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|description=Boot an nds file. | |description=Boot an nds file. | ||
|author=DS-Homebrew | |author=DS-Homebrew | ||
|lastupdated=2024/ | |lastupdated=2024/09/27 | ||
|type=Title Launchers | |type=Title Launchers | ||
|version= | |version=2.0.1 | ||
|license=GPL-3.0 | |license=GPL-3.0 | ||
| | |download=https://github.com/DS-Homebrew/nds-bootstrap/releases | ||
|website=https://github.com/DS-Homebrew/nds-bootstrap | |website=https://github.com/DS-Homebrew/nds-bootstrap | ||
|source=https://github.com/DS-Homebrew/nds-bootstrap | |source=https://github.com/DS-Homebrew/nds-bootstrap | ||
|donation=https://ko-fi.com/rocketrobz | |donation=https://ko-fi.com/rocketrobz | ||
}} | }} | ||
<!--https://dlhb.gamebrew.org/dshomebrew2/ndsbootstrap.7z--> | |||
'''nds-bootstrap''' is an open-source application that allows Nintendo DS/DSi ROMs and homebrew to be natively utilised rather than using an emulator. nds-bootstrap works on Nintendo DSi/3DS SD cards through CFW and on Nintendo DS through flashcarts. | '''nds-bootstrap''' is an open-source application that allows Nintendo DS/DSi ROMs and homebrew to be natively utilised rather than using an emulator. nds-bootstrap works on Nintendo DSi/3DS SD cards through CFW and on Nintendo DS through flashcarts. | ||
Line 120: | Line 121: | ||
==Known issues== | ==Known issues== | ||
https://github.com/DS-Homebrew/nds-bootstrap/issues | |||
==Changelog== | ==Changelog== | ||
'''v2.0.1''' | |||
* What's new? | |||
** Removed the preload flag for old DS homebrew, as there are no (known) frontends which use it. | |||
** Old versions of some DSi system apps now boot. | |||
* Bug fixes | |||
** The Singleplayer Nookingtons patch for Animal Crossing: Wild World no longer black screens in B4DS mode! | |||
** Fixed wrong placement of the sound frequency flag causing old DS homebrew (as well as GBARunner2) to not boot. | |||
** For proper changing of the DSi/3DS sound frequency, the codec is now written to. | |||
** Leftover garbage data is now cleared before boot when running from Slot-1 with SCFG access. | |||
** Some minor optimizations. | |||
'''v2.0.0''' | |||
*What's new? | |||
** Remember ''Foto Showdown''? The ''Pokémon'' clone where you get new monsters using your DSi or 3DS camera, and use them in battles?<br /> | |||
*You can now play it on your DS Phat or DS Lite console, with one difference!<br /> | |||
*The camera lens will either be substituted with a video (Place the video file in <code>fat:/_nds/nds-bootstrap/dsiCamera/</code> and name it <code>default.bin</code>, must be recorded using dsi-camcorder), or it'll just be covered and you'll see nothing. | |||
** If you use a debug/dev model of the DS, you can now also play ''System Flaw'' & ''System Flaw: Recruit''! | |||
** The ROM pre-load settings from the nds-bootstrap-extras repo are now part of nds-bootstrap itself, as they'll help reduce some ROM load issues causing some frame flickers and/or slowdown in certain games, regardless of which frontend you use! | |||
** Card Read DMA patching is now implemented in B4DS mode, making more games such as ''Army Men: Soldiers of Misfortune'', ''The Magic School Bus: Oceans'', and ''Ultimate Mortal Kombat'' now work on DS flashcards! | |||
** ''Minna no Mahjong DS'', ''Diddy Kong Racing DS'', and ''Golden Sun: Dark Dawn'' now work in B4DS mode, as their save functions are now directly patched on arm9. | |||
** ''Mario Hoops 3-on-3'' now works in B4DS mode, as a missing patch has been added. | |||
** The Kiosk Demo version of ''Mario Kart DS'' now boots on DS and DSi consoles! | |||
** ''Nintendo DS Guide Server'' now boots! | |||
** If your DSi console no longer has LEDs powering on (as a result of a bricked BPTWL I2C chip), but can still manage to boot it using ntrboot, patches are now implemented to allow games to work properly! | |||
** Card Read DMA patching has been re-enabled for TWL titles running in DSi mode. | |||
** Improved the ROM pre-loading feature on DSi/3DS, as it now tries to pre-load only the NitroFS data, if the ROM is slightly too big to fit in the console's RAM. | |||
*** In addition, for full ROM pre-loading, 480KB of DSi WRAM are now allocated for a few more ROMs to be pre-loaded. | |||
** The Sound/Mic frequency setting now works in homebrew! | |||
*Bug fixes | |||
** On DSi consoles, in ''Pokémon Black & White 1&2'' running in DSi mode, scrolling in the bag menu no longer has slowdown. | |||
*** Hopefully, the random crashes are also gone. | |||
** On DSi consoles, the intro of ''MegaMan Battle Network 5: Double Team DS'' no longer has slight slowdowns. | |||
** In B4DS mode, the European version of ''Super Princess Peach'' now boots! | |||
** On DSi/3DS consoles, flickering in the title screens of ''Dragon Quest IV'' & ''VI'' have been reduced. | |||
** On DSi consoles, ''Nervous Brickdown'' & ''Big Bang Mini'' no longer crash on black screens on startup! | |||
** Fixed bugged music playback in ''Cooking Mama 2: Dinner with Friends'' running in DSiWare exploits (such as Memory Pit) and/or in DSi mode. | |||
** In B4DS mode, due to the implementation of Card Read DMA, ''Tony Hawk's American Sk8land'' no longer hangs when getting into gameplay. | |||
** In B4DS mode, due to the implementation of Card Read DMA, ''Call of Duty: Modern Warfare 3'' no longer crashes during a cutscene. | |||
** ''Nintendo DSi Shop'' & ''System Settings'' no longer crash on white screens. | |||
** Optimized touch screen mode switching code to fix where the sound would no longer play on certain DSi/3DS consoles. | |||
** Other minor fixes. | |||
*Known bugs | |||
** As both ''Nintendo DSi Shop'' & ''System Settings'' no longer show white screens, they'll instead show the stock DSi error screen. This is due to them being unable to read the version data from TWLNAND, but the fix for this is unknown. | |||
** ''Viva Piñata: Pocket Paradise'' now also works in B4DS mode, but does not save. | |||
'''v1.6.2 (hotfix #2)''' | |||
*What's new? | |||
** For consoles which improperly trigger sleep mode (with opened lid), sleep mode can now be disabled! | |||
*Bug fix | |||
** Fixed games which use NAND saves not booting (such as ''WarioWare: DIY'', ''Jam with the Band'', and ''Face Training''). | |||
'''v1.6.1''' | |||
*Bug fix | |||
** Fixed an overlooked bug which caused 512MB ROMs to not load under Memory Pit. | |||
'''v1.6.0''' | |||
*Bug fixes | |||
** Improved stability of wireless communications by moving SD R/W operations from vBlank & IPC Sync IRQs (of arm7) to main loop (of arm7) (once again, achieved by hooking SWI Halt calls)! | |||
*** This means little to no random connection dropouts (may vary, depending on the game). | |||
*** ''Mario Kart DS'' will now properly host a single-card multiplayer game. | |||
*** No more slowdowns during ROM reads from the SD card with wireless comms.! | |||
*** Compared to prior versions which implemented SWI Halt hooking, some optimizations have been made to reduce slowdown from said hooking. No slowdown has been found in known games which had those prior, such as ''CTGP Nitro'' (v1.0). | |||
** Fixed an overlooked bug (which occurred since v1.1.0) which caused a Data Abort crash when attempting to connect to PBR via ''Pokemon Diamond'', ''Pearl'', or ''Platinum''. | |||
*** The same disconnection bug will likely persist. | |||
** ''Cut the Rope'' no longer shows black screens for Memory Pit users! | |||
*Known bugs | |||
**Due to moving SD R/W operations to main loop, the following will occur. | |||
*** Compared to previous versions, there may be some minor slowdown in certain games (such as Pokemon B/W 2, during the title screen). | |||
*** On DSi consoles, ''Nervous Brickdown'' & ''Big Bang Mini'' will crash on black screens after the company logos. Both will still run on 3DS consoles, as those games are pre-loaded to RAM. | |||
*** If you still encounter random connection dropouts, try turning off the <code>Card read DMA</code> setting in either TWLMenu++ or the forwarder per-game settings menus. | |||
'''v1.5.5''' | |||
*Fixed an overlooked bug which caused pre-loadable NTR ROMs to not properly load into RAM while in DSi mode. | |||
'''v1.5.4'''<br> | |||
* A few DSiWare titles such as Petit Computer now boot again on SD cards smaller than 32GB! | |||
* Removed nds-bootstrap.7z from inside nds-bootstrap.zip. | |||
'''v1.5.3'''<br> | |||
* Fixed an overlooked bug (arm9 binary misdetected as uncompressed) which caused the Japanese version of Mario & Luigi: Bowser's Inside Story to not boot. | |||
'''v1.5.2'''<br> | |||
* Fixed long-standing crash in Zelda: Phantom Hourglass when attempting to move a statue. | |||
* Added failsafe checks for the files screenshots.tar, ramDump.bin, and apFixOverlays.bin placed in sd:/_nds/nds-bootstrap/. On boot, if one of those files are not created properly, it'll first delete one before recreating the file. If the file then isn't created properly, it'll display an error message. | |||
'''v1.5.1'''<br> | |||
* Fixed Power Pro Kun Pocket 12 not booting in DSi mode without a donor ROM. | |||
** In other words, the bug where Power Pro Kun Pocket 12 would only boot in DSi mode for DSiWarehax users has been fixed, so users who don't use DSiWarehax and instead uses Unlaunch or a 3DS console are now able to play it in DSi mode. | |||
* Reverted from the ASM memcpy code back to tonccpy, in order to fix bugs where parts of the graphics would not be restored when exiting the in-game menu, as well as the Anno games not properly displaying graphics. | |||
* Other minor fixes. | |||
'''v1.5.0'''<br> | |||
*What's new? (B4DS mode) | |||
**Nintendo Countdown Calendar now runs on DS & DS Lite without a Memory Expansion Pak! | |||
**Clash of Elementalists is now supported on DS & DS Lite! Memory Expansion Pak is required. | |||
*Bug fix | |||
**Fixed homebrew incorrectly detecting a RAM disk if path is empty. | |||
'''v1.4.3'''<br> | |||
*What's new? (B4DS mode) | |||
** Audio in ''Art Style: Aquia'' now plays on (retail) DS & DS Lite consoles! | |||
*** This is achieved by working around a memory limitation, where the game would first allocate memory for the compressed sdat file (1.53MB), and then allocate memory for the decompressed sdat file (1.63MB), which would fail because of there being no memory left for the decompressed data, and as a result would cause the audio to not play. nds-bootstrap instead does the decompression job before boot, by only allocating memory for the decompressed sdat file, and then streaming over the compressed data into the allocated area to form the decompressed data. | |||
*Bug fixes | |||
** Further improved support for certain ROM hacks with compressed arm9 binaries (ex. ''Inazuma Eleven Undub'', ''Pokemon BB2/VW2'', etc.) in order for them to boot. | |||
** '''B4DS mode:''' Fixed an overlooked bug which caused ''Shepherd's Crossing 2 DS'' to open with a red error screen if an Expansion Pak is inserted. | |||
'''v1.4.2'''<br> | |||
* Fixed an overlooked bug which caused Shepherd's Crossing 2 DS to open with a red error screen. | |||
** If you're a DS/DS Lite user, the bug would only occur with an Expansion Pak inserted. | |||
'''v1.4.1'''<br> | |||
*Fixed attempting to decompress already-decompressed arm9 binary for certain ROM hacks, which would cause them to not boot. | |||
'''v1.4.0'''<br> | |||
*What's new? | |||
**A long awaited and overdue DS homebrew compatibility update has been implemented! | |||
***Homebrew titles which have not booted in prior versions such as Moonshell v2.10 and Tetris: The Grand Master now boot properly! | |||
***SD read speeds have improved, by using 512KB of DSi WRAM (or for Memory Pit users, 96KB of Main RAM) as a LRU cache! | |||
****Before (Moonshell v1.71): 8 seconds | |||
****After (Moonshell v1.71): 2.5 seconds | |||
***DPG playback in Moonshell is also working properly! | |||
**To slightly speed-up memcpy operations for LRU cache and pre-loaded ROM reads, tonccpy has been replaced with the memcpy code from BlocksDS! | |||
*Bug fix | |||
**Fixed where reading both the last and first parts of the save file at the same time would cause a game to crash. | |||
***This fixes where Gormiti: The Lords of Nature! would crash on the save initialization screen, if the save file is 64KB. | |||
*Known bugs | |||
**Moonshell v1.71 may crash later on for some DPG files. It is recommended to use v2.10 instead. | |||
**Moonshell v2.10 will crash if logbuf.txt exists in the moonshl2 folder. | |||
'''v1.3.2'''<br> | |||
*Fixed attempting to force-decompress Chrono Trigger's arm9 binary, which would cause certain ROM hacks and/or translations to not boot. | |||
'''v1.3.1'''<br> | |||
*Added support for building RAM disks containing Genesis/Mega Drive ROMs with the .md extension. | |||
'''v1.3.0'''<br> | |||
*What's new? | |||
**B4DS mode: 10 prototype builds of Shantae: Risky's Revenge are now supported on DS and DS Lite! | |||
***03/06/09 build | |||
***Three 04/15/10 builds | |||
***06/23/10 build | |||
***Two 10/27/10 builds | |||
***Ubisoft Build | |||
***Review Build | |||
***Ubisoft Review Build | |||
**SCSD string is now checked within the DLDI name for SuperCard MiniSD support as well. | |||
**NDMA is now used to clear RAM before booting DS homebrew. | |||
*Bug fixes | |||
**Fixed not being able to boot ROMs which place the arm9 binary above offset 0x4000. | |||
***This makes some Chinese-translated ROMs boot again. | |||
**Fixed support for homebrew which give shared WRAM to arm9. | |||
***The fix will not apply to DSiWarehax users. | |||
**B4DS mode: Fixed various bugs related to running from Slot-2 flashcards. | |||
**Attempted to fix crashing issues in Japanese Rev A version of Castlevania: Portrait of Ruin. | |||
**Attempted to fix HGSS crashing issues on boot on DSi/3DS by keeping cluster table cache uncompressed. | |||
**B4DS mode: Fixed Metroid Prime Pinball not booting. | |||
**Fixed Nintendo DS Browser not booting on 3DS consoles. | |||
'''v1.2.2'''<br> | |||
*What's new? | |||
**To prevent some crashes, card read DMA has been disabled entirely for DSi-Enhanced/DSi-Exclusive games in DSi mode. | |||
*Bug fixes | |||
**Flipnote Studio now boots properly with Memory Pit. | |||
**Fixed cloneboot not working with DSi-Enhanced ROMs running in DSi mode. | |||
**Fixed arm7 binary being cleared for DSi mode when running via DSiWarehax, which caused an error to appear when booting. | |||
**Proper language bitmask is now used for Australian region. | |||
'''v1.2.1'''<br> | '''v1.2.1'''<br> | ||
*Bug fixes | *Bug fixes | ||
Line 1,420: | Line 1,566: | ||
* GitHub (TWLBot) - https://github.com/TWLBot/Builds | * GitHub (TWLBot) - https://github.com/TWLBot/Builds | ||
* GBAtemp - https://gbatemp.net/threads/nds-bootstrap-loader-run-commercial-nds-backups-from-an-sd-card.454323 | * GBAtemp - https://gbatemp.net/threads/nds-bootstrap-loader-run-commercial-nds-backups-from-an-sd-card.454323 | ||
Latest revision as of 11:49, 28 September 2024
nds-bootstrap | |
---|---|
General | |
Author | DS-Homebrew |
Type | Title Launchers |
Version | 2.0.1 |
License | GPL-3.0 |
Last Updated | 2024/09/27 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
nds-bootstrap is an open-source application that allows Nintendo DS/DSi ROMs and homebrew to be natively utilised rather than using an emulator. nds-bootstrap works on Nintendo DSi/3DS SD cards through CFW and on Nintendo DS through flashcarts.
Note from developers:
A frontend isn't required to be used as nds-bootstrap uses an ini file to load its parameters. However, it is very much recommended. TWiLight Menu++ is a frontend for nds-bootstrap, developed by RocketRobz & co. It has 7 customizable launchers to choose from with the ability to launch emulators and other homebrew. It also includes a number of Anti-Piracy patches for the games and will automatically configure nds-bootstrap for you, with customizable per game settings.
Installation
To install nds-bootstrap, download the .7z file.
Extract the nds-bootstrap .nds files, to root:/_nds/.
For TWLMenu++ users, extract the .ver file to root:/_nds/TWiLightMenu/ (only when you are updating nds-bootstrap, as it comes bundled in TWiLight Menu++).
User guide
ROM Compatibility
nds-bootstrap supports most DS ROMs, with a few exceptions (see compatibility list).
- You can enhance your gaming experience with cheats and faster load times than general cartridges (for games that support those features).
- Game saving is supported too and will be saved in the .sav extention, and .pub or .prv for DSiWare.
- Anti-Piracy patches can be loaded via IPS files, but they are not included inside the software itself.
- nds-bootstrap also supports many homebrew applications, including games like DSCraft (please check the compatibility list above).
B4DS mode (a result of running nds-bootstrap on DS-mode flashcards with locked SCFG or DS Phat/lite):
- Supports some DS ROMs, you can increase compatibility by inserting a DS Memory Expansion Pak.
- Since v0.50.2 it is also possible to boot Nintendo DSi+Internet, see list of supported DSiWare titles.
Screenshots
To take screenshots directly from the hardware:
- Open the in-game menu, select Screenshots...
- Select the VRAM bank, in case if the screenshot looks incorrect (this feature cannot be used in B4DS mode).
- You can now step 1 frame, while in the in-game menu (by pressing R).
- Screenshots will be saved to screenshots.tar in sd:/_nds/nds-bootstrap/.
- Due to hardware limitations, only screenshots of the main-set screen will be taken.
- Limit is 50 screenshots. After reaching the limit, you cannot take any more, until you delete screenshots.tar in sd:/_nds/nds-bootstrap/, where it'll be re-created on next boot.
FAQ
Please see the FAQ page.
Controls
These do not apply to DSiWare.
L+R+Up+X (for 1 second) - Swap the screens
L+R+Down+A (for 2 seconds) - Dump RAM to sd:/_nds/nds-bootstrap, as ramDump.bin
L+R+Down+B (for 2 seconds) - Return to loader (may not work on some O3DS models, and does not work in B4DS mode)
L+Down+Select - Open the in-game menu (can be changed in the TWiLight Menu++ settings)
Screenshot (in-game menu):
R - Advance by one frame
Up/Down/Left/Right - Change VRAM bank
A - Save screenshot
B - Return to in-game menu
RAM Viewer (in-game menu):
Up/Down - Scroll
Left/Right - Fast scroll
R+Down/Up - Faster scroll
R+Left/Right - Fastest scroll
A - Enter RAM Editor
B - Return to in-game menu
Y - Specify an address to jump to
Up/Down - Increase/Decrease selected value
Left/Right - Select a value
A/B - Return to RAM Viewer/Editor at specified address
RAM Editor (in-game menu):
Up/Down/Left/Right - Select a value
A - Modify selected value
Up/Down - Increase/Decrease value by 1h
Left/Right - Increase/Decrease value by 10h
A/B - Finish modifying value
B - Return to RAM Viewer
Y - Specify an address to jump to
Up/Down - Increase/Decrease selected value
Left/Right - Select a value
A/B - Return to RAM Viewer/Editor at specified address
Media
3DS Play NDS ROM's Off Your SD Card! (TWiLightMenu) (Tech James)
Known issues
Changelog
v2.0.1
- What's new?
- Removed the preload flag for old DS homebrew, as there are no (known) frontends which use it.
- Old versions of some DSi system apps now boot.
- Bug fixes
- The Singleplayer Nookingtons patch for Animal Crossing: Wild World no longer black screens in B4DS mode!
- Fixed wrong placement of the sound frequency flag causing old DS homebrew (as well as GBARunner2) to not boot.
- For proper changing of the DSi/3DS sound frequency, the codec is now written to.
- Leftover garbage data is now cleared before boot when running from Slot-1 with SCFG access.
- Some minor optimizations.
v2.0.0
- What's new?
- Remember Foto Showdown? The Pokémon clone where you get new monsters using your DSi or 3DS camera, and use them in battles?
- Remember Foto Showdown? The Pokémon clone where you get new monsters using your DSi or 3DS camera, and use them in battles?
- You can now play it on your DS Phat or DS Lite console, with one difference!
- The camera lens will either be substituted with a video (Place the video file in
fat:/_nds/nds-bootstrap/dsiCamera/
and name itdefault.bin
, must be recorded using dsi-camcorder), or it'll just be covered and you'll see nothing.- If you use a debug/dev model of the DS, you can now also play System Flaw & System Flaw: Recruit!
- The ROM pre-load settings from the nds-bootstrap-extras repo are now part of nds-bootstrap itself, as they'll help reduce some ROM load issues causing some frame flickers and/or slowdown in certain games, regardless of which frontend you use!
- Card Read DMA patching is now implemented in B4DS mode, making more games such as Army Men: Soldiers of Misfortune, The Magic School Bus: Oceans, and Ultimate Mortal Kombat now work on DS flashcards!
- Minna no Mahjong DS, Diddy Kong Racing DS, and Golden Sun: Dark Dawn now work in B4DS mode, as their save functions are now directly patched on arm9.
- Mario Hoops 3-on-3 now works in B4DS mode, as a missing patch has been added.
- The Kiosk Demo version of Mario Kart DS now boots on DS and DSi consoles!
- Nintendo DS Guide Server now boots!
- If your DSi console no longer has LEDs powering on (as a result of a bricked BPTWL I2C chip), but can still manage to boot it using ntrboot, patches are now implemented to allow games to work properly!
- Card Read DMA patching has been re-enabled for TWL titles running in DSi mode.
- Improved the ROM pre-loading feature on DSi/3DS, as it now tries to pre-load only the NitroFS data, if the ROM is slightly too big to fit in the console's RAM.
- In addition, for full ROM pre-loading, 480KB of DSi WRAM are now allocated for a few more ROMs to be pre-loaded.
- The Sound/Mic frequency setting now works in homebrew!
- Bug fixes
- On DSi consoles, in Pokémon Black & White 1&2 running in DSi mode, scrolling in the bag menu no longer has slowdown.
- Hopefully, the random crashes are also gone.
- On DSi consoles, the intro of MegaMan Battle Network 5: Double Team DS no longer has slight slowdowns.
- In B4DS mode, the European version of Super Princess Peach now boots!
- On DSi/3DS consoles, flickering in the title screens of Dragon Quest IV & VI have been reduced.
- On DSi consoles, Nervous Brickdown & Big Bang Mini no longer crash on black screens on startup!
- Fixed bugged music playback in Cooking Mama 2: Dinner with Friends running in DSiWare exploits (such as Memory Pit) and/or in DSi mode.
- In B4DS mode, due to the implementation of Card Read DMA, Tony Hawk's American Sk8land no longer hangs when getting into gameplay.
- In B4DS mode, due to the implementation of Card Read DMA, Call of Duty: Modern Warfare 3 no longer crashes during a cutscene.
- Nintendo DSi Shop & System Settings no longer crash on white screens.
- Optimized touch screen mode switching code to fix where the sound would no longer play on certain DSi/3DS consoles.
- Other minor fixes.
