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Cube-GLES2-PVR PSP2 Vita: Difference between revisions

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{{cleanup|article|Needs cleanup}}
{{#seo:
{{#seo:
|title=Vita Homebrew PC Tools (Developments) - GameBrew!
|title=Vita Homebrew PC Tools (Developments) - GameBrew
|title_mode=append
|title_mode=append
|image=ps-vita-logo.jpg
|image=cubegles2pvrpsp2vita2.png
|image_alt=Cube GLES2 - PVR PSP2
|image_alt=Cube GLES2 - PVR PSP2
}}
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=Cube GLES2 - PVR PSP2
|title=Cube GLES2 - PVR PSP2
|image=ps-vita-logo.jpg
|image=cubegles2pvrpsp2vita2.png
|description=OpenGL Cube Demo using PVR_PSP2 Driver layer GPU libraries.
|description=OpenGL Cube Demo using PVR_PSP2 Driver layer GPU libraries.
|author=MR-Research
|author=MR-Research
|lastupdated=2021/09/20
|lastupdated=2021/09/21
|type=Developments
|type=Demos
|version=release
|version=1.0
|license=MIT
|license=MIT
|download=https://dlhb.gamebrew.org/vitahomebrews/cubegles2pvrpsp2vita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/cubegles2pvrpsp2vita.7z
|website=
|website=https://github.com/MR-Research/Cube-GLES2-PVR_PSP2
|source=https://github.com/MR-Research/Cube-GLES2-PVR_PSP2
|source=https://github.com/MR-Research/Cube-GLES2-PVR_PSP2
}}
}}
OpenGL Cube Demo using PVR_PSP2 Driver layer GPU libraries.
This is a openGL cube demo program. It was made as a tech demo using [https://github.com/GrapheneCt/PVR_PSP2 PVR_PSP2 Driver layer GPU libraries].


==Media==
The PVR_PSP2 initialization and library handling was adapted from the work of [https://github.com/ZeroNinx/VitaTest ZeroNinx]. The PS Vita demo implements the openGL cube demo from a [https://developer.blackberry.com/native/documentation/getting_started/first_app/3_d_app_draw_the_cube_with_gles20.html BlackBerry GLES 2.0 Tutorial], PS Vita code was based on [https://github.com/SonicMastr/Pigs-In-A-Blanket/tree/master/samples/cube-egl-vitasdk SonicMastr's] implementation.
<youtube>RIaJHh60hQY</youtube>


== Features ==
* Implements PVR_PSP2 libraries, instead of VitaGL, or Pigs in a Blanket.
* No more CG to GLSL shader conversion.
* Barebones example for those interested in using the GPU libraries.


==Screenshots==
== Compiling ==
https://dlhb.gamebrew.org/vitahomebrews/ps-vita-logo-01.jpg
Requires [https://vitasdk.org/ VitaSDK] and PVR_PSP2 &gt;=v3.5. Once you have installed VitaSDK, clone [https://github.com/GrapheneCt/PVR_PSP2/releases/tag/v3.5 PVR_PSP2] repository, and download [https://github.com/GrapheneCt/PVR_PSP2/releases/download/v3.5/vitasdk_stubs.zip VitaSDK Stubs] from the releases section of PVR_PSP2. Copy all .a files from vitasdk_stubs.zip to your $VITASDK lib path,
https://dlhb.gamebrew.org/vitahomebrews/ps-vita-logo-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/ps-vita-logo-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/ps-vita-logo-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/ps-vita-logo-05.jpg
https://dlhb.gamebrew.org/vitahomebrews/ps-vita-logo-06.jpg
https://dlhb.gamebrew.org/vitahomebrews/ps-vita-logo-07.jpg
https://dlhb.gamebrew.org/vitahomebrews/ps-vita-logo-08.jpg


==Changelogs==
$VITASDK/arm-vita-eabi/lib
'''(v.1.0)'''
* First Release.


== External links ==
Copy include folder from PVR_PSP2 repository to your VitaSDK include folder, and rename it to PVR_PSP2,
* Official Website -
 
* Github - https://github.com/MR-Research/Cube-GLES2-PVR_PSP2
$VITASDK/arm-vita-eabi/include/
* VitaDB -
 
* Gbatemp -
Compile using cmake and make,
* Google Source -
 
* Reddit -
mkdir cmake_build
* Gitlab -
cmake ..
make
 
==Installing==
Copy the generated VPK to your PS Vita using your preferred method. Install using [[VitaShell]].
 
==Changelog==
'''v1.0'''
*Update main.cpp
*Corrected coment, GLSL shader code is used.
 
==Credits==
Thanks to all the great people that made this possible:
 
* GrapheneCt, Bythos, and Jaylon Gowie for developing PVR_PSP2.
* ZeroNix's code to properly setup the graphics library.
* SonicMastr for cube demo on PS Vita.
 
==External links==
* GitHub - https://github.com/MR-Research/Cube-GLES2-PVR_PSP2
* Reddit - https://www.reddit.com/r/vitahacks/comments/ps358m/cubegles2pvr_psp2_opengl_cube_demo_program_using/

Latest revision as of 11:31, 18 Ocak 2023

Cube GLES2 - PVR PSP2
Cubegles2pvrpsp2vita2.png
General
AuthorMR-Research
TypeDemos
Version1.0
LicenseMIT License
Last Updated2021/09/21
Links
Download
Website
Source

This is a openGL cube demo program. It was made as a tech demo using PVR_PSP2 Driver layer GPU libraries.

The PVR_PSP2 initialization and library handling was adapted from the work of ZeroNinx. The PS Vita demo implements the openGL cube demo from a BlackBerry GLES 2.0 Tutorial, PS Vita code was based on SonicMastr's implementation.

Features

  • Implements PVR_PSP2 libraries, instead of VitaGL, or Pigs in a Blanket.
  • No more CG to GLSL shader conversion.
  • Barebones example for those interested in using the GPU libraries.

Compiling

Requires VitaSDK and PVR_PSP2 >=v3.5. Once you have installed VitaSDK, clone PVR_PSP2 repository, and download VitaSDK Stubs from the releases section of PVR_PSP2. Copy all .a files from vitasdk_stubs.zip to your $VITASDK lib path,

$VITASDK/arm-vita-eabi/lib

Copy include folder from PVR_PSP2 repository to your VitaSDK include folder, and rename it to PVR_PSP2,

$VITASDK/arm-vita-eabi/include/

Compile using cmake and make,

mkdir cmake_build
cmake ..
make

Installing

Copy the generated VPK to your PS Vita using your preferred method. Install using VitaShell.

Changelog

v1.0

  • Update main.cpp
  • Corrected coment, GLSL shader code is used.

Credits

Thanks to all the great people that made this possible:

  • GrapheneCt, Bythos, and Jaylon Gowie for developing PVR_PSP2.
  • ZeroNix's code to properly setup the graphics library.
  • SonicMastr for cube demo on PS Vita.

External links

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