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Super Dungeon Delve Vita: Difference between revisions

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|title=Vita Homebrew Games (Action) - GameBrew
|title=Vita Homebrew Games (Action) - GameBrew
|title_mode=append
|title_mode=append
|image=superdungeondelvevita.png
|image=superdungeondelvevita2.png
|image_alt=Super Dungeon Delve
|image_alt=Super Dungeon Delve
}}
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=
|title=Super Dungeon Delve
|image=superdungeondelvevita.png
|image=superdungeondelvevita2.png
|description=2D retro style dungeon game Ported to the PS Vita.
|description=2D retro style dungeon game ported to the PS Vita.
|author=ParallelProductions
|author=ParallelProductions
|lastupdated=2023/02/07
|lastupdated=2023/02/07
Line 18: Line 18:
|source=https://github.com/ParallelProductions/super-dungeon-delve-vita
|source=https://github.com/ParallelProductions/super-dungeon-delve-vita
}}
}}
Super Dungeon Delve is a 2D dungeon crawl game with a retro style, created as a learning project to get started with the [[Godot Engine Vita|Godot Engine]]. The game is inspired by rougelikes and the 80s Gauntlet arcade game.
[https://joyrexj9.itch.io/super-dungeon-delve Super Dungeon Delve] is a 2D dungeon crawl game with a retro style, created as a learning project to get started with the [[Godot Engine Vita|Godot Engine]]. The game is inspired by roguelikes and the 80s Gauntlet arcade game.


The objective of the game is to explore the 'Dungeons of Generic Doom' as Sir Pixelot, collecting gold, defeating enemies (goblins, skeletons, slimes), and progressing through randomly generated levels.
The objective of the game is to explore the "Dungeons of Generic Doom" as Sir Pixelot, collecting gold, defeating enemies (goblins, skeletons, slimes), and progressing through randomly generated levels.


The game also features collectable treasure and health potions, a hidden exit to the next level, and rare treasure rooms and 'super monsters' with increasing probability as you progress deeper into the dungeon. The scope of the game was intentionally kept small in order to achieve a playable finished product.
The game also features collectable treasure and health potions, a hidden exit to the next level, and rare treasure rooms and "super monsters" with increasing probability as you progress deeper into the dungeon. The scope of the game was intentionally kept small in order to achieve a playable finished product.
 
==Controls==
Start - Pause
 
Cross - Select option, Attack
 
Left Analog - Move
 
==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/superdungeondelvevita3.png
 
https://dlhb.gamebrew.org/vitahomebrews/superdungeondelvevita4.png
 
https://dlhb.gamebrew.org/vitahomebrews/superdungeondelvevita5.png


==Media==
==Media==
'''Super Dungeon Delve v1 - ([https://www.youtube.com/watch?v=YRL8pksC_UU Ben Coleman])'''<br>
'''Super Dungeon Delve v1''' ([https://www.youtube.com/watch?v=YRL8pksC_UU Ben Coleman])<br>
<youtube>YRL8pksC_UU</youtube>
<youtube>YRL8pksC_UU</youtube>


==Screenshots==
==Known issues==
https://dlhb.gamebrew.org/vitahomebrews/superdungeondelvevita-01.jpg
UI/text alignment issue, see changelog.
https://dlhb.gamebrew.org/vitahomebrews/superdungeondelvevita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/superdungeondelvevita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/superdungeondelvevita-04.jpg


==Changelog==  
==Changelog==  
'''(v.1.0.1-vita.2)'''
'''v1.0.1-vita.2'''
* What's Changed?
** Resolution Tweaked.
** UI's are fixed (But are broken on the first load, for example pause for the first time its broken, pause again its fine.)
** Fixed math calculations causing frame drops (Sometimes it still does)
** Framerate Improved.
* What's Next?
** Study the code and possibly have Vita Exclusive enemy's.
** Finish Dungeon 60, Which is an alternate version that runs at 60 fps. (Both can be installed at once)


'''(v.1.0.1-vita.1)'''
What's Changed?
* Resolution Tweaked.
* UI's are fixed (But are broken on the first load, for example pause for the first time its broken, pause again its fine.)
* Fixed math calculations causing frame drops (Sometimes it still does).
* Framerate Improved.
 