- On DSi consoles, in Pokémon Black & White 1&2 running in DSi mode, scrolling in the bag menu no longer has slowdown.
- Known bugs
- As both Nintendo DSi Shop & System Settings no longer show white screens, they'll instead show the stock DSi error screen. This is due to them being unable to read the version data from TWLNAND, but the fix for this is unknown.
- Viva Piñata: Pocket Paradise now also works in B4DS mode, but does not save.
v1.6.2 (hotfix #2)
- What's new?
- For consoles which improperly trigger sleep mode (with opened lid), sleep mode can now be disabled!
- Bug fix
- Fixed games which use NAND saves not booting (such as WarioWare: DIY, Jam with the Band, and Face Training).
v1.6.1
- Bug fix
- Fixed an overlooked bug which caused 512MB ROMs to not load under Memory Pit.
v1.6.0
- Bug fixes
- Improved stability of wireless communications by moving SD R/W operations from vBlank & IPC Sync IRQs (of arm7) to main loop (of arm7) (once again, achieved by hooking SWI Halt calls)!
- This means little to no random connection dropouts (may vary, depending on the game).
- Mario Kart DS will now properly host a single-card multiplayer game.
- No more slowdowns during ROM reads from the SD card with wireless comms.!
- Compared to prior versions which implemented SWI Halt hooking, some optimizations have been made to reduce slowdown from said hooking. No slowdown has been found in known games which had those prior, such as CTGP Nitro (v1.0).
- Fixed an overlooked bug (which occurred since v1.1.0) which caused a Data Abort crash when attempting to connect to PBR via Pokemon Diamond, Pearl, or Platinum.
- The same disconnection bug will likely persist.
- Cut the Rope no longer shows black screens for Memory Pit users!
- Improved stability of wireless communications by moving SD R/W operations from vBlank & IPC Sync IRQs (of arm7) to main loop (of arm7) (once again, achieved by hooking SWI Halt calls)!
- Known bugs
- Due to moving SD R/W operations to main loop, the following will occur.
- Compared to previous versions, there may be some minor slowdown in certain games (such as Pokemon B/W 2, during the title screen).
- On DSi consoles, Nervous Brickdown & Big Bang Mini will crash on black screens after the company logos. Both will still run on 3DS consoles, as those games are pre-loaded to RAM.
- If you still encounter random connection dropouts, try turning off the
Card read DMA
setting in either TWLMenu++ or the forwarder per-game settings menus.
- Due to moving SD R/W operations to main loop, the following will occur.
v1.5.5
- Fixed an overlooked bug which caused pre-loadable NTR ROMs to not properly load into RAM while in DSi mode.
v1.5.4
- A few DSiWare titles such as Petit Computer now boot again on SD cards smaller than 32GB!
- Removed nds-bootstrap.7z from inside nds-bootstrap.zip.
v1.5.3
- Fixed an overlooked bug (arm9 binary misdetected as uncompressed) which caused the Japanese version of Mario & Luigi: Bowser's Inside Story to not boot.
v1.5.2
- Fixed long-standing crash in Zelda: Phantom Hourglass when attempting to move a statue.
- Added failsafe checks for the files screenshots.tar, ramDump.bin, and apFixOverlays.bin placed in sd:/_nds/nds-bootstrap/. On boot, if one of those files are not created properly, it'll first delete one before recreating the file. If the file then isn't created properly, it'll display an error message.
v1.5.1
- Fixed Power Pro Kun Pocket 12 not booting in DSi mode without a donor ROM.
- In other words, the bug where Power Pro Kun Pocket 12 would only boot in DSi mode for DSiWarehax users has been fixed, so users who don't use DSiWarehax and instead uses Unlaunch or a 3DS console are now able to play it in DSi mode.
- Reverted from the ASM memcpy code back to tonccpy, in order to fix bugs where parts of the graphics would not be restored when exiting the in-game menu, as well as the Anno games not properly displaying graphics.
- Other minor fixes.
v1.5.0
- What's new? (B4DS mode)
- Nintendo Countdown Calendar now runs on DS & DS Lite without a Memory Expansion Pak!
- Clash of Elementalists is now supported on DS & DS Lite! Memory Expansion Pak is required.
- Bug fix
- Fixed homebrew incorrectly detecting a RAM disk if path is empty.
v1.4.3
- What's new? (B4DS mode)
- Audio in Art Style: Aquia now plays on (retail) DS & DS Lite consoles!
- This is achieved by working around a memory limitation, where the game would first allocate memory for the compressed sdat file (1.53MB), and then allocate memory for the decompressed sdat file (1.63MB), which would fail because of there being no memory left for the decompressed data, and as a result would cause the audio to not play. nds-bootstrap instead does the decompression job before boot, by only allocating memory for the decompressed sdat file, and then streaming over the compressed data into the allocated area to form the decompressed data.
- Audio in Art Style: Aquia now plays on (retail) DS & DS Lite consoles!
- Bug fixes
- Further improved support for certain ROM hacks with compressed arm9 binaries (ex. Inazuma Eleven Undub, Pokemon BB2/VW2, etc.) in order for them to boot.
- B4DS mode: Fixed an overlooked bug which caused Shepherd's Crossing 2 DS to open with a red error screen if an Expansion Pak is inserted.
v1.4.2
- Fixed an overlooked bug which caused Shepherd's Crossing 2 DS to open with a red error screen.
- If you're a DS/DS Lite user, the bug would only occur with an Expansion Pak inserted.
v1.4.1
- Fixed attempting to decompress already-decompressed arm9 binary for certain ROM hacks, which would cause them to not boot.
v1.4.0
- What's new?
- A long awaited and overdue DS homebrew compatibility update has been implemented!
- Homebrew titles which have not booted in prior versions such as Moonshell v2.10 and Tetris: The Grand Master now boot properly!
- SD read speeds have improved, by using 512KB of DSi WRAM (or for Memory Pit users, 96KB of Main RAM) as a LRU cache!
- Before (Moonshell v1.71): 8 seconds
- After (Moonshell v1.71): 2.5 seconds
- DPG playback in Moonshell is also working properly!
- To slightly speed-up memcpy operations for LRU cache and pre-loaded ROM reads, tonccpy has been replaced with the memcpy code from BlocksDS!
- A long awaited and overdue DS homebrew compatibility update has been implemented!
- Bug fix
- Fixed where reading both the last and first parts of the save file at the same time would cause a game to crash.
- This fixes where Gormiti: The Lords of Nature! would crash on the save initialization screen, if the save file is 64KB.
- Fixed where reading both the last and first parts of the save file at the same time would cause a game to crash.
- Known bugs
- Moonshell v1.71 may crash later on for some DPG files. It is recommended to use v2.10 instead.
- Moonshell v2.10 will crash if logbuf.txt exists in the moonshl2 folder.
v1.3.2
- Fixed attempting to force-decompress Chrono Trigger's arm9 binary, which would cause certain ROM hacks and/or translations to not boot.
v1.3.1
- Added support for building RAM disks containing Genesis/Mega Drive ROMs with the .md extension.
v1.3.0
- What's new?
- B4DS mode: 10 prototype builds of Shantae: Risky's Revenge are now supported on DS and DS Lite!
- 03/06/09 build
- Three 04/15/10 builds
- 06/23/10 build
- Two 10/27/10 builds
- Ubisoft Build
- Review Build
- Ubisoft Review Build
- SCSD string is now checked within the DLDI name for SuperCard MiniSD support as well.
- NDMA is now used to clear RAM before booting DS homebrew.
- B4DS mode: 10 prototype builds of Shantae: Risky's Revenge are now supported on DS and DS Lite!
- Bug fixes
- Fixed not being able to boot ROMs which place the arm9 binary above offset 0x4000.
- This makes some Chinese-translated ROMs boot again.
- Fixed support for homebrew which give shared WRAM to arm9.
- The fix will not apply to DSiWarehax users.
- B4DS mode: Fixed various bugs related to running from Slot-2 flashcards.
- Attempted to fix crashing issues in Japanese Rev A version of Castlevania: Portrait of Ruin.
- Attempted to fix HGSS crashing issues on boot on DSi/3DS by keeping cluster table cache uncompressed.
- B4DS mode: Fixed Metroid Prime Pinball not booting.
- Fixed Nintendo DS Browser not booting on 3DS consoles.
- Fixed not being able to boot ROMs which place the arm9 binary above offset 0x4000.
v1.2.2
- What's new?
- To prevent some crashes, card read DMA has been disabled entirely for DSi-Enhanced/DSi-Exclusive games in DSi mode.
- Bug fixes
- Flipnote Studio now boots properly with Memory Pit.
- Fixed cloneboot not working with DSi-Enhanced ROMs running in DSi mode.
- Fixed arm7 binary being cleared for DSi mode when running via DSiWarehax, which caused an error to appear when booting.
- Proper language bitmask is now used for Australian region.
v1.2.1
- Bug fixes
- B4DS mode: Fixed the European version of Shantae: Risky's Revenge crashing on red screens after boot.
- Attempted to fix the bug where the in-game menu sometimes wouldn't be controllable after opening it.
v1.2.0
- What's new?
- B4DS mode: 12 more DSiWare titles are now playable on DS and DS Lite consoles (plus 3 more titles for debug units)!
- Scroll down to see which titles are now supported.
- Click >here< for the full list of supported titles.
- B4DS mode: DSiWare version of Fashion Tycoon now saves!
- EUR version is now also supported.
- @Epicpkmn11 and various: Updated translations, and added Vietnamese, Czech, and Finnish languages!
- B4DS mode: 12 more DSiWare titles are now playable on DS and DS Lite consoles (plus 3 more titles for debug units)!
- Bug fixes
- The game will no longer crash sometimes when exiting the in-game menu.
- The bug was caused by a timing issue which made the console still think it was running the in-game menu.
- Updated last year text in the nds-bootstrap screen.
- Other minor fixes.
- Regression (B4DS mode)
- Due to memory limitations which will never get fixed, Flipnote Studio will no longer boot on DS and DS Lite consoles.
- If your console is a debug unit, you'll still be able to boot it with the same issues from the previous version of nds-bootstrap.
- The game will no longer crash sometimes when exiting the in-game menu.
v1.1.1
- What's new?
- B4DS mode: As Flipnote Studio is one of the most requested DSiWare, it now boots on DS Phat & Lite consoles!
- Known bugs
- Unfortunately, due to memory limitations, Flipnote Studio does not work fully in B4DS mode, and only works in a proof-of-concept state. These bugs will likely not get fixed.
- Only the USA version boots.
- Does not save.
- Getting past the main menu will cause a crash. This means you cannot create any flipnotes.
- Year text in the nds-bootstrap screen still displays 2023 as the last year.
- Unfortunately, due to memory limitations, Flipnote Studio does not work fully in B4DS mode, and only works in a proof-of-concept state. These bugs will likely not get fixed.
v1.1.0
- What's new?
- B4DS mode: Music now plays in Pop Island: Paperfield & Glory Days: Tactical Defense when played on debug/dev DS consoles.
- Bug fixes
- Fixed cloneboot not working in some DSiWare titles.
- Fixed reading cloneboot flag at invalid ROM end address, which would cause certain ROM hacks to not boot.
- Part of RAM used for screenshots is now backed up before taking screenshot. This fixes where a game would crash after taking a screenshot.
- Slot-1 access is now enabled for DS Download Play.
v1.0.3
- Bug fixes
- Tootuf: Mission Nadia now saves!
- Style Lab: Jewelry Design now boots in DSi mode.
- Fixed where opening the Records menu after exiting the WFC menu in Tetris DS crashes the game.
- B4DS mode: Fixed where a DSiWare title which doesn't require a donor ROM, requires one to boot.
- Fixed cheats not working in DSiWare titles on 3DS.
v1.0.2
- Bug fixes
- When using wireless features, ROM loading on DSi/3DS SD Card is now slowed down once again, in order to prevent errors.
- Fixed ROM mirroring for if ROM size is larger than the device size set in the ROM header.
- Fixes support for some modified ROMs (ex. translations and ROM hacks).
