Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

MD2 Loader: Difference between revisions

From GameBrew
No edit summary
No edit summary
 
(14 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox homebrew
{{Infobox DS Homebrews
| title       = MD2 Loader
|title=MD2 Loader
| image       = https://dlhb.gamebrew.org/dshomebrew/md2loader.png
|image=md2loader.png
| type        = Other
|description=A simple 3D model viewer.
| version    = 2005
|author=Ethos
| licence    = Mixed
|lastupdated=2005/08/10
| author      = Ethos
|type=Demos
| website    = http://ethos.oddigytitanium.com
|version=2005
| download   = https://dlhb.gamebrew.org/dshomebrew/md2loader.7z
|license=Mixed
| source      =  
|download=https://dlhb.gamebrew.org/dshomebrew2/md2loader.rar
|website=http://ethos.oddigytitanium.com
}}
}}
MD2 Loader is a simple 3D model viewer for the NDS. This might help to stress-test the DS hardware using various objects and routines.
MD2 Loader is a simple 3D model viewer for the NDS. This might help to stress-test the DS hardware using various objects and routines.


This homebrew was an entry into the NEO Coding Competition 2005 and ranked 7th.  
This homebrew was submitted to the NEO Coding Compo 2005 (App).  


==User guide==
==User guide==
Line 24: Line 24:
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=603.0
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=603.0


[[Category:DS homebrew applications]]
 
[[Category:DS homebrew demos]]
[[Category:NEO Coding Compo 2005]]

Latest revision as of 01:38, 21 August 2024

MD2 Loader
Md2loader.png
General
AuthorEthos
TypeDemos
Version2005
LicenseMixed
Last Updated2005/08/10
Links
Download
Website

MD2 Loader is a simple 3D model viewer for the NDS. This might help to stress-test the DS hardware using various objects and routines.

This homebrew was submitted to the NEO Coding Compo 2005 (App).

User guide

It contains the coding to load any frame instantaneously of a Quake 2 model file.

Set your tris.md2 in the data directory and put your model texture into a 128x128 converted (to 8-bit values) into the data directory as well.

External links

Advertising: