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CellsDS: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = CellsDS
|title=CellDS
| image       = [[File:Cellsds.jpg]]
|image=Cellsds2.png
| type       = Music Appplication
|description=A flexible, programmable grid-based music sequencer.
| version     = 1.3
|author=Clone45
| licence    = Mixed
|lastupdated=2008/10/04
| author      = Clone45
|type=Music Apps
| website     = http://www.glitchds.com/about/cellsds/
|version=1.3
| download    = Media:Cells13ds.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/cellsds_1.3.zip
}}  
|website=http://www.glitchds.com/about/cellsds
 
|source=https://github.com/clone45/cellsds
CellsDS is a flexible, programmable grid-based music sequencer for the Nintendo DS. It is six sequencers in one, with each sequencer being controlled by a userdefinable
}}
script.
CellsDS is a Nintendo DS Homebrew Piano Roll/Sequencer program. It is a flexible, programmable grid-based music sequencer for the Nintendo DS. It is six sequencers in one, with each sequencer being controlled by a userdefinable script.


==Features==
==Features==
Line 18: Line 18:
* Ability to create your own unique sequencer rules using the Lua programming language. CellsDS comes with a developer’s guide and example scripts to get you started.
* Ability to create your own unique sequencer rules using the Lua programming language. CellsDS comes with a developer’s guide and example scripts to get you started.
* 175 sounds are included. With a little work, you can add your own sounds.
* 175 sounds are included. With a little work, you can add your own sounds.
* Ability to customize the scale. (All you microtonal nerds will be pleased.)
* Ability to customize the scale.


==Installation==
==Installation==
*Unzip cellsDS.zip somewhere on your computer.
Unzip cellsDS.zip somewhere on your computer.
*Copy the resulting cellsDS folder and all of its contents to the root of card
 
Copy the resulting cellsDS folder and all of its contents to the root of card.


==User guide==
==User guide==
CellsDS is organized into 3 “pages”.  
CellsDS is organized into 3 pages.  


'''Page #1: The Sequencer Page'''
'''Page 1 - The Sequencer Page:'''
:The first and most important page is the sequencer page. The sequencer page is split between the ‘grid’ (on the left) and the six ‘engine buttons’ on the right. Touching squares on the grid will place and remove notes.  
* The first and most important page is the sequencer page.  
:Touching an engine button on the right selects an active layer. All six layers run simultaneously during playback.
* The sequencer page is split between the grid (on the left) and the six engine buttons on the right.  
:Each layer is associated with its own “engine” (which is really just a fancy name for a Lua script).
* Touching squares on the grid will place and remove notes.  
* Touching an engine button on the right selects an active layer.  
* All six layers run simultaneously during playback. Each layer is associated with its own engine (which is really just a fancy name for a Lua script).


'''Page #2: Clock Control'''
'''Page 2 - Clock Control:'''
:Use this page to control the BPM (beats per minute) of the sequencer playback. The BPM is approximate.
* Use this page to control the BPM (beats per minute) of the sequencer playback.  
* The BPM is approximate.


'''Page #3: Snapshots'''
'''Page 3 - Snapshots:'''
:To save your current “song” along with all settings, use the Save feature on the save/load page. You may save up to 200 snapshot files. Refer to the instructions on the Snapshots page for details.
* To save your current song along with all settings, use the Save feature on the save/load page.  
* You may save up to 200 snapshot files.  
* Refer to the instructions on the Snapshots page for details.


==Controls==
==Controls==
L/R - switch between pages
L/R - Switch between pages


Select - select an engine
Select - Select an engine


Start - start/stop the sequencer
Start - Start/stop the sequencer


All other controls are based on the engine.
All other controls are based on the engine.


[[Category:Homebrew applications]]
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/cellsds2.png
https://dlhb.gamebrew.org/dshomebrew/cellsds3.png
 
==Media==
'''SOUND BLAST FROM THE PAST: CellsDS''' ([https://www.youtube.com/watch?v=1htv5y26fWI AudioWanderer]) <br>
<youtube>1htv5y26fWI</youtube>
 
'''Cell DS Demo''' ([https://www.youtube.com/watch?v=1UGP76Yt0Ws DKaufman]) <br>
<youtube>1UGP76Yt0Ws</youtube>
 
==Changelog==
'''Version 1.3 Tenori-On and Monome'''
* The major new feature is midi-output support using [[DSMI Server|DSMI]].
* This new package contains updated documentation, scripts, and roms.
 
==External links==
* Official website - http://www.glitchds.com/about/cellsds
* GitHub - https://github.com/clone45/cellsds

Latest revision as of 00:23, 14 September 2024

CellDS
Cellsds2.png
General
AuthorClone45
TypeMusic Apps
Version1.3
LicenseMixed
Last Updated2008/10/04
Links
Download
Website
Source

CellsDS is a Nintendo DS Homebrew Piano Roll/Sequencer program. It is a flexible, programmable grid-based music sequencer for the Nintendo DS. It is six sequencers in one, with each sequencer being controlled by a userdefinable script.

Features

  • Dead simple user interface.
  • Ability to create your own unique sequencer rules using the Lua programming language. CellsDS comes with a developer’s guide and example scripts to get you started.
  • 175 sounds are included. With a little work, you can add your own sounds.
  • Ability to customize the scale.

Installation

Unzip cellsDS.zip somewhere on your computer.

Copy the resulting cellsDS folder and all of its contents to the root of card.

User guide

CellsDS is organized into 3 pages.

Page 1 - The Sequencer Page:

  • The first and most important page is the sequencer page.
  • The sequencer page is split between the grid (on the left) and the six engine buttons on the right.
  • Touching squares on the grid will place and remove notes.
  • Touching an engine button on the right selects an active layer.
  • All six layers run simultaneously during playback. Each layer is associated with its own engine (which is really just a fancy name for a Lua script).

Page 2 - Clock Control:

  • Use this page to control the BPM (beats per minute) of the sequencer playback.
  • The BPM is approximate.

Page 3 - Snapshots:

  • To save your current song along with all settings, use the Save feature on the save/load page.
  • You may save up to 200 snapshot files.
  • Refer to the instructions on the Snapshots page for details.

Controls

L/R - Switch between pages

Select - Select an engine

Start - Start/stop the sequencer

All other controls are based on the engine.

Screenshots

cellsds2.png cellsds3.png

Media

SOUND BLAST FROM THE PAST: CellsDS (AudioWanderer)

Cell DS Demo (DKaufman)

Changelog

Version 1.3 Tenori-On and Monome

  • The major new feature is midi-output support using DSMI.
  • This new package contains updated documentation, scripts, and roms.

External links

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