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|version=0.2.0 | |version=0.2.0 | ||
|license=GPL-2.0 | |license=GPL-2.0 | ||
|download=https://dlhb.gamebrew.org/switchhomebrews/nxquake.7z | |download=https://dlhb.gamebrew.org/switchhomebrews/nxquake.7z?k33p0fil35 | ||
|website=https://gbatemp.net/threads/nxquake-a-quake-port.517031/ | |website=https://gbatemp.net/threads/nxquake-a-quake-port.517031/ | ||
|source=https://github.com/fgsfdsfgs/nxquake | |source=https://github.com/fgsfdsfgs/nxquake | ||
}} | }} | ||
Switch port of [https://disenchant.net/tyrquake/ TyrQuake] (only the NetQuake part). | Switch port of [https://disenchant.net/tyrquake/ TyrQuake] (only the NetQuake part). |
Latest revision as of 04:04, 5 February 2024
NXQuake | |
---|---|
General | |
Author | fgsfdsfgs |
Type | Shooter |
Version | 0.2.0 |
License | GPL-2.0 |
Last Updated | 2018/09/15 |
Links | |
Download | |
Website | |
Source | |
Switch port of TyrQuake (only the NetQuake part).
Features
- Hardware-accelerated OpenGL ES2-based rendering in 1280x720.
- Sound (but no music yet).
- Support the Mission Packs and other mods compatible with vanilla Quake, with a simple mod selector menu.
- Analog controls (not perfect).
Installation
Download the latest release, extract the zip and place the NRO into /switch/nxquake/
on your SD card.
- If you want to play the shareware version of Quake (included), copy
pak0.pak
to/switch/nxquake/id1/
. - If you have the full version, copy both
pak0.pak
andpak1.pak
to/switch/nxquake/id1/
. - If you want to play Scourge of Armagon, copy
pak0.pak
from hipnotic to/switch/nxquake/hipnotic/
. - If you want to play Dissolution of Eternity, copy
pak0.pak
from rogue to/switch/nxquake/rogue/
.
Make sure the pak files and the id1 directory have all-lowercase names, just in case.
Mission Packs and mods are supported. If you have more game folders than just id1 in /switch/nxquake/
, a mod select menu will pop up when you launch NXQuake.
User guide
Some notes:
- If it crashes and exits back to HBL/Horizon silently, you can check
/switch/nxquake/error.log
. - For whatever reason after you select a mod in the mod menu the game will hang for like 5 seconds before loading the first demo.
- It is recommended to exit the game using the Quit option in the menu, don't just press the Home button, use Y to confirm the exit prompt.
- Multiplayer doesn't work yet.
Screenshots
Changelog
v0.2.0 2018/09/15
- Added OpenGL renderer.
- Added icon.
v0.1.1. 2018/08/28
- Fixed some stuff in the menus/settings.
- Resolution now saves properly.
- Added look pitch invert.
v0.1.0 2018/08/23
- Initial release. Still very buggy and not very user-friendly.
Credits
- Kevin Shanahan (aka Tyrann) for TyrQuake.
- Rinnegatamante for some input-related code I copypasted from vitaQuake.
- some nice people from the ReiSwitched Discord for testing (especially Drakia, Crusatyr and Patrick).
- id Software for Quake.
External links
- GitHub - https://github.com/fgsfdsfgs/nxquake
- GBAtemp - https://gbatemp.net/threads/nxquake-a-quake-port.517031/
- ForTheUsers - https://apps.fortheusers.org/switch/nxquake