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|version=1.3
|version=1.3
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/dshomebrew/cellsds.7z
|download=https://dlhb.gamebrew.org/dshomebrew2/cellsds_1.3.zip
|website=http://www.glitchds.com/about/cellsds
|website=http://www.glitchds.com/about/cellsds
|source=https://github.com/clone45/cellsds
|source=https://github.com/clone45/cellsds
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==Media==
==Media==
'''SOUND BLAST FROM THE PAST: CellsDS''' ([https://www.youtube.com/watch?v=1htv5y26fWI AudioWanderer]) <br>
<youtube>1htv5y26fWI</youtube>
'''Cell DS Demo''' ([https://www.youtube.com/watch?v=1UGP76Yt0Ws DKaufman]) <br>
'''Cell DS Demo''' ([https://www.youtube.com/watch?v=1UGP76Yt0Ws DKaufman]) <br>
<youtube>1UGP76Yt0Ws</youtube>
<youtube>1UGP76Yt0Ws</youtube>
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* Official website - http://www.glitchds.com/about/cellsds
* Official website - http://www.glitchds.com/about/cellsds
* GitHub - https://github.com/clone45/cellsds
* GitHub - https://github.com/clone45/cellsds
[[Category:Music homebrews on DS]]

Latest revision as of 00:23, 14 September 2024

CellDS
Cellsds2.png
General
AuthorClone45
TypeMusic Apps
Version1.3
LicenseMixed
Last Updated2008/10/04
Links
Download
Website
Source

CellsDS is a Nintendo DS Homebrew Piano Roll/Sequencer program. It is a flexible, programmable grid-based music sequencer for the Nintendo DS. It is six sequencers in one, with each sequencer being controlled by a userdefinable script.

Features

  • Dead simple user interface.
  • Ability to create your own unique sequencer rules using the Lua programming language. CellsDS comes with a developer’s guide and example scripts to get you started.
  • 175 sounds are included. With a little work, you can add your own sounds.
  • Ability to customize the scale.

Installation

Unzip cellsDS.zip somewhere on your computer.

Copy the resulting cellsDS folder and all of its contents to the root of card.

User guide

CellsDS is organized into 3 pages.

Page 1 - The Sequencer Page:

  • The first and most important page is the sequencer page.
  • The sequencer page is split between the grid (on the left) and the six engine buttons on the right.
  • Touching squares on the grid will place and remove notes.
  • Touching an engine button on the right selects an active layer.
  • All six layers run simultaneously during playback. Each layer is associated with its own engine (which is really just a fancy name for a Lua script).

Page 2 - Clock Control:

  • Use this page to control the BPM (beats per minute) of the sequencer playback.
  • The BPM is approximate.

Page 3 - Snapshots:

  • To save your current song along with all settings, use the Save feature on the save/load page.
  • You may save up to 200 snapshot files.
  • Refer to the instructions on the Snapshots page for details.

Controls

L/R - Switch between pages

Select - Select an engine

Start - Start/stop the sequencer

All other controls are based on the engine.

Screenshots

cellsds2.png cellsds3.png

Media

SOUND BLAST FROM THE PAST: CellsDS (AudioWanderer)

Cell DS Demo (DKaufman)

Changelog

Version 1.3 Tenori-On and Monome

  • The major new feature is midi-output support using DSMI.
  • This new package contains updated documentation, scripts, and roms.

External links

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