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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = glitchDS
|title=glitchDS
| image       = [[File:Glitchds.jpg]]
|image=Glitchds2.png
| type       = Music Application
|description=A powerful cellular automation sequencer.
| version     = 1.4
|author=Clone45
| licence    = Mixed
|lastupdated=2008/07/05
| author      = Clone45
|type=Music Apps
| website     = http://www.glitchds.com/about/glitchds/
|version=1.4
| download    = Media:Glitch14ds.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/glitchds_1.4.zip
|website=https://web.archive.org/web/20100612150144/http://www.glitchds.com/about/glitchds
}}
}}
 
GlitchDS is a homebrew Cellular Automaton music sequencer for the Nintendo DS. It is for creating IDM and Glitch style loops. Developed for R4DS.  
GlitchDS is a homebrew Cellular Automaton music sequencer for the Nintendo DS. It is for creating IDM and Glitch style loops. R4DS is required for using this application.  


==Features==
==Features==
*Customizable Cellular Automaton sequencer
* Customizable Cellular Automaton sequencer.
*Create your own “trigger points”
* Create your own “trigger points”.
*Load in your own sounds
* Load in your own sounds.
*Save and load your work
* Save and load your work.
*BPM settings, or “strum mode” for controlling tempo
* BPM settings, or “strum mode” for controlling tempo.
*Up to 6 sounds can be loaded at once
* Up to 6 sounds can be loaded at once.
*Each sound has its own 32 step frequency modulation sequencer
* Each sound has its own 32 step frequency modulation sequencer.
*Global Distortion setting
* Global Distortion setting.


==User guide==
==User guide==
glitchDS is organized into different pages.  
glitchDS is organized into different pages.  


'''Sequencer control''': glitchDS has a 32 step sequencer based on the “game of life“. After 32 mutations, the sequence starts over.  
* Sequencer Control - It has a 32 step sequencer based on the Game of Life. After 32 mutations, the sequence starts over.
* Trigger Config - How does the sequencer know when to play a sound? Triggers! It specifies what should happen when a node on the sequencer graph changes from 0 (black) to 1 (white).
* Choose Sounds - You can assign a sound to one of the swatches (otherwise known as the little colored boxes at the top of the screen).
* Clock Control - Allows you to set the BPM (beats per minute) of the sequence playback. The BPM is approximate.
* Frequency Modulation - You can modify the frequency (pitch) of each sound via the frequency modulation page.
* Distortion Settings - A rapid fluctuation of the sound's frequency.
* Save/Load - Save current song along with all settings.


'''Trigger configuration''': How does the sequencer know when to play a sound? Triggers! A trigger specifies what should happen when a certain node on the sequencer graph changes from 0 (black) to 1 (white).  
Further details can be found from the [http://www.glitchds.com/documentation/glitchds official site].


'''Choose sounds''': The choose sounds page allows you to assign a sound to one of the “swatches” (otherwise known as the little colored boxes at the top of the screen).
==Controls==
'''Global:'''


'''Clock control''': The clock control page lets you set the BPM (beats per minute) of the sequence playback. The BPM is approximate.
Start - Toggle between starting/stopping the sequencer


'''Frequency modulation''': You can modify the frequency (pitch) of each sound via the frequency modulation page.
L/R - Switch between pages


'''Distortion settings''': A rapid fluctuation of the sound’s frequency
'''Sequencer Control:'''


'''Save/load''': Save current “song” along with all settings.
Draw on bottom screen to “seed” the cellular automaton pattern.


