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|website=http://forum.gbadev.org/viewtopic.php?t=16865 | |website=http://forum.gbadev.org/viewtopic.php?t=16865 | ||
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Latest revision as of 05:02, 21 August 2024
PypeBros' NDS Game Engine DEMO | |
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General | |
Author | PypeBros |
Type | Demos |
Version | 2009 |
License | Mixed |
Last Updated | 2009/09/17 |
Links | |
Download | |
Website | |
This a homebrew plaform game which demonstrate the game engine created by PypeBros for the Nintendo DS.
The demo contains two playable levels featuring Bilou, a blue and round mascot.
Features
- Sound & music by Pierrick Hansen thanks to 0xtob's libntxm.
- Ease-of-use thanks to Noda's EFS.
- New monsters.
- Improved controls.
- One extra (draft) level.
- 5 hitpoints per lives and unlimited lives.
- A few hidden places you needn't to find.
- Some more gfx.
- Parallax scrolling.
User guide
Dodge angry applemans, avoid getting stomped by the funky funghis and collect enough apples to pass through the tree-with-a-sign.
Only yellow Woodworms can be stomped for now.
Controls
D-Pad - Move Bilou (the blue hero)
X/Y - Jump
Screenshots