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Jelly Blocks: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Jelly Blocks
|title=Jelly Blocks
| image       = [[File:JellyBlocksDScover.PNG]]
|image=jellyblocks.png
| type       = Puzzle
|description=Port of the popular flash, and iPod Touch game, Jelly Blocks.
| version     = 1.3
|author=Copper
| licence    = Mixed
|lastupdated=2011/05/08
| author      = Copper
|type=Puzzle
| website     = http://dl.qj.net/nintendo-ds/homebrew-games/ds-jelly-blocks-v13.html
|version=1.3
| download    = Media:JellyBlocksDS.rar
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/jellyblocks.rar
|website=http://www.dev-fr.org/index.php/topic,1580.0.html
}}
}}
JellyBlocks DS is a port of the flash game [http://www.jellyblocks.com JellyBlocks] initially written by Michael Lee.


JellyBlocks DS is the so called flash game written by Michael Lee port for the DS (the original game can be played at: www.jellyblocks.com)
The game has all the 100 levels of the original game, availavle in French and English.


The goal is to connect all the same colored blocks together. You control all blocks simultaneously. Same colored blocks stick.
==Installation==
Download and extract file.
 
[[DLDI|DLDI]] patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card.


The game has all the 100 levels of the original game.
==User guide==
The objective of the game is to glue all the blocks of the same color together. All the blocks move at the same time. Blocks of the same color stick together when they touch.


==Installation==
==Controls==
#Download and extract file
Styles - Start game, Choose level
#DLDI patch it and copy it to the root directory of the card


==Objectives==
A - Start game, Confirm, Go to the next level
The objective is to bring together all the pieces of the same color to form a common block. When we have all the pieces of the same color together in one set, move to the next level and so on up to level 100.


[[File:Jellyblocksds.jpg]]
L/R - Undo/Redo


==Controls==
A - Start game
L - Undo
R - Redo
X - Restart level
X - Restart level
A - Insert coin
A - Insert coin
D-Pad - move blocks


D-Pad - Move blocks, Choose level
Start - Return
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/jellyblocks2.png
https://dlhb.gamebrew.org/dshomebrew/jellyblocks3.png
https://dlhb.gamebrew.org/dshomebrew/jellyblocks4.png
https://dlhb.gamebrew.org/dshomebrew/jellyblocks5.png
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/5/55/Jellyblocks.png
|EJS_core=desmume2015
|EJS_gameName=Jelly Blocks
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/jellyblocks.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Compatibility==
==Compatibility==
FlashCard M3DS Real firmware 4.8
Tested on:


FlashCard TTDS/DSTT firmware 1.17 official
Real M3DS (firmware 4.8) <br>
TTDS/DSTT (firmware 1.17) <br>


==Changelog==
==Changelog==
'''V1.3 : 08/05/2011'''
'''V1.3 2011/05/08'''
* Compiled with libnds libnds 1.5.0+ & devkitarm R32
* Version compiled with libnds 1.5.0+ and devkitarm R32.
* Compatible with CYCLODS iEvolution B6 in DSi mode
* Compatible CYCLODS iEvolution B6 in DSi mode.
* Emulator settings stored
 
'''V1.2.1 : 10/02/2009'''
'''V1.2.1 2009/10/02'''
* Compiled with libnds libnds 1.3.1  
* Version recompiled with libnds 1.3.1.
* Some sound added (for example when blocks collapses)
* Addition of some sounds (for example when blocks join).
'''V1.1 : du 28/10/2007'''
 
* Multilanguage french/ english
'''V1.1 2007/10/28'''
* Undo / Redo in game (limited to 2048 steps)
* Multilanguage French/English.
* Keys are displayed in game (L : undo, R : redo, X : restart level)
* Undo / Redo during the game (limited to 2048 backspace).
* New win screen (doesn't works on no$gba)
* Display of shortcuts during the game (L: undo, R: redo, X: restart the level).
* Game works on iDeaS
* Change of display when you pass a level (does not work correctly on no $ gba).
* Smooth blocks movements
* The game now works correctly on iDeaS (replacement of swiCopy in fill mode by memset).
'''V1.0 : 28/09/2007'''
* The movement of blocks is no longer done cell by cell but by displacement of 6x2 pixels.
* First version
 
[[Category:Homebrew applications]]
'''V1.0 2007/09/28'''
* First version.
 
==External links==
* Dev-fr - [https://web.archive.org/web/20110721230717/http://www.dev-fr.org/index.php/topic,1580.0.html http://www.dev-fr.org/index.php/topic,1580.0.html] (archived)

Latest revision as of 13:22, 20 August 2024

Jelly Blocks
Jellyblocks.png
General
AuthorCopper
TypePuzzle
Version1.3
LicenseMixed
Last Updated2011/05/08
Links
Download
Website

JellyBlocks DS is a port of the flash game JellyBlocks initially written by Michael Lee.

The game has all the 100 levels of the original game, availavle in French and English.

Installation

Download and extract file.

DLDI patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card.

User guide

The objective of the game is to glue all the blocks of the same color together. All the blocks move at the same time. Blocks of the same color stick together when they touch.

Controls

Styles - Start game, Choose level

A - Start game, Confirm, Go to the next level

L/R - Undo/Redo

X - Restart level

A - Insert coin

D-Pad - Move blocks, Choose level

Start - Return

Screenshots

jellyblocks2.png jellyblocks3.png

jellyblocks4.png jellyblocks5.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

Tested on:

Real M3DS (firmware 4.8)
TTDS/DSTT (firmware 1.17)

Changelog

V1.3 2011/05/08

  • Version compiled with libnds 1.5.0+ and devkitarm R32.
  • Compatible CYCLODS iEvolution B6 in DSi mode.

V1.2.1 2009/10/02

  • Version recompiled with libnds 1.3.1.
  • Addition of some sounds (for example when blocks join).

V1.1 2007/10/28

  • Multilanguage French/English.
  • Undo / Redo during the game (limited to 2048 backspace).
  • Display of shortcuts during the game (L: undo, R: redo, X: restart the level).
  • Change of display when you pass a level (does not work correctly on no $ gba).
  • The game now works correctly on iDeaS (replacement of swiCopy in fill mode by memset).
  • The movement of blocks is no longer done cell by cell but by displacement of 6x2 pixels.

V1.0 2007/09/28

  • First version.

External links

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