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PhysicsME: Difference between revisions

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|version=2011
|version=2011
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/dshomebrew/physicsengine.7z
|download=https://dlhb.gamebrew.org/dshomebrew2/physicsengine.rar
|website=http://gbatemp.net/threads/physicsme-2d-sprite-physics-engine.276795
|website=http://gbatemp.net/threads/physicsme-2d-sprite-physics-engine.276795
}}
}}
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==External links==
==External links==
* GBAtemp - http://gbatemp.net/threads/physicsme-2d-sprite-physics-engine.276795
* GBAtemp - http://gbatemp.net/threads/physicsme-2d-sprite-physics-engine.276795
[[Category:DS homebrew demos]]

Latest revision as of 02:38, 21 August 2024

2DBallPhysics
Physicsengine.png
General
AuthorDiscover
TypeDemos
Version2011
LicenseMixed
Last Updated2011/01/28
Links
Download
Website

PhysicsME (2DBallPhysics) is an attempt to bring realistic physics to sprites in games.

User guide

Simply applying the physicsme(screen,sprite,dragging (bool)) to it, it allows sprites to move with physics.

Controls

Operate with Stylus.

External links

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