- B4DS mode: Cheat engine has been moved to arm7 WRAM for Inazuma Eleven 1 & 2.
- Fixes where opening a menu crashes the game with an AP-fix applied.
- Fixed the European version of Yoshi Touch & Go not booting on DSi/3DS SD Card.
- B4DS mode: To prevent bugs, TWiLight Menu++ must now be used with EZ_FLASH_RAM turned on in fat:/_nds/TWiLightMenu/settings.ini, in order to use an EZ-Flash Slot-2 cartridge.
v1.0.1
- Improvement
- Slightly improved boot times on DSi/3DS in DSi mode.
- NDMA is now used to clear memory.
- Bug fixes
- Fixed the CHN (iQue) & KOR versions of Super Mario 64 DS not booting.
- Implemented ROM and save mirroring.
- Fixes compatibility in some lesser-known DS games, such as My Stop Smoking Coach.
- B4DS: Fixed games containing overlays crashing with an Expansion Pak inserted.
- Improved region determination for region-free DSiWare titles.
- If TWLCFG or the country setting within isn't detected, it'll determine region based on the currently set language.
- Fixes DS WiFi Settings standalone ROM displaying Japanese on flashcards even with a region other than Japan set.
- Ported RTC fix to B4DS mode.
- Should hopefully fix the crashes in the Pokemon Gen 4 games, the time changing in Animal Crossing: Wild World and other time-related issues on DS flashcards.
- Patched RAM mirror checking in an attempt to make the launched game not use more than 4MB of RAM.
- DS mode and DSi mode will set the proper value, the latter of which allows games to use up to 8MB of RAM.
- Fixes Jump Super Stars not booting in DS mode.
v1.0.0
- What's new?
- nds-bootstrap has supported many popular DS games, such as Super Mario 64 DS, New Super Mario Bros., the Kirby games, the MegaMan ZX games, the Castlevania games, the Sonic Rush series of games, The Legendary Starfy, and many more!
- For a long time though, one of them has not been supported... until now.
- That's right! You've asked and we listened, and now, Golden Sun: Dark Dawn is finally supported!
- To know how it's finally supported, scroll down below.
- This does not apply to B4DS mode.
- Nintendo programs such as NTR EVA/Aging and Wii Sequencer are now supported.
- Improvements
- The heap of TWL titles is no longer shrunk in order to maintain compatibility!
- This does not apply to B4DS mode.
- On DSi, for cart-based games, only 128KB of heap is shrunk if the game is running from the SD card, and/or if cheats are enabled.
- ce7i binary has been moved to DSi WRAM for a minor speed boost.
- To fit a bit more small ROMs into RAM, those which do not contain overlays are now loaded without the arm7 binary.
- The heap of TWL titles is no longer shrunk in order to maintain compatibility!
- Bug fixes
- Fixed certain SDK3-4 games not booting, due to the cluster cache of the save file being compressed.
- Fixed an overlooked bug where TWL (DSi-Enhanced/Exclusive) games would crash later on 3DS consoles.
- Error exception screen is now triggered for NTR-type games running in DSi mode, or if using DSiWarehax.
- Fixed certain games not booting by improving MPU search code.
- Fixed soft-reset button combo not working in Foto Showdown.
- The game actually uses the soft-reset function meant to be used in DSiWare titles, rather than the normal cart version.
- On DSi, TWLCFG from TWLNAND is now re-loaded, if it's not detected in RAM.
- Fixed an overlooked bug which went unnoticed since DSiWare got supported on DS & DS Lite. The bug being where on DS or DS Lite, starting a DSiWare title which has WiFi support would wipe the WiFi data off of the console.
- The EUR/AUS version of Bomberman Blitz now boots on DS & DS Lite.
v0.73.1 (hotfix)
- Fixed an overlooked bug where the LRU cache would be written at RAM address 0x02FE0000, which would cause a crash when running a DSi-Enhanced game in DS mode on 3DS consoles.
v0.73.0
What's new?
- LRU cache size now takes up almost the whole extra RAM space after the first 4MB!
- The ROM pre-load size limit has also been affected to do the same.
- When starting an NTR-type game in DSi mode, the heap size is now increased from 4MB to 8MB!
- Useful for some ROM hacks that somehow go above the normal heap size.
- Due to a limitation of SDK2.0, it does not affect games made with that SDK version.
- Main screen setting is now saved per-game.
B4DS mode
- Added support for 39 more DSiWare titles to be playable on DS/DS lite (plus 7 more for debug consoles)!
- Scroll down to see which titles are now supported.
- Click >here< for the full list of supported titles.
- Any SDK5 DS game can now be set as a Donor ROM to run DSiWare!
- Useful if you don't have an existing ROM dump of a DSi-Enhanced game.
- Lufia: Curse of the Sinistrals (currently known to be the only SDK5 game to contain a VRAM-WiFi type of arm7 binary) is required by certain DSiWare titles (listed below) to use much memory (aka RAM space) as possible. On debug/dev consoles, it is not required.
- If it's the only game set as a Donor ROM, DSiWare which use wireless will be unable to use those features.
- Ubongo is the only DSiWare title which still specifically requires a DSi-Enhanced game to be set as a Donor ROM.
- Picture Perfect Hair Salon, one of the few DSi-Exclusives released on cartridge, is now playable on DS/DS lite!
- Audio does not play outside of debug/dev consoles.
- Full version of Digidrive is now supported on debug/dev consoles!
- The Europe/Australia & Japanese versions of Bejeweled Twist are now supported!
- Europe/Australia version requires Lufia set as a Donor ROM.
Bug fixes
- For TWL-type games running in DSi mode on DSi consoles, heap shrink has once again been reduced (by 256KB), leaving only 256KB of heap being shrunk.
- This should fix more crashes in some of those games.
- Fixed & optimized card ID start offset search.
- This fixes certain games not booting the first time, and/or with card read DMA turned on.
- This seems to fix game compatibility on certain flashcards.
- The Incredibles: Rise of the Underminer now boots!
- Other minor fixes.
B4DS mode
- The Legend of Zelda: Four Swords: Anniversary Edition now plays audio outside of debug/dev consoles!
- Additionally, the crash when completing a stage and before saving data is now fixed!
- Fixed Oscar in Toyland 2 crashing after completing a stage.
- Flipper now plays music outside of debug/dev consoles!
- The title screen in Robot Rescue no longer shows a black stripe on the bottom screen.
- Certain AP-fixes now work without a Memory Expansion Pak!
- Fixed where the AP-fix for Mario & Luigi: Bowser's Inside Story would get overwritten, causing the AP-fix to not work.
DSiWare titles now supported on DS & DS lite
Titles marked in Bold will only boot on debug/dev consoles.
- 2Puzzle It: Fantasy
- Does not save
- AiRace: Tunnel
- Audio does not play outside of debug/dev consoles
- Crashes when selecting another tunnel after first selecting one, worked around by selecting either Credits or Controls (occurs outside of debug/dev consoles)
- Drift Street International
- Race music does not play outside of debug/dev consoles
- Electroplankton: Beatnes
- Previously only supported on debug/dev consoles
- Electroplankton: Trapy
- Previously only supported on debug/dev consoles
- G.G Series: Air Pinball Hockey
- Does not save
- G.G Series: All Breaker
- Does not save
- G.G Series: Altered Weapon
- Does not save
- Requires Lufia set as a Donor ROM
- G.G Series: Assault Buster
- Only Japanese version saves
- G.G Series: Black x Block
- Only Japanese version saves
- G.G Series: Conveyor Toy Packing
- Only Japanese version saves
- G.G Series: Cosmo Rally!!
- Does not save
- G.G Series: D-Tank
- G.G Series: Dark Spirits
- G.G Series: Drift Circuit
- G.G Series: Drift Circuit 2
- Requires Lufia set as a Donor ROM
- G.G Series: Drilling Attack!!
- Only Japanese version saves
- G.G Series: Energy Chain
- Only Japanese version saves
- G.G Series: Exciting River
- Does not save
- G.G Series: Great Whip Adventure
- Does not save
- G.G Series: Hero Puzzle
- Does not save
- G.G Series: The Hidden Ninja Kagemaru
- Does not save
- G.G Series: Horizontal Bar
- G.G Series: The Last Knight
- Does not save
- Requires Lufia set as a Donor ROM
- G.G Series: Ninja Karakuri Den
- G.G Series: Ninja Karakuri Den 2
- G.G Series: Nyokki
- Does not save
- G.G Series: Run & Strike
- Does not save
- G.G Series: Score Attacker
- Does not save
- G.G Series: Shadow Army
- Does not save
- G.G Series: The Spiky Blowfish
- Does not save
- G.G Series: Super Hero Ogre
- G.G Series: Super Hero Ogre 2
- G.G Series: Throw Out
- Only Japanese version saves
- G.G Series: Vector
- Does not save
- G.G Series: Vertex
- Only Japanese version saves
- G.G Series: Wonder Land
- USA version does not save
- G.G Series: Z-One
- G.G Series: Z-One 2
- iSpot Japan
- Does not save
- Korogashi Pazuru: Katamari Damacy
- My Little Restaurant
- Need for Speed: Nitro-X
- Previously only supported on debug/dev consoles
- Does not save
- Crashes after a race
- Requires Lufia set as a Donor ROM
- Oscar in Movieland
- Oscar's World Tour
- Phantasy Star 0 Mini
- Previously only supported on debug/dev consoles
- To cut down RAM usage, only each one character animation gets loaded for each of the three characters. As a result, the animation will not change when switching weapons.
- Crashes when progressing through one of the later areas
- Requires Lufia set as a Donor ROM
v0.72.1
- Bug fixes
- The save soft-locking bug in Pokemon B&W 1&2 and some other games has been fixed once again.
- Fixed communication errors when booting Pictochat or DLP apps.
- My Healthy Cooking Coach has been blacklisted from using card read DMA, in order to boot.
- The patch offset cache should now be properly cleared, when found to be out of date.
- This should fix some games not booting, of which have previously been booted by a prior nds-bootstrap version.
- After opening the in-game menu, and when closing the 3DS or 2DS console's lid, it'll no longer lock up on black screens.
- Attempted to add compatibility for SD cards of lesser-known brands, by disabling NDMA before the game boots.
v0.72.0
- What's new?
- 2006-Nen 10-Gatsu Taikenban Soft now boots!
- Bug fixes
- NDMA is now only used for SD reads aligned by 4-bytes. CPU is used for non-aligned reads.
- NAND saving (used by WW: DIY, Jam with the Band, and Face Training) should now be working properly again.
- Should improve compatibility with certain homebrew, in the case of those using non-aligned reads.
- B4DS mode: Audio glitching should no longer occur when reading or writing save data.
- Tested with R4(i) Ultra and R4i-SDHC. Not tested with Ace3DS+ (which was known to have the bug).
- NDMA is now only used for SD reads aligned by 4-bytes. CPU is used for non-aligned reads.
v0.71.2
- What's new?
- Added compatibility for these games:
- Imagine: Animal Doctor
- Paws & Claws: Pet Resort
- Paws & Claws: Pet Vet 2
- Added compatibility for these games:
- Bug fixes
- Fixed Pokemon Black & White 1 & 2 (and possibly other games) soft-locking while saving data.
- Some (if not all) Download Play demos now boot again (such as Submarine)!
v0.71.1
- Bug fix
- Fixed games not booting if FAT cluster cache size is larger than 0x598 bytes.
- To make room for the large cache, the game's heap is shrunken. If Memory Expansion Pak is inserted, or the cache size is 0x598 bytes or less, the heap is untouched.
- To find out if it's larger than 0x598 bytes, turn on logging, launch the problematic game, and open root:/NDSBTSRP.LOG.
- If you've used nds-bootstrap on a flashcard known to be stable enough with it, and a game wouldn't boot, you may have gotten this situation.
- This is a useful fix on DSi/3DS if you're running your flashcard in DS mode, as there is no Slot-2 available.
- Fixed games not booting if FAT cluster cache size is larger than 0x598 bytes.
