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Platform 2.5D: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = 2.5 D Platformer
|title=2.5 D Platformer
| image       = [[File:Platform25dds.png]]
|image=platform25d.png
| type       = Platform
|description=A 2.5D platformer demo.
| version     = 31 August 2012
|author=Relminator
| licence    = Mixed
|lastupdated=2012/08/31
| author      = Relminator
|type=Demos
| website     = http://rel.phatcode.net/junk.php?id=122
|version=2012
| download    = Media:Platfom25D083112ds.rar
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/platform25d.7z?k33p0fil35 0817 & 0831
}}  
|website=http://rel.phatcode.net/junk.php?id=122
 
|source=https://dlhb.gamebrew.org/dshomebrew2/platform25d.7z
}}
2.5D Platform is a DS homebrew platform game contains elements in both 3D and 2D. It is a proof of concept engine that renders in 3D but uses 2D tilebased collisions.
2.5D Platform is a DS homebrew platform game contains elements in both 3D and 2D. It is a proof of concept engine that renders in 3D but uses 2D tilebased collisions.


Line 34: Line 35:


==Screenshots==
==Screenshots==
[[File:Platform25dds2.jpg]]
https://dlhb.gamebrew.org/dshomebrew/platform25d2.png
https://dlhb.gamebrew.org/dshomebrew/platform25d3.png


==Compatibility==
==Compatibility==
Tested on Flash card with firmware Supercard DSTwo EOS 1.11.
Tested on Supercard DSTwo (firmware EOS 1.11).


==Changelog==
==Changelog==
'''08-31-12'''
'''2012/08/31'''


Done:
Done:
Line 50: Line 52:
* Almost everything needed for a basic platformer is done.
* Almost everything needed for a basic platformer is done.


<br>
==External links==
[[Category:DS homebrew games]]
* Author's website - http://rel.phatcode.net/junk.php?id=122
[[Category:Homebrew platform games on DS]]

Latest revision as of 11:10, 16 August 2024

2.5 D Platformer
Platform25d.png
General
AuthorRelminator
TypeDemos
Version2012
LicenseMixed
Last Updated2012/08/31
Links
0817 & 0831 Download
Website
Source

2.5D Platform is a DS homebrew platform game contains elements in both 3D and 2D. It is a proof of concept engine that renders in 3D but uses 2D tilebased collisions.

The idea is to use screen-dimension-friendly coordinates for 3d scene, low memory footprint and fast enough for any type of game.

User guide

In the initial release there is a small level of buckets full 3D, while handle the sprite in the level is a simple 2D rectangle.

You can jump on top of enemies and ride the green enemy.

It has the ability to zoom in and out the screen.

Source code is provided which can also be used for Pacman clones, Space shooters, etc. Would be useful to develop into a paper mario, metroid, megaman type of game.

Controls

D-Pad - Move

A - Jump

X - Camera mode

R/L - Zoom camera

Screenshots

platform25d2.png platform25d3.png

Compatibility

Tested on Supercard DSTwo (firmware EOS 1.11).

Changelog

2012/08/31

Done:

  • Collisions.
  • Enemies.
  • Water.
  • Can bounce on top of most enemies.
  • Can ride a green enemy.
  • Almost everything needed for a basic platformer is done.

External links

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