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|version=2011 | |version=2011 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/ | |download=https://dlhb.gamebrew.org/dshomebrew2/physicsengine.rar | ||
|website=http://gbatemp.net/threads/physicsme-2d-sprite-physics-engine.276795 | |website=http://gbatemp.net/threads/physicsme-2d-sprite-physics-engine.276795 | ||
}} | }} | ||
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==External links== | ==External links== | ||
* GBAtemp - http://gbatemp.net/threads/physicsme-2d-sprite-physics-engine.276795 | * GBAtemp - http://gbatemp.net/threads/physicsme-2d-sprite-physics-engine.276795 | ||
Latest revision as of 02:38, 21 August 2024
2DBallPhysics | |
---|---|
General | |
Author | Discover |
Type | Demos |
Version | 2011 |
License | Mixed |
Last Updated | 2011/01/28 |
Links | |
Download | |
Website | |
PhysicsME (2DBallPhysics) is an attempt to bring realistic physics to sprites in games.
User guide
Simply applying the physicsme(screen,sprite,dragging (bool)) to it, it allows sprites to move with physics.
Controls
Operate with Stylus.