state.
Originally published for MSX in la MSXdev'15, the game was later adapted to the Master System and Game Gear due to architectural parallels with the MSX. Interestingly, Sega's 8-bit console drew heavy inspiration from the Japanese standard, even replicating substantial portions of its architecture. This enabled better graphics and minimized flickering through increased sprite display capacity.
The game was eventually ported to the Game Boy, given its shared screen resolution with the Game Gear.
Features
- Playable in classic Game Boy and in Game Boy Color with extra color.
- Three players to choose, six stages filled with tons of bullets.
- Score saving feature.
- 18 pages of full color bootleg.
- Game and manual in 3 languages: English, Spanish and French.
Controls
Start - Start/Pause game
D-Pad - Movement
A - Fire
B - Special attack
Screenshots
Credits
- Programmer - Fran Del Pino.
- Art - Fran Del Pino.
- Music - Bruno Boselli.
Special thanks to Miki Matsuoka, Gabriel Muntaner.
External links
- Author's website - https://sites.google.com/site/egstudiogames/wing-warriors-8bit
- Gameboy Development Forum - https://gbdev.gg8.se/forums/viewtopic.php?id=682