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A short and simple Game Boy game made with GBDK-2020 for the Game Boy Competition 2021. | A short and simple Game Boy game made with GBDK-2020 for the Game Boy Competition 2021 (Game). | ||
The game also has a [https://rafagars.itch.io/unstoppable-knight-genesis Sega Genesis/Mega drive version]. | The game also has a [https://rafagars.itch.io/unstoppable-knight-genesis Sega Genesis/Mega drive version]. | ||
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* gbdev.io - https://gbdev.io/gbcompo21.html | * gbdev.io - https://gbdev.io/gbcompo21.html | ||
* GitHub - https://github.com/gbdev/gbcompo21 | * GitHub - https://github.com/gbdev/gbcompo21 | ||
[[Category:Game Boy Competition 2021]] |
Latest revision as of 12:55, 27 Haziran 2024
Unstoppable Knight | |
---|---|
General | |
Author | Rafagars |
Type | Action |
Version | 2.2.2 |
License | MIT License |
System | CGB |
Last Updated | 2021/08/06 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
A short and simple Game Boy game made with GBDK-2020 for the Game Boy Competition 2021 (Game).
The game also has a Sega Genesis/Mega drive version.
User guide
You play as a knight that will try to collect all the coins in the forest not matter what while avoiding the enemies and obstacles in his way.
Controls
Left/Right - Movement
B - Shield
Start - Pause/Resume the game
Screenshots
Media
Unstoppable Knight V2.1 Gameplay (RafaGar96)
Compatibility
Tested on emulators: BGB, emulicious, SameBoy and mGBA.
Changelog
v2.2.2
- Used explicit types for variables.
- Used advancing pointers instead of using indexing each time in the loop.
v2.2.1
- Turn off the sound when the game its paused to drain less battery and avoid an annoying sound..
- Almost all the setup functions grouped on a single function.
v2.2
- Removed the window layer from the Game Over screen.
- Added a shield for the Knight. It protects you against the arrows and sometimes the bombs if you get the timing right. Press B to use it.
v2.1
- New bomb' s sprites and animation.
- Added an explosion animation for when the player collides with a bomb.
- Refactor the code to improve its readability.
v2.0
- Changed the color on the TitleScreen to match the color of the Knight's sprite.
- Changed the speed movement of the orc. Now it moves faster to make it looks like it's trying to tackle the knight.
- Added priority to the orc's sprites to avoid the sprite going under the obstacle sprites.
- Added some code to make the orcs avoid the pits.
- Added a new obstacle. The bombs. I'm working on a explosion animation for when the player collide with the bomb.
v1.4
- Fixed a small bug on the game (A coin appearing on the grass at the beginning of the game).
v1.3
- New song. Twillight Drive. I get it from here https://github.com/DeerTears/GB-Studio-Community-Assets/tree/master/Music. I just edited it.
- Reduce file size.
v1.2
- Now it has music, since I'm just a beginner the song is really crappy. Gonna keep working on the music until I feel satisfied.
v1.1
- Minor changes. Still no music.
v1.0
- Monochromatic & color version.
- Better collision box..
- New SFX.
Credits
Song: An edited version of Twilight Drive from GB-Studio-Community-Assets's music folder.
External links
- itch.io - https://rafagars.itch.io/unstoppable-knight
- GitHub - https://github.com/Rafagars/Unstoppable-Knight-GB
- gbdev.io - https://gbdev.io/gbcompo21.html
- GitHub - https://github.com/gbdev/gbcompo21