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PFBA Vita: Difference between revisions

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{{#seo:
{{#seo:
|title=Vita Homebrew Emulators (Arcade) - GameBrew!
|title=Vita Homebrew Emulators (Arcade) - GameBrew
|title_mode=append
|title_mode=append
|image=pfbavita.jpg
|image=pfbavita2.png
|image_alt=pFBA
|image_alt=pFBA
}}
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=pFBA
|title=pFBA
|image=pfbavita.jpg
|image=pfbavita2.png
|description=Arcade emulator for PSVITA.
|description=Arcade and console emulator. Port of FBNeo.
|author=cpasjuste & rsn8887
|author=Cpasjuste, rsn8887
|lastupdated=2018/06/28
|lastupdated=2018/06/28
|type=Arcade
|type=Arcade
Line 15: Line 15:
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/pfbavita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/pfbavita.7z
|website=https://web.archive.org/web/20180906092205/https://github.com/cpasjuste/pfba
|website=https://gbatemp.net/threads/release-pfba-portable-final-burn-alpha-official-thread.458445/
|source=https://github.com/cpasjuste/pfba
|source=https://github.com/cpasjuste/pfba
|donation=[https://ko-fi.com/cpasjuste], [https://www.patreon.com/rsn8887]
}}
}}
pFBA is a Portable Final Burn Alpha for PS Vita.
pFBA: Portable Final Burn Alpha is an arcade and console emulator ported from FBNeo (Final Burn Neo).  


pFBA is an arcade emulator supporting the following platforms:<br>
Supports platforms include:
Capcom CPS-1, Capcom CPS-2, Capcom CPS-3, Cave, Data East DEC-0, DEC-8 and DECO IC16 based games, Galaxian based hardware, Irem M62, M63, M72, M90, M92 and M107 hardware, Kaneko 16, Konami, Neo-Geo, NMK16, Pacman based hardware, PGM, Psikyo 68EC020 and SH-2 based hardware, Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board, Super Kaneko Nova System, Toaplan 1, Toaplan 2, Taito F2, X, Z and others, Miscellaneous drivers for lots of other hardware
Capcom CPS-1, Capcom CPS-2, Capcom CPS-3, Cave, Data East DEC-0, DEC-8 and DECO IC16 based games, Galaxian based hardware, Irem M62, M63, M72, M90, M92 and M107 hardware, Kaneko 16, Konami, Neo-Geo, NMK16, Pacman based hardware, PGM, Psikyo 68EC020 and SH-2 based hardware, Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board, Super Kaneko Nova System, Toaplan 1, Toaplan 2, Taito F2, X, Z and others, Miscellaneous drivers for lots of other hardware.


FB Alpha also has WIP console drivers for Sega Megadrive/Genesis, ColecoVision, Sega SG-1000, Sega Master System/Game Gear and also PC-Engine/TurboGrafx 16/SuperGrafx.
It was participated in the GekiHEN Homebrew Competition.


'''Note: Outdated - please use [[Pfbn Vita]]'''.
'''Note:''' Please use [[PFBN Vita|pFBN]] instead ([https://gbatemp.net/threads/release-pfba-portable-final-burn-alpha-official-thread.458445/post-8996056 release thread]).


==Features==
==Features==
*have a basic but user friendly user interface on non windows devices
* Have a basic but user friendly user interface on non windows devices.
*use a recent rendering interface for speed and effect support
* Use a recent rendering interface for speed and effect support.
*cross-platform and code portability
* Cross-platform and code portability.
*easy updates of fba core (no modifications to the original sources)
* Easy updates of fba core (no modifications to the original sources).
*use arm asm m68k (cyclone) core on arm devices
* Use arm asm m68k [https://github.com/notaz/cyclone68000 cyclone] core on arm devices.
* Compatible with FBA romset (0.2.97.39).


==PS Vita Information's (To Be Updated)==
==User guide==
*data is located at "ux0:/data/pfba"
Data is located at "ux0:/data/pfba"
*default rom path is "ux0:/data/pfba/roms/"
 
*rom path can be changed in "ux0:/data/pfba/pfba.cfg"
Default rom path is "ux0:/data/pfba/roms/"
*preview images can be put in "ux0:/data/pfba/previews/rom-name.png"
 
*ui: START = general options + default roms configuration
Rom path can be changed in "ux0:/data/pfba/pfba.cfg"
*ui: SELECT = per rom configuration
 
*in game: SELECT+START = menu
Preview images can be put in "ux0:/data/pfba/previews/rom-name.png"
*in game: SELECT+L = saves states
 
*in game: SELECT+SQUARE = service switch
==Controls==
*in game: SELECT+TRIANGLE = 1P+2P switch
'''UI:'''
*in game: SELECT+LEFT/RIGHT = change shader
 
