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{{Infobox | {{Infobox DS Homebrews | ||
| title | |title=Environment-Mapping Techdemo | ||
| image | |image=envmapping.png | ||
| type | |description=3D sample for Libnds. | ||
| version | |author=Payk | ||
| | |lastupdated=2007/03/07 | ||
| | |type=Demos | ||
| website | |version=2007 | ||
| | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/dshomebrew2/envmapping.7z?k33p0fil35 | |||
}} | |website=http://payk.drunkencoders.com | ||
|source=https://dlhb.gamebrew.org/dshomebrew2/envmapping.7z | |||
}} | |||
Environment-Mapping Techdemo is one of the packages released by Payk to assist 3D homebrew development. | |||
'''Notes from developer:''' | |||
Libnds | In the 3d section of Libnds comes along with some 3D examples, one that called Env_mapping shows how to use hardware sphere-mapping with a static texture. It is not a real Environment mapping however, as what the DS does is to slowly distort an image and takes it as texture on the fly. Sgstair helped creating a function to distort an image, and this homebrew is a demo of it which allows making real-time reflection on NDS. | ||
The ROM does not need a [[DLDI|DLDI]] patch or any extern files. But still does not work on emulators (NO$CASH does screen capture the enitre screen instead of just the 3D part. And since the 3D part is rendered under a black background at the begin, it cannot be captured). | |||
== | ==External links== | ||
* Author's website - http://payk.drunkencoders.com | |||
Latest revision as of 05:05, 16 August 2024
Environment-Mapping Techdemo | |
---|---|
General | |
Author | Payk |
Type | Demos |
Version | 2007 |
License | Mixed |
Last Updated | 2007/03/07 |
Links | |
Download | |
Website | |
Source | |
Environment-Mapping Techdemo is one of the packages released by Payk to assist 3D homebrew development.
Notes from developer:
In the 3d section of Libnds comes along with some 3D examples, one that called Env_mapping shows how to use hardware sphere-mapping with a static texture. It is not a real Environment mapping however, as what the DS does is to slowly distort an image and takes it as texture on the fly. Sgstair helped creating a function to distort an image, and this homebrew is a demo of it which allows making real-time reflection on NDS.
The ROM does not need a DLDI patch or any extern files. But still does not work on emulators (NO$CASH does screen capture the enitre screen instead of just the 3D part. And since the 3D part is rendered under a black background at the begin, it cannot be captured).
External links
- Author's website - http://payk.drunkencoders.com