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Real-Time Racing Manager Vita: Difference between revisions

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|website=https://www.reddit.com/r/vitahacks/comments/122qgc5/release_realtime_racing_manager_vita_port_of/
|website=https://www.reddit.com/r/vitahacks/comments/122qgc5/release_realtime_racing_manager_vita_port_of/
|source=https://github.com/Rinnegatamante/rrm-vita
|source=https://github.com/Rinnegatamante/rrm-vita
|discussion=https://www.patreon.com/Rinnegatamante
|donation=https://www.patreon.com/Rinnegatamante
}}
}}
This is a PS Vita port of Real-Time Racing Manager originally by RRM Dev.
This is a PS Vita port of Real-Time Racing Manager originally by RRM Dev.
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* Reddit - https://www.reddit.com/r/vitahacks/comments/122qgc5/release_realtime_racing_manager_vita_port_of/
* Reddit - https://www.reddit.com/r/vitahacks/comments/122qgc5/release_realtime_racing_manager_vita_port_of/


[[Category:Support the author]]
[[Category:Mobile game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 05:32, 26 October 2024

Real-Time Racing Manager Vita
Realtimeracingmanagervita.png
General
AuthorRinnegatamante
TypeRacing
Version1.0
LicenseMixed
Last Updated2023/03/26
Links
Download
Website
Source
Support Author

This is a PS Vita port of Real-Time Racing Manager originally by RRM Dev.

It should be noted that the game was originally designed for modern phones with GLES3 support, which the PS Vita does not have. As a result, the game will suffer lower framerate and some graphical glitches, but these should not affect gameplay significantly.

Installation

Requirements:

Install the plugins:

  • Copy kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder and add two entries to your config.txt under *KERNEL (change to ur0 if you store the plugin there):
*KERNEL
ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx
  • Note: Don't install fd_fix.skprx if you're using rePatch plugin.
  • (Optional) Install PSVshell to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by following this guide.

Install the game + game files:

  • Install the vpk with VitaShell.
  • Obtain your copy of Real-Time Racing Manager legally for Android in form of an .apk file and an .obb file.
  • Open the apk with your zip explorer and extract the files "libc++_shared.so" and "libmain.so" from the "lib/armeabi-v7a" folder to ux0:data/rrm.
  • Put the "data" folder from the "assets" folder of the apk in ux0:data/rrm.

User guide

Real-time Racing Manager is a game focused on dynamic race strategy experience.

Try different setups during practice session to get the most of your cars. Pick a right moment to send your drivers out to get the best qualifying lap. Define optimal race strategy, deal with changing weather and track conditions and guide your team to race victory.

Between races invest in car development, hire drivers and sign sponsors.

  • 20 different tracks.
  • 3 levels of competitions.
  • 18 racing teams.
  • 50+ drivers.

Screenshots

realtimeracingmanagervita-02.png realtimeracingmanagervita-01.png

realtimeracingmanagervita-03.png realtimeracingmanagervita-04.png

Media

Gameplay del Real Time Racing Manager #1: Problemas con la gasolina. (Car Fan)

Changelog

v1.0

  • First Release.

Credits

  • TheFloW for the original .so loader.
  • CatoTheYounger for the screenshots and for testing the homebrew.
  • Northfear for the SDL2 fork with vitaGL as backend.

External links

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