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{{Infobox | {{Infobox DS Homebrews | ||
| title | |title=Advanced Sound Library | ||
| image | |image=aslib.png | ||
| type | |description=A sound library for the NDS. | ||
| version | |author=Noda | ||
| | |lastupdated=2007/12/02 | ||
| | |type=Media Players | ||
| website | |version=1.0 | ||
|license=Mixed | |||
|download=https://dlhb.gamebrew.org/dshomebrew2/advancedsoundlibrary.rar | |||
|website=http://nodadev.wordpress.com/nds-projects/advanced-sound-library | |||
}} | }} | ||
The Advanced Sound Library (ASlib) is a new sound library for the NDS. | The Advanced Sound Library (ASlib) is a new sound library for the NDS. | ||
==Features== | ==Features== | ||
*MP3 engine | *MP3 engine. | ||
*Audio engine | *Audio engine. | ||
==User guide== | ==User guide== | ||
===MP3 engine=== | |||
* MP3 is decoded on the arm7, so use nearly no CPU time on the arm9. | |||
* Stereo & surround modes available (surround works even for mono mp3s). | |||
* Up to 44Khz/stereo/96Kbps, though it is recommended to use 32Khz/stereo/80Kbps max, which is enough for the DS and works great with up to +25%/-100% pitching. | |||
* Support real-time pitching (changing the playing speed of the mp3). | |||
* Support real-time volume and panning change. | |||
* The MP3 can be paused and restarted. | |||
* The MP3 can be set to loop automatically. | |||
* Support playing from RAM and streaming from FAT or EFS. | |||
* You can disable the mp3 engine if you want, to get 2 more channels. | |||
===Audio engine=== | |||
* Can use the whole 16 DS channel or only the first half (so you can use an external mod player, for example). | |||
* Support standard or surround/fx mode (16 channels in standard mode (-2 if mp3), 8 in surround/fx mode (-1 if mp3)). | |||
* Simple sound playing using a priority system: if no channel is available, stop a sound that has less priority than the new one to play it, or skip it if all sounds have more priority. | |||
* Possibility to reserve a particular channel so it won’t be used in the channel pool by the priority playing system. You can then manage the reserved sound channels manually. | |||
* Surround or pseudo-reverb can be activated per sound (works great with mono sounds). | |||
* Support real-time volume, panning and pitch modifications for each sound. | |||
* Support sound looping. | |||
The lib comes with a template and a example of what you can do with it. | The lib comes with a template and a example of what you can do with it. | ||
Line 51: | Line 50: | ||
ASM stereo desinterleave function was made by Thoduv. | ASM stereo desinterleave function was made by Thoduv. | ||
==External links== | |||
* Author's website - http://nodadev.wordpress.com/nds-projects/advanced-sound-library |
Latest revision as of 11:26, 20 August 2024
Advanced Sound Library | |
---|---|
General | |
Author | Noda |
Type | Media Players |
Version | 1.0 |
License | Mixed |
Last Updated | 2007/12/02 |
Links | |
Download | |
Website | |
The Advanced Sound Library (ASlib) is a new sound library for the NDS.
Features
- MP3 engine.
- Audio engine.
User guide
MP3 engine
- MP3 is decoded on the arm7, so use nearly no CPU time on the arm9.
- Stereo & surround modes available (surround works even for mono mp3s).
- Up to 44Khz/stereo/96Kbps, though it is recommended to use 32Khz/stereo/80Kbps max, which is enough for the DS and works great with up to +25%/-100% pitching.
- Support real-time pitching (changing the playing speed of the mp3).
- Support real-time volume and panning change.
- The MP3 can be paused and restarted.
- The MP3 can be set to loop automatically.
- Support playing from RAM and streaming from FAT or EFS.
- You can disable the mp3 engine if you want, to get 2 more channels.
Audio engine
- Can use the whole 16 DS channel or only the first half (so you can use an external mod player, for example).
- Support standard or surround/fx mode (16 channels in standard mode (-2 if mp3), 8 in surround/fx mode (-1 if mp3)).
- Simple sound playing using a priority system: if no channel is available, stop a sound that has less priority than the new one to play it, or skip it if all sounds have more priority.
- Possibility to reserve a particular channel so it won’t be used in the channel pool by the priority playing system. You can then manage the reserved sound channels manually.
- Surround or pseudo-reverb can be activated per sound (works great with mono sounds).
- Support real-time volume, panning and pitch modifications for each sound.
- Support sound looping.
The lib comes with a template and a example of what you can do with it.
Known issues
This library build using a way old DKP version: devkitPro r21 and libnds 20071023, newer version may not compile it because the IPC system was removed.
Credits
IPC sound system and streaming is based on cold_as_ice streaming example.
Audio stream filling / mp3 decoding based on ThomasS mp3 decoding example.
ASM stereo desinterleave function was made by Thoduv.
External links
- Author's website - http://nodadev.wordpress.com/nds-projects/advanced-sound-library