==Controls==
Y - Clear sequencer pattern
'''Global:'''
 
:start - toggle between starting/stopping the sequencer
Left - Decrease sequencer length by a power of 2
 
Right - Increase sequencer length by a power of 2
 
A+Left - Decrease sequencer length by 1


'''Sequencer Control:'''
A+Right - Increase sequencer length by 1
:Draw on bottom screen to “seed” the cellular automaton pattern
:Y - clear sequencer pattern
:Left - decrease sequencer length by a power of 2
:Right - increase sequencer length by a power of 2
:A+Left - decrease sequencer length by 1
:A+Right - increase sequencer length by 1


'''Trigger Configuration:'''
'''Trigger Configuration:'''
:Draw on bottom screen to place triggers for cellular automaton sequencer
 
:Y - clear triggers
Draw on bottom screen to place triggers for cellular automaton sequencer.
 
Y - Clear triggers


'''Choose Sounds:'''
'''Choose Sounds:'''
:Up - scroll up to previous sound
 
:Down - scroll down to next sound
Up - Scroll up to previous sound
:X - page up to previous page of sounds
 
:B - page down to next page of sounds
Down - Scroll down to next sound
:A - load sound into selected swatch
 
X - Page up to previous page of sounds
 
B - Page down to next page of sounds
 
A - Load sound into selected swatch


'''Clock Control:'''
'''Clock Control:'''
:Up - increase BPM by 1
 
:Down - decrease BPM by 1
Up - Increase BPM by 1
:Right - increase BPM by 10
 
:Left - decrease BPM by 10
Down - Decrease BPM by 1
:Y - toggle between strum mode and BPM mode
 
Right - Increase BPM by 10
 
Left - Decrease BPM by 10
 
Y - Toggle between strum mode and BPM mode


'''Frequency Modulation:'''
'''Frequency Modulation:'''
:Y - reset all frequencies to 22,100
:B - reset all frequencies to NOTE OFF
:A+Up - shift all frequencies up
:A+Down - shift all frequencies down


'''Snapshot Files'''
Y - Reset all frequencies to 22,100
:A - load selected snapshot
 
:B - save current song as new snapshot
B - Reset all frequencies to NOTE OFF
:X - save current song as selected snapshot (write over selected snapshot file)
 
:Y - delete selected snapshot file
A+Up - Shift all frequencies up
:Left - save current song settings as a new version of selected snapshot file
 
A+Down - Shift all frequencies down
 
'''Snapshot Files:'''
 
A - Load selected snapshot
 
B - Save current song as new snapshot
 
X - Save current song as selected snapshot (write over selected snapshot file)
 
Y - Delete selected snapshot file
 
Left - Save current song settings as a new version of selected snapshot file
 
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/glitchds2.png
https://dlhb.gamebrew.org/dshomebrew/glitchds3.png
 
https://dlhb.gamebrew.org/dshomebrew/glitchds4.png
https://dlhb.gamebrew.org/dshomebrew/glitchds5.png


==Media==
==Media==
Demo
'''Demo''' ([https://www.youtube.com/watch?v=H0WheXZGGTE Bret Truchan]) <br>
 
<youtube>H0WheXZGGTE</youtube>
<youtube>H0WheXZGGTE</youtube>


Demo 2
'''Demo 2''' ([https://www.youtube.com/watch?v=VLtR-SI2lt0 Bret Truchan]) <br>
 
<youtube>VLtR-SI2lt0</youtube>
<youtube>VLtR-SI2lt0</youtube>


==Compatibility==
==Compatibility==
Works on:DSLinker, DSTT, CycloDS Evolution, Acekard 2, EDGE, DS-X
Works on:
:M3Real pack: but you need to load it using Slot 2/the GBA slot. (Which in turn requires you to have such a GBA expansion pack)
 
:M3DSreal with system software 3.7 using DSOrganize
DSLinker, DSTT, CycloDS Evolution, Acekard 2, EDGE, DS-X <br>
:On the NAND memory of the “AceKard R.P.G” card
M3Real pack (need to load it using Slot 2/the GBA slot, which in turn requires you to have a GBA expansion pack) <br>
:Games & Music card after DLDI patching
M3DSreal with system software 3.7 using DSOrganize <br>
:EZ Flash 5 after patching the DLDI driver
On the NAND memory of the “AceKard R.P.G” card <br>
Games & Music card after DLDI patching <br>
EZ Flash 5 after patching the DLDI driver <br>


