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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Enigma NDS
|title=Enigma NDS
| image       = [[File:Enigmads.jpg|300px]]
|image=enigmands.png
| type       = Other
|description=Enigma machine simulator.
| version     = 1.0
|author=mincemeatteam
| licence    = Mixed
|lastupdated=2011/07/01
| author      = mincemeatteam
|type=Other Apps
| website     = http://mincemeatteam.eshost.es/enigma.php
|version=1.0
| download    = Media:Enigma10nds.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/enigmands_1.0.zip
}}  
|website=http://mincemeatteam.eshost.es/enigma.php
}}
EnigmaNDS is a simulator of the Enigma machine.


EnigmaNDS is a Enigma machine simulator playful and educational purposes.
It was a contest entry to the Scenery Beta 2011 (NDS Applications, 3rd place).
 
Implements the algorithm required to simulate the three-rotor Enigma machine, and can select from five possible addition to the functions of steckers.
 
It was participate in the [https://nds.scenebeta.com/noticia/enigmands Scenery Beta 2011].


==User guide==
==User guide==
The Enigma machine is the machine used by the Germans to encrypt their communications in the 2nd World War. It was a transposition cipher machine by rotating.  
The Enigma machine was used by the Germans to encrypt their communications during the 2nd World War. It was a machine based on rotary substitution encryption.


EnigmaNDS simulates the original version of the Enigma, which worked with 3 rotors, selected from among 5 possible ones, it allows setting the position and number of the rotor, and we also simulated the function of the steckers (a front panel that allowed to perform a previous permutation to encryption).
EnigmaNDS simulates the original version of the Enigma, which operated with 3 rotors selected from 5 possibilities. It allows you to configure the rotor position and number, and also simulates the function of the steckers (a front panel that allowed for a preliminary permutation before encryption).  


Theoretically the application can encrypt text with a key (rotors, initial position of the rotors and configuration of the steckers) and if later, the text shown above, the ciphertext is re-encrypted with the same key, you get the original text.  
Theoretically the application can encrypt text with a key (rotors, initial position of the rotors and configuration of the steckers). If later, the text shown above, the ciphertext is re-encrypted with the same key, you get the original text.  


That is, if HELLO is encrypted, the machine encrypts it as OIIQ. If you put the rotors back in the position for the encrypted code OIIQ, the screen would appear the decrypted text: HELLO.
That is, if HELLO is encrypted, the machine encrypts it as OIIQ. If you put the rotors back in the position for the encrypted code OIIQ, the screen would appear the decrypted text: HELLO.


==Controls==
==Controls==
Uses Stylus.
Operate with Stylus.
 
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/enigmands2.png
https://dlhb.gamebrew.org/dshomebrew/enigmands3.png
 
==External links==
* Author's website - http://mincemeatteam.eshost.es/enigma.php
* SceneBeta - https://nds.scenebeta.com/noticia/enigmands


<br>
[[Category:Scenery Beta 2011]]
[[Category:DS homebrew applications]]
[[Category:Other DS applications]]

Latest revision as of 12:51, 20 August 2024

Enigma NDS
Enigmands.png
General
Authormincemeatteam
TypeOther Apps
Version1.0
LicenseMixed
Last Updated2011/07/01
Links
Download
Website

EnigmaNDS is a simulator of the Enigma machine.

It was a contest entry to the Scenery Beta 2011 (NDS Applications, 3rd place).

User guide

The Enigma machine was used by the Germans to encrypt their communications during the 2nd World War. It was a machine based on rotary substitution encryption.

EnigmaNDS simulates the original version of the Enigma, which operated with 3 rotors selected from 5 possibilities. It allows you to configure the rotor position and number, and also simulates the function of the steckers (a front panel that allowed for a preliminary permutation before encryption).

Theoretically the application can encrypt text with a key (rotors, initial position of the rotors and configuration of the steckers). If later, the text shown above, the ciphertext is re-encrypted with the same key, you get the original text.

That is, if HELLO is encrypted, the machine encrypts it as OIIQ. If you put the rotors back in the position for the encrypted code OIIQ, the screen would appear the decrypted text: HELLO.

Controls

Operate with Stylus.

Screenshots

enigmands2.png enigmands3.png

External links

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