What's Next?
* Study the code and possibly have Vita Exclusive enemy's.
* Finish Dungeon 60, Which is an alternate version that runs at 60 fps. (Both can be installed at once).
 
'''v1.0.1-vita.1'''
* FPS Still drops when calculations occur.
* FPS Still drops when calculations occur.
* LOTS OF UI ISSUES!! (Still readable, but this is due to the lowering of the resolution. This will be fixed later)
* LOTS OF UI ISSUES (Still readable, but this is due to the lowering of the resolution. This will be fixed later).


'''(v.1.0.1-vita)'''
'''v1.0.1-vita'''
* FPS is not constant. Has zero optimizations and is a direct port.
* FPS is not constant. Has zero optimizations and is a direct port.
* Lighting can glitch out in some areas but always fixes itself. (Think this may be due to using GLES2 as Fallback which is MANDITORY on Vita)
* Lighting can glitch out in some areas but always fixes itself. (Think this may be due to using GLES2 as Fallback which is MANDITORY on Vita)


'''(v.1.0)'''
'''v1.0'''
* First Release.
* First Release.


== External links ==
== External links ==
* Itch - https://joyrexj9.itch.io/super-dungeon-delve
* GitHub - https://github.com/ParallelProductions/super-dungeon-delve-vita
* Github - https://github.com/ParallelProductions/super-dungeon-delve-vita
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1036
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1036
* Reddit - https://www.reddit.com/r/vitahacks/comments/10y3y76/release_super_dungeon_delve_vita_port_by/
* Reddit - https://www.reddit.com/r/vitahacks/comments/10y3y76/release_super_dungeon_delve_vita_port_by/
[[Category:PC game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 04:56, 26 October 2024

Super Dungeon Delve
Superdungeondelvevita2.png
General
AuthorParallelProductions
TypeAction
Version1.0.1-vita.2
LicenseMIT License
Last Updated2023/02/07
Links
Download
Website
Source

Super Dungeon Delve is a 2D dungeon crawl game with a retro style, created as a learning project to get started with the Godot Engine. The game is inspired by roguelikes and the 80s Gauntlet arcade game.

The objective of the game is to explore the "Dungeons of Generic Doom" as Sir Pixelot, collecting gold, defeating enemies (goblins, skeletons, slimes), and progressing through randomly generated levels.

The game also features collectable treasure and health potions, a hidden exit to the next level, and rare treasure rooms and "super monsters" with increasing probability as you progress deeper into the dungeon. The scope of the game was intentionally kept small in order to achieve a playable finished product.

Controls

Start - Pause

Cross - Select option, Attack

Left Analog - Move

Screenshots

superdungeondelvevita3.png

superdungeondelvevita4.png

superdungeondelvevita5.png

Media

Super Dungeon Delve v1 (Ben Coleman)

Known issues

UI/text alignment issue, see changelog.

Changelog

v1.0.1-vita.2

What's Changed?

  • Resolution Tweaked.
  • UI's are fixed (But are broken on the first load, for example pause for the first time its broken, pause again its fine.)
  • Fixed math calculations causing frame drops (Sometimes it still does).
  • Framerate Improved.

What's Next?

  • Study the code and possibly have Vita Exclusive enemy's.
  • Finish Dungeon 60, Which is an alternate version that runs at 60 fps. (Both can be installed at once).

v1.0.1-vita.1

  • FPS Still drops when calculations occur.
  • LOTS OF UI ISSUES (Still readable, but this is due to the lowering of the resolution. This will be fixed later).

v1.0.1-vita

  • FPS is not constant. Has zero optimizations and is a direct port.
  • Lighting can glitch out in some areas but always fixes itself. (Think this may be due to using GLES2 as Fallback which is MANDITORY on Vita)

v1.0

  • First Release.

External links

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