*in game: SELECT+UP/DOWN = change scaling
Start - General options, Default roms configuration
 
Select - Per rom configuration
 
'''In game:'''
 
Select+Start - Menu
 
Select+L = Saves states
 
Select+Square - Service switch
 
Select+Triangle - 1P+2P switch
 
Select+Left/Right - Change shader
 
Select+Up/Down - Change scaling
 
==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/pfbavita3.png
https://dlhb.gamebrew.org/vitahomebrews/pfbavita4.png
 
https://dlhb.gamebrew.org/vitahomebrews/pfbavita5.png
https://dlhb.gamebrew.org/vitahomebrews/pfbavita6.png


==Media==
==Media==
'''PS Vita Final Burn Alpha Emulator!''' ([https://www.youtube.com/watch?v=YbPeSSrLP-A Tech James]) <br>
<youtube>YbPeSSrLP-A</youtube>
<youtube>YbPeSSrLP-A</youtube>


==Screenshots==
==Credits==
https://dlhb.gamebrew.org/vitahomebrews/pfbavita-01.jpg
Thanks:
https://dlhb.gamebrew.org/vitahomebrews/pfbavita-02.jpg
* [http://www.consolex-bordeaux.fr/ Xavier] for the support.
https://dlhb.gamebrew.org/vitahomebrews/pfbavita-03.jpg
* ScHlAuChi for all the advices and testing.
https://dlhb.gamebrew.org/vitahomebrews/pfbavita-04.jpg
* [http://mamedev.org/ fba/mame authors].
* [https://github.com/xerpi/libvita2d xerpi for vita2d].
* frangarcj for [https://github.com/frangarcj/vita2dlib vita2d shader] support.
* People behind the [https://github.com/vitasdk vitasdk].


== External links ==
== External links ==
* Official Website - https://web.archive.org/web/20180906092205/https://github.com/cpasjuste/pfba
* GitHub - [https://web.archive.org/web/20180906092205/https://github.com/cpasjuste/pfba https://github.com/cpasjuste/pfba] (archived)
* Github - https://web.archive.org/web/20180906092205/https://github.com/cpasjuste/pfba
* GitHub - https://github.com/rsn8887/pfba
* GBAtemp - https://gbatemp.net/threads/release-pfba-portable-final-burn-alpha-official-thread.458445/
* GekiHEN Contest - https://gekihen.customprotocol.com/en/project/pfba
 
[[Category:GekiHEN Homebrew Contest]]

Latest revision as of 02:43, 2 July 2024

pFBA
Pfbavita2.png
General
AuthorCpasjuste, rsn8887
TypeArcade
Version1.57
LicenseMixed
Last Updated2018/06/28
Links
Download
Website
Source
[[1], [2] Support Author]

pFBA: Portable Final Burn Alpha is an arcade and console emulator ported from FBNeo (Final Burn Neo).

Supports platforms include: Capcom CPS-1, Capcom CPS-2, Capcom CPS-3, Cave, Data East DEC-0, DEC-8 and DECO IC16 based games, Galaxian based hardware, Irem M62, M63, M72, M90, M92 and M107 hardware, Kaneko 16, Konami, Neo-Geo, NMK16, Pacman based hardware, PGM, Psikyo 68EC020 and SH-2 based hardware, Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board, Super Kaneko Nova System, Toaplan 1, Toaplan 2, Taito F2, X, Z and others, Miscellaneous drivers for lots of other hardware.

It was participated in the GekiHEN Homebrew Competition.

Note: Please use pFBN instead (release thread).

Features

  • Have a basic but user friendly user interface on non windows devices.
  • Use a recent rendering interface for speed and effect support.
  • Cross-platform and code portability.
  • Easy updates of fba core (no modifications to the original sources).
  • Use arm asm m68k cyclone core on arm devices.
  • Compatible with FBA romset (0.2.97.39).

User guide

Data is located at "ux0:/data/pfba"

Default rom path is "ux0:/data/pfba/roms/"

Rom path can be changed in "ux0:/data/pfba/pfba.cfg"

Preview images can be put in "ux0:/data/pfba/previews/rom-name.png"

Controls

UI:

Start - General options, Default roms configuration

Select - Per rom configuration

In game:

Select+Start - Menu

Select+L = Saves states

Select+Square - Service switch

Select+Triangle - 1P+2P switch

Select+Left/Right - Change shader

Select+Up/Down - Change scaling

Screenshots

pfbavita3.png pfbavita4.png

pfbavita5.png pfbavita6.png

Media

PS Vita Final Burn Alpha Emulator! (Tech James)

Credits

Thanks:

External links

Advertising: