Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

ToneSynthDS: Difference between revisions

From GameBrew
No edit summary
No edit summary
 
(14 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox homebrew
{{Infobox DS Homebrews
| title       = ToneSynthDS
|title=ToneSynthDS
| image       = https://dlhb.gamebrew.org/dshomebrew/tonesynthds.png
|image=tonesynthds.png
| type       = Music
|description=A NDS composer applications.
| version     = 0.24
|author=HotelSinus Sound Design
| licence    = Mixed
|lastupdated=2009/11/16
| author      = HotelSinus Sound Design
|type=Music Apps
| website    = http://ndscomposer.blogspot.com
|version=0.24
| download   = https://dlhb.gamebrew.org/dshomebrew/tonesynthds.7z
|license=Mixed
| source      =  
|download=https://dlhb.gamebrew.org/dshomebrew2/tonesynthds_0.24.zip
}}
|website=http://ndscomposer.blogspot.com
 
}}
A NDS composer which able to make music with almost any shade, at the speed preferred and with the ability to create melodies that can change whole, pause at any time of its creation.
A NDS composer which able to make music with almost any shade, at the speed preferred and with the ability to create melodies that can change whole, pause at any time of its creation.


Line 21: Line 21:


==User guide==
==User guide==
'''Create a sequence of melody (single score):''' 
You can change the top and bottom screen to access all the settings by pressing the arrows in the upper right corner.
 
Made through the large grid, horizontally, each square is a measure (time), and vertically, is the height of the note (high or low) with possibility to put up to 16 in each measure.
 
'''Create melody (multiple scores):


The first thing is to know how to change the score, use the small grid in each sequence to create similar or completely different melodies.
'''Create a sequence of melody:''' 
* Each square is a measure of time horizontally, and vertically is the height of the note (possible to put up to 16 in each measure).
* Use the small grid in each sequence to create similar or completely different melodies (single or multiple scores).
* When the melody is playing, the play button will change into a rectangle that will serve to stop playback.


'''Play/Pause:'''
'''Changing playback speed, volume and pitch:'''
 
* You can increase BPM, located in the lower left corner, up to 250b/m.
When the melody is playing, it will change into a rectangle that will serve to stop playback.
* The small grid at the bottom can switch between sequence and volume, and change volume of each note.
 
* Use the Tone/Test/Use buttons to change the pitch.
'''Change playback speed:'''
 
Increase the number located in the lower left corner (BPM), with up to 250b/m.
 
'''Change the volume of a note:'''
 
The small grid at the bottom can switch between sequence and volume, and change volume of each note.
 
'''Changing Screens:'''
 
You can change the top screen with the bottom to access the settings using the touchscreen, press the arrows that appear in the upper right corner.
 
'''Change the playback pitch:'''
 
Test button will show a few seconds what tone you are using, Tone button to adjust, and the button Use is to confirm and play the melody with that tone.


==Controls==
==Controls==
Line 86: Line 70:
==External links==
==External links==
* Author's website - http://ndscomposer.blogspot.com
* Author's website - http://ndscomposer.blogspot.com
[[Category:DS homebrew applications]]
[[Category:Music homebrews on DS]]

Latest revision as of 05:50, 24 August 2024

ToneSynthDS
Tonesynthds.png
General
AuthorHotelSinus Sound Design
TypeMusic Apps
Version0.24
LicenseMixed
Last Updated2009/11/16
Links
Download
Website

A NDS composer which able to make music with almost any shade, at the speed preferred and with the ability to create melodies that can change whole, pause at any time of its creation.

Features

  • Can create any tune if you have enough imagination.
  • Lots of possibilities for different tones and other sound options.
  • May change the speed and volume of each note.
  • With capacity of 16 scores with the possibility of up to 16 bars each.
  • Can put up to 16 notes in one measure.

User guide

You can change the top and bottom screen to access all the settings by pressing the arrows in the upper right corner.

Create a sequence of melody:

  • Each square is a measure of time horizontally, and vertically is the height of the note (possible to put up to 16 in each measure).
  • Use the small grid in each sequence to create similar or completely different melodies (single or multiple scores).
  • When the melody is playing, the play button will change into a rectangle that will serve to stop playback.

Changing playback speed, volume and pitch:

  • You can increase BPM, located in the lower left corner, up to 250b/m.
  • The small grid at the bottom can switch between sequence and volume, and change volume of each note.
  • Use the Tone/Test/Use buttons to change the pitch.

Controls

Operate with Stylus.

Screenshots

tonesynthds2.png tonesynthds3.png

Media

DS Tonesynth and Korg DS-10 quick Jam (autodafesounds)

TonesynthDS v0.23 (FSK1138)

Compatibility

Tested on:

iPlayer (OS 1.2 firmware 1.0.6)
Acekard 2i (AKAIO firmware 1.5)
TTDS/DSTT (firmware 1.17 a07)
SuperCard DSONEi (firmware 3.0)

Changelog

Version 0.24 2009/11/16

  • Copy, paste (and clear) for every editor type.
  • Song editor. The columns represent a set of the patterns. The bottom value is the first pattern and the top is the last. You can set 16 different pattern in one "song pattern". You can change between the "song patterns" as you do it with the regular patterns (in pattern editor). If you push the play button, the first pattern that will be played is the pattern that determinated by the first column. At the end of that pattern the next pattern will be the one that determinated by the second column, and so on. After the last column is played the next pattern will be used from the first column of the second "song pattern", and so on.
  • Eg, decay to the lpf. The left of the 'eg' and 'decay' sliders represent 0Hz; the rights represent the maximum avaible cut off frequency (16384Hz in this version); the middle are always the frequency that is set by the 'cut' slider. The cut off frequency is interpolated between the value of the 'eg' slider and the value of the 'cut' slider during the attack and decay phases, and interpolated between the value of the 'cut' slider and the value of the 'decay' slider during the release phase.

Credits

Base Idea: Hotelsinus.

CODE: PG (Puhr Gabor).

GUI: Fanta (Zizics Laszlo).

External links

Advertising: