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PhysicsME: Difference between revisions

From GameBrew
(Created page with "{{Infobox homebrew | title = 2DBallPhysics | image = File:Physicengineds.png | type = Other | version = 28 January 2011 | licence = Mixed | aut...")
 
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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = 2DBallPhysics  
|title=2DBallPhysics
| image       = [[File:Physicengineds.png]]
|image=physicsengine.png
| type       = Other
|description=2D sprite physics engine.
| version     = 28 January 2011
|author=Discover
| licence    = Mixed
|lastupdated=2011/01/28
| author      = Discover
|type=Demos
| website     = http://gbatemp.net/threads/physicsme-2d-sprite-physics-engine.276795/
|version=2011
| download    = Media:Physicsmeds.rar
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/physicsengine.rar
}}  
|website=http://gbatemp.net/threads/physicsme-2d-sprite-physics-engine.276795
 
}}
PhysicsME is an attempt to bring realistic physics to sprites in games.  
PhysicsME (2DBallPhysics) is an attempt to bring realistic physics to sprites in games.


==User guide==
==User guide==
Line 17: Line 17:


==Controls==
==Controls==
Uses Stylus.
Operate with Stylus.


[[Category:Homebrew applications]]
==External links==
* GBAtemp - http://gbatemp.net/threads/physicsme-2d-sprite-physics-engine.276795

Latest revision as of 02:38, 21 August 2024

2DBallPhysics
Physicsengine.png
General
AuthorDiscover
TypeDemos
Version2011
LicenseMixed
Last Updated2011/01/28
Links
Download
Website

PhysicsME (2DBallPhysics) is an attempt to bring realistic physics to sprites in games.

User guide

Simply applying the physicsme(screen,sprite,dragging (bool)) to it, it allows sprites to move with physics.

Controls

Operate with Stylus.

External links

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