- Known bug
- If there's a game not working properly, and the FAT cluster cache size is larger then 0x598 bytes, then either backup the flashcard's SD contents and re-add them (as a way to defragment the SD), or insert a Memory Expansion Pak.
v0.71.0
What's new?
- B4DS mode: Added support for a huge number of 152 more DSiWare titles to be playable on DS/DS lite (plus 4 more for debug consoles)!
- Scroll down to see which titles are now supported.
- Click >here< for the full list of supported titles.
Improvements
- B4DS mode: Castle Conqueror: Heroes 2 no longer requires a Memory Expansion Pak to run!
- @Epicpkmn11 and various: Updated in-game menu translations.
- Some minor code optimization.
Bug fixes (DSi/3DS)
- Fossil Fighters fans will no longer need to wait or worry, as Fossil Fighters Champions now boots again!
- As a result, other THUMB DSi-Enhanced ROMs such as Bejeweled Twist also boot again.
- The SDNAND/Photo location setting should now work properly.
- It'll no longer attempt to mount the actual SysNAND, if an SDNAND is found.
- Only necessary devices are added to device list for DSiWare.
- Should hopefully fix some weird save-related issues with certain ones.
- Both Starship Defense & Trajectile now boot via Memory Pit.
- Fixed Panewa! not booting.
- Fixed Super Smash Bros. Crash not switching between menus.
DSiWare titles now supported on DS & DS lite
Titles marked in Italics will require either a Memory Expansion Pak or debug console.
Titles marked in Bold will only boot on debug consoles.
- 21 Blackjack
- Does not save
- 5 in 1 Solitaire
- Does not save
- Bridge
- Castle Conqueror: Against
- Castle Conqueror: Revolution
- Chess Challenge!
- Does not save
- Chotto DS Bun ga Kuzenshuu: Sekai no Bungaku 20
- Christmas Wonderland
- On non-debug consoles, audio is disabled due to RAM limitations
- Christmas Wonderland 2
- On non-debug consoles, music is disabled due to RAM limitations
- Chronicles of Vampires: Origins
- Chronicles of Vampires: Awakening
- Chuugaku Eijukugo: Kiho 150 Go Master
- Chuugaku Eitango: Kiho 400 Go Master
- Chuuga Kukihon' Eitango: Wado Pazuru
- Commando: Steel Disaster
- Coropata
- Cosmo Fighters
- The demo version is booted due to RAM limitations, and thus does not save
- Crazy Golf
- Does not save
- Crazy Sudoku
- Does not save
- Crystal Adventure
- Crystal Caverns of Amon-Ra
- Decathlon 2012
- Audio is disabled due to RAM limitations
- Deep Sea Creatures
- Art Style: DIGIDRIVE / INTERSECT
- Limited to button mode, title music does not play, and multiplayer mode does not work
- Does not save
- Easter Eggztravaganza
- On non-debug consoles, the game crashes after the first stage, due to RAM limitations
- EJ Puzzles: Hooked
- Fieldrunners
- Previously only booted on debug consoles
- On non-debug consoles, audio is disabled due to RAM limitations
- Does not save
- Flip the Core
- Flips: The Bubonic Builders
- Flips: The Enchanted Wood
- Flips: The Folk of the Faraway Tree
- Flips: The Magic Faraway Tree
- Flips: More Bloody Horowitz
- Flips: Silent But Deadly
- Flips: Terror in Cubicle Four
- Fire Panic
- Frenzic
- Does not save
- Will crash after changing settings
- Gaia's Moon
- Ginsei Tsume-Shougi
- Go Fetch!
- Go Fetch! 2
- Go! Go! Island Rescue!
- Ideyou Sukeno: Kenkou Maja DSi
- Does not save
- Immediately starts the gameplay mode with
?
-faced players
- Ivy the Kiwi? mini
- Jazzy Billiards
- Does not save
- Jewel Adventures
- Jewel Keepers: Easter Island
- Jewel Legends: Tree of Life
- Jinia Supasonaru: Eiwa Rakubiki Jiten
- 16MB+ RAM expansion required
- Does not save
- Jinia Supasonaru: Waei Rakubiki Jiten
- MEP required, regardless if using a retail or debug console
- Does not save
- Just SING! 80's
- Crashes at some point for an unknown reason
- Kazu De Asobu: Mahoujin To Imeji Kei-san
- Keibadou Uma no Suke 2012
- Keisan 100 Renda
- Kemonomix
- Kokoro no Herusumeta: Kokoron
- Will not boot without
TWLFontTable.dat
infat:/_nds/nds-bootstrap/
- Will not boot without
- Koneko no ie: Kiri Shima Keto-San Biki no Koneko
- Koukou Eijukugo: Kiho 200 Go Master
- Koukou Eitango: Kiho 400 Go Master
- Letter Challenge
- Link 'n' Launch
- On non-debug consoles, music is disabled due to RAM limitations
TWLFontTable.dat
is required infat:/_nds/nds-bootstrap/
(and a MEP inserted, for the EUR/AUS version) for the tutorial text to display
- Make Up & Style
- Previously only booted on debug consoles
- On non-debug consoles, the title FMV is disabled due to a weird bug (TWLMenu++ will report RAM limitations)
- Master of Illusion Express: Deep Psyche / A Little Bit of... Magic Made Fun: Deep Psyche
- Master of Illusion Express: Funny Face / A Little Bit of... Magic Made Fun: Funny Face
- Versions which aren't the English or Japanese versions will not boot
- Master of Illusion Express: Matchmaker / A Little Bit of... Magic Made Fun: Matchmaker
- Master of Illusion Express: Mind Probe / A Little Bit of... Magic Made Fun: Mind Probe
- Master of Illusion Express: Shuffle Games / A Little Bit of... Magic Made Fun: Shuffle Games
- Match Up!
- Does not save
- Mega Words
- Does not save
- Mehr Kreuzwortratsel: Welt Edition
- Music on: Learning Piano
- Music on: Learning Piano Vol. 2
- Nandoku 500 Kanji: Wado Pazuru
- Nazo no Mini Game
- On non-debug consoles, music is disabled due to RAM limitations
- Neko Neko Bakery: Pan de Pazurunya!
- On non-debug consoles, music is disabled due to RAM limitations
- Noroi no Game: Chi
- Noroi no Game: Oku
- Oscar in Toyland
- Oscar in Toyland 2
- Does not save
- Otegaru Pazuru Shirizu: Yurito Fushigina Meikyuu
- Othello
- Otona no Nihonshi Pazuru
- Otona no Sekaishi Pazuru
- Otona no Tame no: Kei-san Training DS
- Otona no Tame no: Renjuku Kanji
- Pirates Assault
- Previously only booted on debug consoles
- PlayLearn Chinese
- PlayLearn Spanish
- Pocket Pack: Strategy Games
- Pocket Pack: Words & Numbers
- Pomjong
- The Price Is Right
- Primrose
- Publisher Dream
- On non-debug consoles, audio is disabled due to RAM limitations
- Pucca: Noodle Rush
- Puzzle Rocks
- On non-debug consoles, audio is disabled due to RAM limitations
- QuickPick Farmer
- Roller Angels
- RPG Dashutsu Game
- Saikyou Ginsei Shougi
- Crashes at some point due to RAM limitations
- Sakurai Miho No Kouno: Megami Serapi Uranai
- Save the Turtles
- The Seller
- Kakitori Rekishi: Shouga Kusei
- Does not save
- Chiri Kuizu: Shouga Kusei
- Does not save
- Koumin Kuizu: Shouga Kusei
- Does not save
- Rika Kuizu Shouga Kusei: Seibutsu Chigaku He
- Does not save
- Jukugo Kuizu
- Does not save
- Slingo Supreme
- Does not save
- Snapdots
- Sokomania
- Sokomania 2: Cool Job
- On non-debug consoles, audio is disabled due to RAM limitations
- Sora Kake Girl: Shojo Shooting
- Spot It! Challenge
- Spot It! Challenge: Mean Machines
- Successfully Learning: English, Year 2
- Successfully Learning: English, Year 3
- Successfully Learning: English, Year 4
- Successfully Learning: English, Year 5
- Successfully Learning: German, Year 2
- Successfully Learning: German, Year 3
- Successfully Learning: German, Year 4
- Successfully Learning: German, Year 5
- Successfully Learning: Mathematics, Year 2
- Successfully Learning: Mathematics, Year 3
- Successfully Learning: Mathematics, Year 4
- Successfully Learning: Mathematics, Year 5
- Sudoku & Kakuro: Welt Edition
- Sudoku Challenge!
- The feature to zoom-in on a letter is bugged due to bus issues with Slot-2, and will show glitched pixels
- Does not save
- Surfacer+
- Super Swap
- Super Yum Yum: Puzzle Adventures
- Sutanoberuzu: Kono Hareta Sora no Shita de
- On non-debug consoles, music is disabled due to RAM limitations, and opening FMV is disabled due to bus issues with Slot-2
- Sutanoberuzu: Shirogane no Torikago
- On non-debug consoles, opening FMV is disabled due to bus issues with Slot-2
- Telegraph Crosswords
- Telegraph Sudoku & Kakuro
- Tell me Darling (JAP title: Oshiete Darling)
- Thorium Wars
- On non-debug consoles, audio is disabled due to RAM limitations
- The Tower DS: Classic
- The Tower DS: Hotel
- The Tower DS: Shopping Santa
- Trajectile / Reflect Missile
- Trollboarder
- On non-debug consoles, audio is disabled due to RAM limitations
- True Swing Golf Express / A Little Bit of... Nintendo Touch Golf
- On non-debug consoles, audio is disabled due to RAM limitations
- Ubongo
- Uchi Makure!: Touch the Chameleon
- Viking Invasion
- Does not save
- Word Searcher
- Word Searcher II
- Word Searcher III
- Word Searcher IV
- WordJong Arcade
- Working Dawgs: A-maze-ing Pipes
- Working Dawgs: Rivet Retriever
- Za Curosu
- Zimo: Mahjong Fanatic
v0.70.0
- Added support for 43 more DSiWare titles to play on your DS or DS lite.
- Bug fixes
- Fixed 0xC1 and 0xC2 cheat types causing a crash.
- Tried fixing Japanese consoles using external TWLFontTable.dat (which isn't CHN or KOR), despite the same one existing in TWLNAND.
v0.69.0
What's new?
For DS & DS lite consoles (B4DS mode)
- Added support for 20 more DSiWare titles!
- Scroll down to see which titles are now supported.
- Click >here< for the full list of supported titles.
- Upgraded volume change feature via
SELECT + Up/Down
to 4 levels: High/Max, Medium, Low, and Off- Spin Six is the only title to display the current volume level.
Bug fixes
- Instead of all ROMs using the SDK version used by Yoshi Touch & Go (Europe) having to use a donor ROM, only said game now uses a donor ROM in order to fix other games using said SDK version not working.
For DS & DS lite consoles (B4DS mode)
- Saving now works in GO Series: Earth Saver (Europe).
For DSi & 3DS consoles
- Fixed Pokemon Ranger: Batonnage crashing on boot.
DSiWare titles now supported on DS & DS lite
- Aa! Nikaku Dori
- Alien Puzzle Adventure
- All-Star Air Hockey
- Animal Puzzle Adventure
- Anyohaseyo!: Kankokugo Wado Pazuru
- Arcade Bowling
- Arcade Hoops Basketball
- Armada
- The stage music does not play on retail consoles due to RAM limitations.
- Artillery: Knights vs. Orcs
- Astro
- ATV Fever
- ATV Quad Kings
- Bird & Beans
- Only the Japanese version Tori to Mame boots.
- TWL font is not displayed.
- Clubhouse Games Express: Card Classics
- Clubhouse Games Express: Family Favorites
- Clubhouse Games Express: Strategy Pack
- Earth Saver: Inseki Bakuha Dai Sakuse
- Globulos Party
- DS Download Play does not work on retail consoles due to RAM limitations.
