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==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/switchhomebrews/plutoniumnx2.png | |||
https://dlhb.gamebrew.org/switchhomebrews/plutoniumnx3.png | https://dlhb.gamebrew.org/switchhomebrews/plutoniumnx3.png | ||
'''Old version'''<br> | '''Old version'''<br> | ||
https://dlhb.gamebrew.org/switchhomebrews/plutoniumnx4.png | |||
https://dlhb.gamebrew.org/switchhomebrews/plutoniumnx5.png | https://dlhb.gamebrew.org/switchhomebrews/plutoniumnx5.png | ||
==Changelog== | ==Changelog== |
Revision as of 07:42, 3 Haziran 2023
Plutonium | |
---|---|
General | |
Author | XorTroll |
Type | Developments |
Version | 0.2.1 |
License | MIT License |
Last Updated | 2019/03/24 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
Plutonium is a high-level, C++ graphical library with the aim of making UIs in a more simple, user-friendly way.
It uses libnx and SDL2, so both libraries are required.
To be more exact, this libraries should be installed via pacman:
switch-sdl2 switch-sdl2_ttf switch-sdl2_image switch-sdl2_gfx switch-sdl2_mixer switch-mesa switch-glad switch-glm switch-libdrm_nouveau switch-libwebp switch-libpng switch-freetype switch-bzip2 switch-libjpeg-turbo switch-opusfile switch-libopus
User guide
Plutonium internally uses SDL2 for UI rendering.
Plutonium's API is based on WPF/WinForms's system. The user doesn't directly interact with the rendering, as it's done via a main rendering system and different objects to render.
Check the basic example for a basic usage of the libraries. In case you want to see a really powerful app which really shows what Plutonium is capable of, take a look at Goldleaf, uLaunch or many other homebrew apps made using this libraries.
Check the readme and documentation for a more detailed explanation of the library's usage.
Screenshots
Old version
Changelog
v0.2.1 2019/03/24
- Elements:
- When moving among Menu items, going upper than the top element will move to the latest element, ang going down on the latest one will start at the top.
- Examples:
- Added two new examples: GlobalInputs and Dialogs.
v0.2 2019/03/23
- Rendering:
- The internal application rendering system has slightly changed to improve dialogs' rendering, which has also changed some rendering callbacks for elements.
- New functions have been added into SDL2-based rendering system, mostly related to round shapes.
- Dialogs have been redesigned, without the old fullscreen, round shapes. Now the right joystick allows fast moving among options, and all the margins and sizes are automatically computed.
- Elements:
- Rounded shapes have been added, now applying to progress bars and dialogs.
- Some element destructors have been fixed and/or improved.
- Added a WIP focus system, which is barely untested:
- It's based in Windows's focus system with UI elements.
- Only an element has focus, and focus is changed via touch or R-Stick, based on stick directions.
- As said it's WIP, so might not work as expected. By default elements don't use the focus system.
v0.1 2018/12/29
- As everything is new, I would suggest to read the documentation or the README for more details.
- Have fun making nice UIs.
External links
- GitHub - https://github.com/XorTroll/Plutonium
- Documentation - https://xortroll.github.io/Plutonium/
- GBAtemp - https://gbatemp.net/threads/customui-c-libnx-libs-for-creating-switch-like-ui-homebrew-apps.511850/
- GBAtemp - https://gbatemp.net/threads/plutonium-an-easy-to-use-ui-framework-for-nintendo-switch-homebrew.527496/