[[Category:Homebrew applications]]
==External links==
* Official website - [https://web.archive.org/web/20100612150144/http://www.glitchds.com/about/glitchds http://www.glitchds.com/about/glitchds] (archived)

Latest revision as of 13:08, 20 August 2024

glitchDS
Glitchds2.png
General
AuthorClone45
TypeMusic Apps
Version1.4
LicenseMixed
Last Updated2008/07/05
Links
Download
Website

GlitchDS is a homebrew Cellular Automaton music sequencer for the Nintendo DS. It is for creating IDM and Glitch style loops. Developed for R4DS.

Features

  • Customizable Cellular Automaton sequencer.
  • Create your own “trigger points”.
  • Load in your own sounds.
  • Save and load your work.
  • BPM settings, or “strum mode” for controlling tempo.
  • Up to 6 sounds can be loaded at once.
  • Each sound has its own 32 step frequency modulation sequencer.
  • Global Distortion setting.

User guide

glitchDS is organized into different pages.

  • Sequencer Control - It has a 32 step sequencer based on the Game of Life. After 32 mutations, the sequence starts over.
  • Trigger Config - How does the sequencer know when to play a sound? Triggers! It specifies what should happen when a node on the sequencer graph changes from 0 (black) to 1 (white).
  • Choose Sounds - You can assign a sound to one of the swatches (otherwise known as the little colored boxes at the top of the screen).
  • Clock Control - Allows you to set the BPM (beats per minute) of the sequence playback. The BPM is approximate.
  • Frequency Modulation - You can modify the frequency (pitch) of each sound via the frequency modulation page.
  • Distortion Settings - A rapid fluctuation of the sound's frequency.
  • Save/Load - Save current song along with all settings.

Further details can be found from the official site.

Controls

Global:

Start - Toggle between starting/stopping the sequencer

L/R - Switch between pages

Sequencer Control:

Draw on bottom screen to “seed” the cellular automaton pattern.

Y - Clear sequencer pattern

Left - Decrease sequencer length by a power of 2

Right - Increase sequencer length by a power of 2

A+Left - Decrease sequencer length by 1

A+Right - Increase sequencer length by 1

Trigger Configuration:

Draw on bottom screen to place triggers for cellular automaton sequencer.

Y - Clear triggers

Choose Sounds:

Up - Scroll up to previous sound

Down - Scroll down to next sound

X - Page up to previous page of sounds

B - Page down to next page of sounds

A - Load sound into selected swatch

Clock Control:

Up - Increase BPM by 1

Down - Decrease BPM by 1

Right - Increase BPM by 10

Left - Decrease BPM by 10

Y - Toggle between strum mode and BPM mode

Frequency Modulation:

Y - Reset all frequencies to 22,100

B - Reset all frequencies to NOTE OFF

A+Up - Shift all frequencies up

A+Down - Shift all frequencies down

Snapshot Files:

A - Load selected snapshot

B - Save current song as new snapshot

X - Save current song as selected snapshot (write over selected snapshot file)

Y - Delete selected snapshot file

Left - Save current song settings as a new version of selected snapshot file

Screenshots

glitchds2.png glitchds3.png

glitchds4.png glitchds5.png

Media

Demo (Bret Truchan)

Demo 2 (Bret Truchan)

Compatibility

Works on:

DSLinker, DSTT, CycloDS Evolution, Acekard 2, EDGE, DS-X
M3Real pack (need to load it using Slot 2/the GBA slot, which in turn requires you to have a GBA expansion pack)
M3DSreal with system software 3.7 using DSOrganize
On the NAND memory of the “AceKard R.P.G” card
Games & Music card after DLDI patching
EZ Flash 5 after patching the DLDI driver

External links

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