- Music on: Acoustic Guitar
- Does not save.
- Paper Airplane Chase
- Only the Japanese version Kami Hikouki boots.
- Does not save.
- TWL font is not displayed.
v0.68.0
What's new?
DS & DS lite (B4DS mode)
- Special thanks to @Gericom: Added a huge compatibility improvement, making a lot more DS games compatible!
- Compatibility is now near the level of DSi/3DS SD card.
- Added support for 4 more DSiWare titles!
- Scroll down to see which titles are now supported.
- Click >here< for the full list of supported titles.
- A few more DSiWare titles can now open the manual screen.
- Certain ones will require a Memory Expansion Pak to open it.
- A standalone donor arm7 binary from a DSi-Enhanced ROM can now be loaded from
fat:/_nds/nds-bootstrap/
for running DSiWare.- File must be named
b4dsTwlDonor.bin
. - This saves space compared to setting an individual DSi-Enhanced ROM as a donor.
- File must be named
- You can now properly exit back to TWiLight Menu++ using the
Quit Game
option in the in-game menu!
Bug fixes
- Fixed Yoshi Touch & Go (Europe) not booting.
- An SDK2.0 donor ROM is now required for it to boot.
- Fixed saving not working in Eigo ga Nigate na Otona no DS Training: Eigo Zuke.
DS & DS lite (B4DS mode)
- Fixed static sound playing for certain users.
DSi & 3DS
- Fixed dev/debug TWL ROMs not booting.
- Fixed
TWLFontTable.dat
being opened on non-CHN/KOR consoles.
Known bug (B4DS mode)
- The
Quit Game
option may not work after using theReset Game
option.
DSiWare titles now supported on DS & DS lite
- Goooooal America
- Audio is disabled to fit within RAM limitations
- Music on: Electric Guitar
- Music on: Electronic Keyboard
- Snakenoid Deluxe
- Audio is disabled to fit within RAM limitations
v0.67.0
What's new?
- DS & DS lite (B4DS mode)
- Added support for 24 more DSiWare titles, bringing the amount of supported DSiWare on DS/DS lite (not counting debug consoles), up to a grand total of 200 titles!
- Scroll down to see which titles are now supported.
- Click >here< for the full list of supported titles.
- A few DSiWare can now read the TWL font table!
- Currently, only 4 Travellers, Chuck E. Cheese's Arcade Room, Chuck E. Cheese's Alien Defense Force, Flashlight, Gunjin Shougi, and Sea Battle use it (mainly for the help/instruction manual screen).
- Place
TWLFontTable.dat
(Non-CHN/KOR) insd:/_nds/nds-bootstrap/
.
- FAT cluster cache is now compressed to reduce heap shrink.
- Should increase game compatibility, as well as fix support for SD cards with cluster size less than 32KB.
- Added support for 24 more DSiWare titles, bringing the amount of supported DSiWare on DS/DS lite (not counting debug consoles), up to a grand total of 200 titles!
- DSi & 3DS
- If booted from flashcard, nds-bootstrap data will now be read from or saved to the flashcard.
- DSi only: FAT cluster cache is now compressed to reduce heap shrink while in DSi mode.
- Should reduce crashes in some DSi-Enhanced games.
- When booting a TWL title from a DS flashcard booted with unlocked SCFG access, DSi BIOS dumps are now loaded from
sd:/_nds/
in order to fix some bugs such as WPA1/2 crashing the console.- Either
bios9i.bin
&bios7i.bin
, orbios9i_part1.bin
&bios7i_part2.bin
(thepart
files are dumped by TWLMenu++) are used.
- Either
- Added external
TWLFontTable.dat
loading, needed for some out of region DSiWare to boot!- Place
TWLFontTable.dat
(Non-CHN/KOR) insd:/_nds/nds-bootstrap/
. - Place CHN (iQue)
TWLFontTable.dat
renamed toCHNFontTable.dat
insd:/_nds/nds-bootstrap/
. - Place KOR
TWLFontTable.dat
renamed toKORFontTable.dat
insd:/_nds/nds-bootstrap/
.
- Place
Bug fixes
- DS & DS lite (B4DS mode)
- Fixed Nintendo DSi + Internet (USA) not booting.
- DSi & 3DS
- Fixed TWL titles not booting in DSi mode from a DS flashcard booted with unlocked SCFG access.
- Fixed Kim Possible: Kimmunicator not booting.
- Fixed in-game menu not controllable when red screen error occurred in DSiWare booted from SD.
- DSiWare titles now supported on DS & DS lite
- 4 Travellers: Play French
- 4 Travellers: Play Spanish
- 505 Tangram
- Bloons TD
- Audio is disabled on non-debug consoles to fit within RAM limitations
- Does not save
- Captain Sub (GO Series)
- Fall in the Dark
- Does not save
- Farm Frenzy
- Fizz
- Fuuu! Dairoujou Kai
- Maestro! Green Groove
- Does not save
- Music on: Drums
- My Aquarium: Seven Oceans
- My Asian Farm
- My Australian Farm
- My Exotic Farm
- My Farm
- Pop+ Solo
- Puffins: Let's Fish!
- Puffins: Let's Race!
- Sea Battle
- Simply Mahjong
- Simply Minesweeper
- Simply Solitaire
- Simply Sudoku
- DSiWare titles now supported on DS & DS lite debug consoles only
- Bloons TD 4
- Audio is disabled to fit within RAM limitations
- Shawn Johnson Gymnastics
- Bloons TD 4
v0.66.0
- What's new?
- 25 more DSiWare titles are now playable on DS/DS lite, with 5 of those being the first to require the DS Memory Expansion Pak!
- Nintendo DS Browser is no longer the only official DS(i) software to use the Memory Expansion Pak!
- An additional 3 are now supported for debug consoles as well.
- An additional one is also supported for both retail and debug consoles, but requires Slot-2 RAM expansion larger than the MEP (ex. M3, G6, SuperCard).
- Scroll down to see which titles are now supported.
- Increased compatibility when running from Slot-2 flashcards, as ROMs up to 32MB can now be played properly!
- A few (if not all) ROMs above that size may work as well.
- Special thanks to @Epicpkmn11: The red with white dots error screen has been replaced with a new detailed error detailed screen taking place in the in-game menu!
- The in-game menu can now enter sleep mode by closing the console's lid.
- 25 more DSiWare titles are now playable on DS/DS lite, with 5 of those being the first to require the DS Memory Expansion Pak!
- Bug fixes
- Fixed some weird red screen crashes which wouldn't occur in previous versions.
- Fixed some overlooked bugs which made some DSiWare titles not boot in B4DS mode.
- Fixed a B4DS mode crash which occurred later on in Pinball Attack!.
v0.65.1
- As the feature to pre-load 2 parts of a ROM into RAM has caused unexpected issues with card read DMA (ex. crashing), the feature has been cut down to only pre-load one part of a ROM into RAM. As a result, the card read DMA issues have been fixed.
v0.65.0
What's new?
- A whopping 51 new DSiWare titles are now supported on flashcards in B4DS mode, making them playable on DS and DS Lite!
- An additional 7 are now supported for debug consoles as well.
- Scroll down to see which titles are now supported.
- 1 or 2 parts of the launched ROM can now be pre-loaded into RAM to work around slowdown, flickers, and crashes in some games.
- Settings are read from sd:/_nds/nds-bootstrap/preLoadSettingsDSi.pck or sd:/_nds/nds-bootstrap/preLoadSettings3DS.pck
- They can be downloaded from here. The above TWiLight Menu++ version already bundles them.
- Adding yet another advantage over flashcard firmwares/kernels, screenshots can now be taken via the in-game menu in B4DS mode!
- Text manuals can now be opened in the in-game menu in B4DS mode!
- The help button is now hidden in the title screens of Mighty Flip Champs! & Shantae: Risky's Revenge when running in B4DS mode, as the manuals cannot be opened.
Improvement
- Merged cardEngine9i SDK1-4 & SDK5 binaries to save space.
Bug fixes
- Fixed where the patch offset cache version wouldn't save correctly.
- Fixed WiFi crashing Bomberman Blitz in B4DS mode.
- Fixed saving not working in Heathcliff: Spot On in B4DS mode.
- Fixed an overlooked bug where the DSiWare version of Plants vs. Zombies would crash in B4DS mode on debug DS consoles after going into gameplay.
v0.64.1
What's new?
- B4DS mode: Tired of playing Mighty Milky Way and/or Shantae: Risky's Revenge on your DS/DS Lite without music? If so, you can now play them with music, by adding music packs for those games to fat:/_nds/nds-bootstrap/musicPacks/.
- The pack's filename must have the TID and CRC from the ROM's header (ex. KS3E-57FE.pck)
- The pack files are currently unavailable, but the creator can be downloaded here.
- This will only work with those two games. Other games are not supported.
Bug fixes
- Fixed a regression which caused Pokemon Black/White to crash with a red screen.
- @Epicpkmn11: Fixed Japanese font mapping in the in-game menu.
Known bugs
- Music playing from a music pack will have slight lags. Depending on what's happening, the lag may be longer.
- Music playing from a music pack will not pause when the game is paused.
v0.64.0: Labor Day Release
What's new?
- DSiWare playability on DS Phat/Lite is finally out of it's proof-of-concept stage, as you can now save your data, along with 100 titles now supported (plus a few more, if you're using a DS Debug console)!
- A custom .sav format is used for flashcard DSiWare save files (featuring a "save exist" flag and save size at the end of the file).
- Shantae: Risky's Revenge can now get past the first two battles using an existing save file!
- Scroll down to see which titles are now supported to play on DS Phat/Lite.
Improvement
- @Epicpkmn11 and various: Updated translations and added Ryukyuan language.
Bug fixes
- Communication errors should no longer occur in games with local multiplayer (ex. Mario Kart DS)!
- Certain DS games no longer have issues with TWL clock speed!
- Fixed some pre-loadable ROMs not booting (ex. Clubhouse Games).
- Fixed some pre-loaded ROMs with the expanded space not reading split data properly.
- Mario Kart DS no longer crashes when starting the Mushroom Cup.
- Fixed more DS games with weird arm9 start address not booting (ex. Spider-Man 2, Urusei Yatsura: Endless Summer, etc.).
- Other minor fixes.
Known bugs
- Not all DSiWare titles can save on the DS Phat/Lite, due to the difficulty of adding save support for them, and/or them storing more than one file in the save filesystem.
- WarioWare: Touched! (DSiWare DL version) does not play audio on both DS retail and debug models due to it taking more than 4MB/8MB of RAM, using almost of the DSi's RAM.
Newly supported DSiWare titles on retail & debug DS consoles Click here for the full list.
- 40-in-1: Explosive Megamix
- Amakuchi! Dairoujou
- Anonymous Notes 1: From The Abyss
- Anonymous Notes 2: From The Abyss
- Anonymous Notes 3: From The Abyss
- Anonymous Notes 4: From The Abyss
- Beauty Academy
- Cake Ninja (Previously only supported on debug consoles)
- Chuukara! Dairoujou
- Fashion Tycoon (USA only)
- Model Academy
- Mr. Driller: Drill Till You Drop
- Orion's Odyssey
- Paul's Monster Adventure
- GO Series: Picdun
- Picture Perfect: Pocket Stylist
- SnowBoard Xtreme
- Unou to Sanougaren Sasuru: Uranoura
- VT Tennis
- WarioWare: Touched! DL
Newly supported DSiWare titles only on debug DS consoles
- Dragon Quest Wars
- Make Up & Style
- Metal Torrent
- Plants vs. Zombies
v0.63.2
What's new?
- Because of the bug fix from v0.63.1, Mario Kart DS and Mario Party DS are now pre-loadable into RAM on 3DS consoles again!
- Mario Kart DS requires EXTENDED_MEMORY setting to be set in sd:/_nds/nds-bootstrap.ini, or Ex. ROM Space in RAM in TWLMenu++ per-game settings menu.
Bug fixes
- Fixed screen flickers in Animal Crossing: Wild World (and possibly other games that have been affected by the same bug).
- Fixed AP-patched overlays not being cached properly when running a TWL title in DSi mode on DSi consoles.
- KORG DS-10+ Synthesizer no longer crashes with a red screen.
- Worked around unexpected issues with card read DMA in DSi mode, by using the regular card read code in place.
- The proper DMA code is still used with ROMs pre-loaded into RAM on 3DS consoles.
- More minor bug fixes.
v0.63.1 (hotfix)
Bug fix
- Fixed long-standing bug where part of pre-loaded SDK1-4 ROM in RAM would get cleared.
v0.63.0: TWL Summer Release #7
What's new?
- More DSiWare titles are now playable on DS Phat/Lite consoles! (Full list of compatible titles)
- Debug units only (Total: 21 -> 22) (Absolute Baseball & Candle Route did not boot, so they got removed.)
- Cake Ninja 2
- Cake Ninja: XMAS
- The Legend of Zelda: Four Swords: Anniversary Edition
- Debug units only (Total: 21 -> 22) (Absolute Baseball & Candle Route did not boot, so they got removed.)
- On DSi consoles, AP-patched overlays are now saved to a separate file in order to avoid shrinking the heap size beyond how much the title would allocate, when running DSi-Enhanced titles in DSi mode.
- This allows the AP-fix (bundled with TWLMenu++) for Mario vs. Donkey Kong: Mini-Land Mayhem to work properly in DSi mode on DSi consoles.
- Dragon Quest V no longer uses card data cache.
- @Epicpkmn11 and various: Added Catalan language.
Improvement
- @Epicpkmn11 and various: Updated translations.
Bug fixes
- Fixed Pokémon Black & White Versions 2 (untrimmed) running very slow on SD cards formatted with 4KB cluster size.
- Fixed Kirby: Canvas Curse not reading save data.
- Fixed Jam with the Band showing error screen after saving.
- Fixed the Cake Ninja titles freezing on top black screen.
- This is achieved by clearing the R0-R11 registers before booting the set .nds file.
- As a result of disabling card data cache for Dragon Quest V, the intro no longer loops back to the logos at the start.
- Fixed sleep mode crashing the DS Phat/Lite console in 99Bullets, 99Moves, and 99Seconds.
- Fixed known issues related to running DSiWare titles only supported on DS Debug units.
- Some other minor fixes, as well as removing unused code.
v0.62.0: TWL Summer Release #6
What's new?
- More DSiWare titles are now playable on DS Phat/Lite consoles! (Full list of compatible titles)
- Retail & Debug units (Total: 73 -> 80)
- Advanced Circuits
- Bugs'N'Balls
- Dr. Mario Express (CHN version not supported)
- GO Series: Earth Saver
- Magical Whip
- Paul's Shooting Adventure
- Paul's Shooting Adventure 2
- Debug units only (Total: 18 -> 21)
- Candle Route
- Need for Speed: Nitro-X
- Neko Reversi
- Retail & Debug units (Total: 73 -> 80)
Bug fixes
- Fixed Nintendo DS Browser crashing with only bottom button graphics shown.
- Fixed part of the pre-loaded ROM getting corrupt when using the Expand ROM space in RAM (.ini: EXTENDED_MEMORY) setting.
v0.61.3: TWL Summer Release #5
What's new?
- Do you have Memory Pit installed, but still want to use the Nintendo DSi Camera application normally at the same time? Well now you can!
- If the Memory Pit exploit is detected in pit.bin, Nintendo DSi Camera will be redirected to instead read tip.bin.
- This requires a ROM dump of Nintendo DSi Camera.
- If you backed up your pit.bin file before this release, make a copy of it, rename the copy to tip.bin, and add it to sd:/private/ds/app/484E494A/.
- If the Memory Pit exploit is detected in pit.bin, Nintendo DSi Camera will be redirected to instead read tip.bin.
- Added support for two DSiWare titles to be played on DS Debug console units!
- 101 Pinball World
- Robot Rescue 2
Bug fix
- Fixed four DSiWare Rytmik titles to not crash. This is achieved by not loading the in-game menu and cheat engine for those titles.
- Hip Hop King: Rytmik Edition
- Rytmik Retrobits
- Rytmik Rock Edition
- Rytmik World Music
v0.61.2 (Hopefully the last hotfix)
Improvement/Bug fix
- Reworked ROM loading from RAM with the Expand ROM space in RAM setting to fix an overlooked bug.
Bug fix
- Fixed an overlooked bug which caused microphone input to not work in some TWL titles which use NTR touch mode, by having said mode be set on boot.
- As a result, if the title uses NTR touch mode, the console will reboot, when exiting the game.
v0.61.1 (hotfix)
Bug fixes
- Fixed an overlooked bug which caused SDK5 titles to not boot in DS mode. (B4DS mode has not been affected by the bug.)
- Fixed an overlooked bug which caused the ARM7 SCFG patch registers to overwrite the FAT table cache when running a non-DSiWare TWL title in DSi mode (which would be noticeable if the SD cluster size is lower than 32KB).
v0.61.0: TWL Summer Release #4
What's new?
- Black Sigil: Blade of the Exiled now boots!
- DSi Donor ROM can now be read from TWLNAND on DSi consoles!
Improvements
- Soft-resetting when connecting to Wii via Pokemon Gen 4 title is now faster!
- The Expand ROM space in RAM setting (EXTENDED_MEMORY in nds-bootstrap.ini) now allows wireless to work, as well as card read DMA working properly.
- @Epicpkmn11 and various: Updated translations.
Bug fixes
- Fixed a regression which made Super Mario Galaxy DS not boot.
- Fixed the mini toy sprites not displaying in Mario vs. Donkey Kong: Mini-Land Mayhem while running in DS mode!
- A bug fix port from 3DS to DSi, Hidden Photo (EUR/GER) no longer crashes during loading after selecting a photo.
Known bugs
- On DSi, the Word Search and Spot the Difference minigames in Hidden Photo (EUR) will crash. This bug does not occur in the German version.
- The issues that occurred after connecting to Wii via Pokemon Gen 4 title will still occur.
v0.60.0: TWL Summer Release #3
What's new?
- 7MB SDK5 ROMs are now pre-loaded into RAM on DSi consoles.
- DSi mode heap size is now shrunk further for Power Pro Kun Pocket 12 & 13 AP-fixes to work on DSi consoles.
Improvements
- Overlays are now only loaded into RAM if AP-fix .ips file contains overlay patching.
- This avoids having to shrink the DSi mode heap size further than needed, if no patches are to be applied to the overlays.
- Improved MPU patching code to be slightly faster, along with adding a new patch method for SDK5 titles.
Bug fixes
- DSi mode heap size is now only shrunk by 256KB on 3DS consoles.
- This fixes Hidden Photo (EUR) crashing during loading after selecting a photo.
- Fixed Power Pro Kun Pocket 12 not booting in DSi mode.
- Fixed Rabbids Go Home not booting in DSi mode on 3DS consoles.
- SDK5.4 & 5.5 games now properly soft-reset without rebooting the console.
- As a result, SD Gundam Sangoku Den - Brave Battle Warriors - Shin Militia Taisen now boots!
- Fixed card read DMA auto-disable not working in SDK1-4 games when using wireless features.
v0.59.1 (hotfix)
What's new?
- Moonshell v2.10 (child Zwai, Direct Boot) no longer shows the ARM9/7 memory error.
Bug fixes
- Fixed Kirby: Canvas Curse not booting by fixing the branches to the save data functions.
- This should also fix other games which started to not boot in v0.59.0, if they've been affected by this bug.
- SWI functions are now patched for homebrew running in DSi mode, regardless if using a RAM disk or not.
Known bug
- Moonshell v2.10 is stuck on initing the DLDI driver, due to the SD driver not running.
v0.59.0: TWL Summer Solstice Release
What's new?
- When connecting to Wii using a Pokemon Gen 4 title, the received SRL file is now booted, and no longer crashes on white screens!
- Homebrew bootloader has moved to NitroFS in order for loaders such as TWLMenu++ to load it directly.
- You can now exit directly to TWLMenu++ without rebooting, when running a DSi-Enhanced/Exclusive title in DSi mode!
- Patch offset cache files have been renamed from romname.bin to TID & CRC (ex. VSOE-82A2.bin).
- This allows .nds/.srl files launched from within one to have it's own patch offset cache file.
- ARM9i and ARM7i binaries of homebrew are now loaded when booting in DSi mode.
- VRAM_BOOST can now be changed for when running NTR games in DSi mode.
Improvements
- Soft-resetting in B4DS mode no longer turns off or reboots the console.
- DSi SD DLDI driver has been moved to the HB bootloader to cut down the HB build filesize.
Bug fix
- Fixed battery level showing as blank when first opening in-game menu.
Known bugs
- The received SRL file from a Pokemon Wii title cannot connect to the Wii after being booted. It is unknown how to fix this.
- Additionally, when connecting using Platinum, the save data cannot be read.
- Additionally (again), when connecting using HGSS, a red screen crash will occur (apparently due to attempting to read non-existing Diamond/Pearl/Platinum ROM data).
v0.58.1
Bug fixes
- patchOffsetCache folder is now created when booting homebrew, if you haven't booted a retail title prior.
- B4DS mode: The end of the game's heap is now aligned by 512 bytes, which should hopefully fix some games that have booted in previous nds-bootstrap versions on flashcards.
- fatTable folder is no longer created, as the FAT table cache saving feature has been removed some versions ago.
v0.58.0
What's new?
- @Epicpkmn11: Brightness and volume adjust options have been added to the in-game menu.
- Only DSi has both, 3DS only has volume and DS (Lite) only have brightness.
- When detecting rumble for DSiWare titles, it no longer checks for TIDs of GBA games, in order for custom GBA carts with rumble to work as well.
What's new?/Bug fixes:
- For all you Smash fans out there, and/or if you're looking for a good homebrew game to play, Super Smash Bros. Crash is now playable.
- This also means that old loaders such as DSi4DS will now work properly as well.
- Most homebrew before 2009/2010 (such as SSBC, MegaETk, etc.) will now work properly in DSiWarehax.
Improvements:
- Patch offsets are now cached for homebrew.
- This makes homebrew boot faster after the first boot, though it may depend on the homebrew.
- @Epicpkmn11 and various: Updated translations.
Bug fixes:
- The Legend of Zelda: Four Swords: Anniversary Edition and Phantasy Star 0 Mini now boot with Memory Pit.
- Card read DMA is now automatically turned off when wireless/WiFi operations are occurring.
- While this should fix connection interruptions, it may not fix some of them.
v0.57.1
What's new? (B4DS mode)
- Three DSiWare titles now support rumble (via the DS Rumble Pak, Drill Dozer, or WarioWare: Twisted).
- Mighty Flip Champs.
- Mighty Milky Way.
- Shantae: Risky's Revenge.
Bug fixes:
- B4DS mode: Re-enabled sound effects in Mighty Milky Way.
- Fixed Mario vs. Donkey Kong: Mini-Land Mayhem crashing in DSi mode (on DSi) after selecting a save file.
v0.57.0
What's new? (B4DS mode)
- Added support for 5 more DSiWare titles (Retail unit total: 68 -> 73):
- Ah! Heaven.
- Art Style: Boxlife (All of the Art Style titles except Digidrive are now supported).
- Puzzle League: Express.
- Quick Fill Q.
- Robot Rescue.
Improvement/Bug fix (B4DS mode):
- With the game's heap being shrunk by the cardEngine ARM9 binary size, it is now shrunk by the FAT table cache size in addition, instead of always shrinking by 128KB in total (if no Memory Expansion Pak is inserted).
- This fixes some DS games in order for them to boot without a Memory Expansion Pak (ex. Pokemon HGSS, GTA Chinatown Wars, CTGP Nitro, etc.).
- For DSiWare, the FAT table cache is located before the game's code in RAM, in order to avoid having to shrink the heap further, and if the FAT table cache is 16KB or less.
- Your flashcard's SD card needs to be formatted with >= 32KB cluster size for this feature to work as best as possible. (You do not need to do anything if TWLMenu++ does not show a message about cluster size.)
Bug fixes:
- Fixed Absolute BrickBuster, Absolute Chess, and Absolute Reversi showing save data errors.
- Fixed SDK5.0 DSiWare titles not booting if only SDK5.1+ Donor ROM is set. (Only applies to DSiWarehax users.)
- Switched to THUMB code with Os flag for the cardenginei binaries, in order to improve speed a tiny bit, as well as trying to fix oddball issues.
- B4DS mode: Attempted to fix crashing in JellyCar 2 by opening up the heap a bit more.
v0.56.0
What's new?
- B4DS mode: Added support for 5 more DSiWare titles. (Retail unit total: 63 -> 68) (See here for the complete list of supported DSiWare titles.)
- Army Defender
- Calculator
- Flashlight
- Heathcliff: Spot On
- Mighty Milky Way (Audio playback exclusive to DS Debug consoles)
- DS Debug exclusive: Touch Solitaire (USA version only)
- (@Epicpkmn11) Added showing game manuals in the in-game menu.
- Read from MANUAL_PATH in sd:/_nds/nds-bootstrap.ini
Improvement:
- (@Epicpkmn11 and various) Updated translations.
Bug fix (B4DS mode):
- Fixed Super Princess Peach not booting and showing an error screen.
v0.55.4
- B4DS mode: Fixed overlooked bug that caused Sonic Classic Collection to not boot.
v0.55.3
What's new?
- The .ver file is now moved outside of the TWiLightMenu folder. TWiLight Menu++ will need to be updated to v24.3.1 or * later for the .ver file to be read.
Bug fixes:
- Fixed SDK5 games crashing when reading or writing save data in DS mode in DSiWarehax (e.g. Memory Pit, Flipnote Lenny, etc.).
- Asphalt: Urban GT now boots again.
- Other very minor fixes.
v0.55.2
What's new?
- The cursor in the in-game menu is now wrapped.
Bug fixes:
- SD users: Card data of around the exact length is no longer loaded all at once, fixing weird crashes in some games.
- Fixed some areas of RAM not being dumped in certain games.
- B4DS: Fixed Frogger Returns not showing publisher & developer logos on boot.
Regression:
- Dragon Quest V now loops back to the company logos before playing the opening music.
- TWL clock speed may fix the issue.
v0.55.1 2022/03/11
Bug fix:
- Fixed in-game menu not exiting properly sometimes.
v0.55.0 2022/03/11
Improvements:
- Card data of around the exact length is now loaded at once, whenever possible.
- FAT code has been optimized further.
- FAT table cache is no longer saved to a file.
- Other minor improvements.
Bug fixes:
- B4DS mode: Fixed THUMB games not booting (ex. SEGA Superstars Tennis, GTA: Chinatown Wars (MEP required), Domo games, etc.).
- Fixed DSi mode not working on flashcards (with either unlocked SCFG or if TWLMenu++ runs in DSi mode).
- Nintendo DS Browser no longer crashes on DSi consoles.
- Fixed Dragon Quest V going back to the company logo screens before the opening music first plays.
- If it still occurs, make sure the ROM read LEDs are turned off, or it may be caused by SD speed.
- Master brightness is now cleared when an exception error occurs.
- Fixed DSi mode heap shrink on DSi consoles to avoid overwriting the AP-patched overlays.
- B4DS mode: Fixed file writes not working correctly.
v0.54.2 2022/03/01
Bug fixes:
- Fixed Rabbids Go Home not booting in DSi mode.
- Fixed saving not working in Lufia: Curse of the Sinistrals.
- Pre-loaded ROM hacks containing data beyond the ROM size in the header, now has the data loaded.
- It is recommended to manually fix the ROM size in the header, to avoid further issues.
- Fixed Mario's Holiday versions before Rev 11 not booting on 3DS.
- Fixed exception screen not shown in CTGP Nitro.
- Other minor fixes.
v0.54.1 2022/02/22
What's new?
- Added support for two DS games.
- Pokémon Dash.
- Tropix! Your Island Getaway.
Improvement:
- The card read DMA implementation has been improved further, using code implemented by original developer @ahezard, and should fix sound issues and be less prone to crashes.
Bug fix:
- Nintendo DS Browser no longer shows the Memory Expansion Pak message. (Does not apply to B4DS mode.)
Known bugs:
- Tropix! Your Island Getaway will tend to crash with card read DMA turned on. (TWLMenu++ will blacklist the game from using it.)
- Tropix! Your Island Getaway does not seem to boot in B4DS mode.
- Nintendo DS Browser crashes after the logos on DSi consoles.
FAQ:
- Q: What about Golden Sun: Dark Dawn? Does that work now too?
- A: Nope. We still don't know how to fix it. What's currently known, is that the crash occurs in one of the ROM's overlays.
- As always, you can (1.) play the demo version of the game, (2.) play from a flashcard, or (3.) play on the original cartridge.
v0.54.0 2022/02/15
What's new?
- B4DS mode: Here's a heart-shaped box <3 full of added support for more DSiWare titles on DS/DS lite consoles (for a complete list of supported titles, see this list).
- 1950s Lawn Mower Kids.
- Bomberman Blitz.
- Castle Conqueror: Heroes.
- Cave Story.
- Chuck E. Cheese's Alien Defense Force.
- Chuck E. Cheese's Arcade Room.
- Color Commando.
- Crash-Course Domo.
- DotMan.
- Frogger Returns.
- Hard-Hat Domo.
- JellyCar 2.
- Lola's Alphabet Train.
- Magentic Joe.
- Monster Buster Club.
- Number Battle (USA version only).
- GO Series: Portable Shrine Wars.
- Pro-Putt Domo.
- Rock-n-Roll Domo.
- Shantae: Risky's Revenge.
- EA's Sudoku.
- Sudoku 4Pockets.
- Wakugumi: Monochrome Puzzle.
- White-Water Domo.
- B4DS mode: RAM dumping has been added to the in-game menu.
- SWI Halt Hook has been removed, due to issues with slowdown.
- The in-game menu is now accessible in DSiWare titles.
- In addition, the title can be exited back into TWLMenu++ without rebooting the console.
- Version number is now printed in the debug screen (if enabled).
Improvements:
- Improvements to the SD and card read DMA code have been made in order to (somewhat/maybe) slightly improve speed, as well as fixing (some?) wireless communication errors.
Bug fixes:
- Nintendo DSi Camera & Nintendo DSi Sound now boot again.
- Fixed soft-reset not working in supported DSiWare titles.
- Certain DSiWare titles should now access the SD card again, instead of giving an error or whatever the title does.
- Fixed AP-patching not working properly for ROMs loaded into RAM in DS mode.
- Screen-swapping now works properly again.
Known bug:
- In Shantae: Risky's Revenge, only the first fight is playable. The game cannot go further than that, and music is disabled, both due to memory limitations.
v0.53.2 2022/01/02
What's new?
- B4DS mode: Support for more DSiWare titles have been added, making them playable on DS/DS lite consoles (For a complete list of supported titles, see this list here).
- Art Style: precipice.
- Art Style: ZENGAGE.
Bug fixes:
- B4DS mode: Art Style: AQUIA and PiCTOBiTS will no longer show error messages.
- Big Mutha Truckers now boots again.
v0.53.1 2021/12/28
Improvements:
- Retail DSi consoles now load the complete AP-fix .ips file while in DSi mode.
- DSi mode heap has shrunken further to make room for AP-patched overlays.
- (@Epicpkmn11 and various) Updated translations.
Bug fix:
- Part of RAM is now restored after taking screenshots while in DSi mode.
Bug fix/Regression:
- SDK5.4 & 5.5 games have reverted to the slow soft-reset method (due to crashing, apparently from timing issues), but can be worked around by enabling either TWL clock speed or DSi mode.
v0.53.0 2021/12/26
What's new?
- B4DS mode: Support for more titles have been added, making them playable on DS/DS lite consoles (For a complete list of supported titles, see this list here).
- Flipper (music disabled).
- Art Style: PiCTOBiTS.
- (For Debug DS consoles:)
- Cake Ninja.
- Flipper 2: Flush the Goldfish.
- Shantae: Risky's Revenge (music disabled)
- In-game menu: The Reset Game option no longer reboots the console.
- An ESRB rating screen will now be shown, if esrb.bin is found in sd:/_nds/nds-bootstrap/.
- B4DS mode can now be enabled on flashcards with unlocked SCFG. Only use this for testing purposes (.ini setting: B4DS_MODE).
- Setting to 1 will set the RAM to 4MB.
- Setting to 2 will set the RAM to the console's maximum amount. Some game will not work with this setting.
v0.52.0 (hotfix) 2021/12/10
What's new?
- B4DS mode: Support for more titles have been added, making them playable on DS/DS lite consoles.
- (For a complete list of supported titles, see this list here.)
- 99Bullets.
- 99Moves.
- ARC Style: Soccer (Korea).
- Kung Fu Dragon.
- Mr. Brain (Japan).
- Rabi Laby.
- Rabi Laby 2.
- (For Debug DS consoles:)
- 99Seconds.
- Mixed Messages.
- Phantasy Star 0 Mini.
- Space Invaders Extreme Z.
Bug fixes:
- The applied AP-fix will now persist when soft-resetting.
- Pokémon HeartGold & SoulSilver Versions will now use the fast soft-reset method again.
- Fixed sound in Rainbow Islands Revolution when using DSiWarehax or DSi mode.
- B4DS mode: Cloneboot now works in Art Style: BASE 10.
Known bug:
- Sleep mode will not work in the 99Trilogy, due to their code (possibly) taking place in the overlays.
v0.51.1 (hotfix) 2021/11/27
Bug fixes:
- Fixed SDK2.0 games (such as Super Mario 64 DS) not booting.
- Fixed soft-reset not working in certain areas of some games.
- Reverted to slow soft-reset method for Pokémon HeartGold & SoulSilver Versions to work around the black screen crash.
- Fixed a regression where the in-game menu would not be positioned correctly.
Credits
Developers:
- Rocket Robz: Lead developer, DSi mode and DSiWare support, B4DS mode, general maintenance and updates.
- shutterbug2000: SDK5 support, help with DSi mode support, and some other implemented stuff.
- ahezard: Starting the project, former lead developer.
- Pk11: In-game menu, screenshot taking, and translation management.
Other:
- devkitPro: devkitARM and libnds.
Translators:
- Chinese Simplified: James-Makoto, R-YaTian.
- Chinese Traditional: James-Makoto, R-YaTian.
- Danish: Nadia Pedersen.
- Dutch: guusbuk, TM-47.
- French: Benjamin, Dhalian, Fleefie~, LinuxCat, TM-47.
- German: TheDude, TM-47.
- Greek: TM-47.
- Hebrew: Barawer, Yaniv Levin.
- Hungarian: TM-47.
- Indonesian: heydootdoot, ZianoGG.
- Italian: TM-47.
- Japanese: Pk11.
- Korean: I'm Not Cry, Myebyeol_NOTE.
- Norwegian: Nullified Block, TM-47.
- Polish: gierkowiec tv, TM-47.
- Portuguese (Portugal): Tavisc0.
- Portuguese (Brazil): Tavisc0, TM-47.
- Romanian: Tescu.
- Russian: Ckau.
- Spanish: Nintendo R, nuxa17, Radriant, SofyUchiha, TM-47.
- Swedish: TM-47.
- Turkish: Egehan.TWL, rewold20, TM-47.
- Ukrainian: MichaelBest01, TM-47.
External links
- Official website - https://wiki.ds-homebrew.com/nds-bootstrap
- GitHub (nds-bootstrap) - https://github.com/DS-Homebrew/nds-bootstrap
- GitHub (TWLBot) - https://github.com/TWLBot/Builds
- GBAtemp - https://gbatemp.net/threads/nds-bootstrap-loader-run-commercial-nds-backups-from-an-sd-card.454323