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Physics of Racing: Difference between revisions

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(Created page with "{{Infobox homebrew | title = Physics of Racing | image = File:Carphysics6ds.png | type = Racing | version = Demo (Laguna Seca) | licence = Mixed...")
 
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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Physics of Racing
|title=Physics of Racing
| image       = [[File:Carphysics6ds.png]]
|image=physicsofracing.png
| type        = Racing
|description=Car physics tech demo.
| version    = Demo (Laguna Seca)
|author=JulianB/Jim (Laguna Seca)
| licence    = Mixed
|lastupdated=2011/01/11
| author      = JulianB/Jim
|type=Demos
| website     = http://www.jimb.de/Projects/Racing.html
|version=Demo
| download    = Media:Carphysics6ds.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/physicsofracing.7z?k33p0fil35
|website=http://www.jimb.de/Projects/Racing.html
}}
}}
 
Physics of Racing is a homebrew project of programming a racing game in 3D for the Nintendo DS. The development began with a simple sprite that moved a little, then became 3D version version that controls a Porsche 911 GT1.  
Physics of Racing is a project is to program a racing game in 3D for the Nintendo DS. The development began with a simple sprite that moved a little, then became 3D version version that controls a Porsche 911 GT1.  


The latest version is driving a Ferrari F40 on the grounds of Laguna Seca.  
The latest version is driving a Ferrari F40 on the grounds of Laguna Seca.  


==Features==
==Features==
*3D integrated into the vehicle
* 3D integrated into the vehicle.
*Circuit and unfinished game mode
* Circuit and unfinished game mode.
*Good response to commands (accelerate, turn, etc)
* Good response to commands (accelerate, turn, etc).
 
==Installation==
Download contains the following demos, showcasing car physics and 3D car models:
* 2 - Car Physics (in 2D).
* 3 - Includes the physics of the 3D Demo Downtown Drivin'.
* 4 - Porsche 911 GT1.
* 5 - Car Physics (Norisring).
* 6 - Ferrari F40 on the grounds of Laguna Seca.


==User guide==
==User guide==
Drive a Ferrari F40 on the grounds of Laguna Seca. Players can enjoy the Corkscrew of Laguna Seca and the rest of the track with all it's up and downs.
Drive a Ferrari F40 on the grounds of Laguna Seca. You can enjoy the Corkscrew of Laguna Seca and the rest of the track with all it's up and downs.


No collision with the walls, no change of speed or traction on dirt, so do not have to stay on track.  
No collision with the walls, no change of speed or traction on dirt, so do not have to stay on track.  
Line 29: Line 37:
Framerate goes down if there are many collision detections, mainly at the last corner.
Framerate goes down if there are many collision detections, mainly at the last corner.


'''Previous versions:'''
==Controls==
:[[Media:Carphysics5ds.rar|Car Physic (Norisring)]]
Stylus - Switch to next page and back
:[[Media:Carphysics4ds.rar|Porsche 911 GT1]]
 
:[[Media:Carphysics2ds.rar|Car Physic (in 2D)]]
Left/Right - Turn left/right
:[[Media:Carphysics3ds.rar|Car Physics 3 (includes the physics of the 3D Demo "Downtown Drivin'"]]


==Controls==
R - Accelerate
Stylus- switch to next page and back


Left- turn left
L - Brake, Reverse


Right- turn right
Select - Reset


R - accelerate
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/physicsofracing2.png
https://dlhb.gamebrew.org/dshomebrew/physicsofracing3.png


L - brake, reverse
https://dlhb.gamebrew.org/dshomebrew/physicsofracing4.png
https://dlhb.gamebrew.org/dshomebrew/physicsofracing5.png


Select - reset
https://dlhb.gamebrew.org/dshomebrew/physicsofracing6.png
https://dlhb.gamebrew.org/dshomebrew/physicsofracing7.png


==Compatibility==
==Compatibility==
Tested on: Flashcard R4 R4DS with firmware V1.11 Wood
Tested on R4DS R4 Wood (firmware 1.11).


==Changelog==
==Changelog==
'''Car Physic (Laguna Seca)'''
'''Car Physics (Laguna Seca)'''
*stable physics
* Stable physics.
*better control (quicker steering and return to neutral)
* Better control (quicker steering and return to neutral).
*you can see the weight distribution
* You can see the weight distribution.
*collision with the ground
* Collision with the ground.
*timing that stops the best time of the session, with 3 sectors
* Timing that stops the best time of the session, with 3 sectors.
*2D map of the track with the position of the car
* 2D map of the track with the position of the car.


'''Car Physic (Norisring)'''
'''Car Physics (Norisring)'''
*first release that is really playable
* First release that is really playable.


'''Porsche 911 GT1'''
'''Porsche 911 GT1'''
*can fly through the scene  
* Can fly through the scene.
*can look at the used *number of polgons (in 2 different modes)
* Can look at the used *number of polgons (in 2 different modes).
 
'''Car Physic (in 2D)'''
*simulate physic of a car


'''Car Physics (in 2D)'''
* Simulate physic of a car.


[[Category:Homebrew applications]]
==External links==
* Author's website - http://www.jimb.de/Projects/Racing.html

Latest revision as of 11:07, 16 August 2024

Physics of Racing
Physicsofracing.png
General
AuthorJulianB/Jim (Laguna Seca)
TypeDemos
VersionDemo
LicenseMixed
Last Updated2011/01/11
Links
Download
Website

Physics of Racing is a homebrew project of programming a racing game in 3D for the Nintendo DS. The development began with a simple sprite that moved a little, then became 3D version version that controls a Porsche 911 GT1.

The latest version is driving a Ferrari F40 on the grounds of Laguna Seca.

Features

  • 3D integrated into the vehicle.
  • Circuit and unfinished game mode.
  • Good response to commands (accelerate, turn, etc).

Installation

Download contains the following demos, showcasing car physics and 3D car models:

  • 2 - Car Physics (in 2D).
  • 3 - Includes the physics of the 3D Demo Downtown Drivin'.
  • 4 - Porsche 911 GT1.
  • 5 - Car Physics (Norisring).
  • 6 - Ferrari F40 on the grounds of Laguna Seca.

User guide

Drive a Ferrari F40 on the grounds of Laguna Seca. You can enjoy the Corkscrew of Laguna Seca and the rest of the track with all it's up and downs.

No collision with the walls, no change of speed or traction on dirt, so do not have to stay on track.

There is no drifts, only slight over steer if use brake.

Framerate goes down if there are many collision detections, mainly at the last corner.

Controls

Stylus - Switch to next page and back

Left/Right - Turn left/right

R - Accelerate

L - Brake, Reverse

Select - Reset

Screenshots

physicsofracing2.png physicsofracing3.png

physicsofracing4.png physicsofracing5.png

physicsofracing6.png physicsofracing7.png

Compatibility

Tested on R4DS R4 Wood (firmware 1.11).

Changelog

Car Physics (Laguna Seca)

  • Stable physics.
  • Better control (quicker steering and return to neutral).
  • You can see the weight distribution.
  • Collision with the ground.
  • Timing that stops the best time of the session, with 3 sectors.
  • 2D map of the track with the position of the car.

Car Physics (Norisring)

  • First release that is really playable.

Porsche 911 GT1

  • Can fly through the scene.
  • Can look at the used *number of polgons (in 2 different modes).

Car Physics (in 2D)

  • Simulate physic of a car.

External links

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