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{{Infobox GBA Homebrews | {{Infobox GBA Homebrews | ||
|title=Push-It | |title=Push-It | ||
|image= | |image=pushitboo02.png | ||
|description=Remove all the available marbles from the game arena | |description=Remove all the available marbles from the game arena. | ||
|author=Bootlegger | |author=Bootlegger | ||
|lastupdated=2003/11/03 | |lastupdated=2003/11/03 | ||
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|version=1.1 | |version=1.1 | ||
|license=Mixed | |license=Mixed | ||
| | |downloadraw=[https://bootlegger.itch.io/push-it Download on itch.io] | ||
|website=https://pdroms.de/files/nintendo-gameboyadvance-gba/push-it-v1-1 | |website=https://pdroms.de/files/nintendo-gameboyadvance-gba/push-it-v1-1 | ||
}} | }} | ||
This is a simple puzzle game whereby you must remove all the available marbles from the game arena. | This is a simple puzzle game whereby you must remove all the available marbles from the game arena. | ||
It was a contest entry for the PDRoms Coding Competition #1 (Game). | |||
==Features== | ==Features== | ||
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Make use of the blocker graphics and the edge of the screen to assist in the correct positioning of the marbles. | Make use of the blocker graphics and the edge of the screen to assist in the correct positioning of the marbles. | ||
Marbles will not disappear if any one of the group of marbles touches the perimeter of the screen - this makes it | Marbles will not disappear if any one of the group of marbles touches the perimeter of the screen - this makes it a little more strategic, otherwise it would be too easy. | ||
a little more strategic, otherwise it would be too easy. | |||
Upon removal of all marbles, your score will be increased by the amount of time left - therefore complete the levels as quick as possible to gain the most points. | Upon removal of all marbles, your score will be increased by the amount of time left - therefore complete the levels as quick as possible to gain the most points. When you time gets low a warning will sound and the control panel will flash indicating time is nearly up. | ||
When you time gets low a warning will sound and the control panel will flash indicating time is nearly up. | |||
The game is over when your lives count reaches zero. | The game is over when your lives count reaches zero. | ||
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==Screenshots== | ==Screenshots== | ||
pushitboo3.png | https://dlhb.gamebrew.org/gbahomebrews/pushitboo3.png | ||
pushitboo4.png | https://dlhb.gamebrew.org/gbahomebrews/pushitboo4.png | ||
pushitboo5.png | https://dlhb.gamebrew.org/gbahomebrews/pushitboo5.png | ||
==Changelog== | ==Changelog== | ||
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* First release - more levels required - no bugs noted so far. | * First release - more levels required - no bugs noted so far. | ||
== | ==External links== | ||
* Author's website - http: | * Author's website - http://homepages.manx.net/bootlegger | ||
* itch.io - https://bootlegger.itch.io/push-it | |||
* PDRoms - https://pdroms.de/files/nintendo-gameboyadvance-gba/push-it-v1-1 | * PDRoms - https://pdroms.de/files/nintendo-gameboyadvance-gba/push-it-v1-1 | ||
* PDRoms - [https://web.archive.org/web/20031203212556/http://www.pdroms.de/pdrc1-submissions.php http://www.pdroms.de/pdrc1-submissions.php] (archived) | * PDRoms - [https://web.archive.org/web/20031203212556/http://www.pdroms.de/pdrc1-submissions.php http://www.pdroms.de/pdrc1-submissions.php] (archived) | ||
[[Category: | [[Category:PDRoms Coding Competition 1]] | ||
Latest revision as of 11:55, 6 Haziran 2024
Push-It | |
---|---|
General | |
Author | Bootlegger |
Type | Puzzle |
Version | 1.1 |
License | Mixed |
Last Updated | 2003/11/03 |
Links | |
Download on itch.io | |
Website | |
This is a simple puzzle game whereby you must remove all the available marbles from the game arena.
It was a contest entry for the PDRoms Coding Competition #1 (Game).
Features
- 10 levels.
User guide
Line up at least 3 of the same type to remove marbles. The marbles can be lined up vertical, horizontally, or diaganolly.
After removing marbles if you have either 1 or 2 of that particular type left on the game arena it is then impossible to complete the level so the game will restart that level after deducting one live.
Make use of the blocker graphics and the edge of the screen to assist in the correct positioning of the marbles.
Marbles will not disappear if any one of the group of marbles touches the perimeter of the screen - this makes it a little more strategic, otherwise it would be too easy.
Upon removal of all marbles, your score will be increased by the amount of time left - therefore complete the levels as quick as possible to gain the most points. When you time gets low a warning will sound and the control panel will flash indicating time is nearly up.
The game is over when your lives count reaches zero.
Controls
D-Pad - Push
Select - Restart level (cost a life)
Screenshots
Changelog
V1.1
- Second release - 10 levels now - detects end of levels and ends.
V1.0
- First release - more levels required - no bugs noted so far.
External links
- Author's website - http://homepages.manx.net/bootlegger
- itch.io - https://bootlegger.itch.io/push-it
- PDRoms - https://pdroms.de/files/nintendo-gameboyadvance-gba/push-it-v1-1
- PDRoms - http://www.pdroms.de/pdrc1-submissions.php (archived)