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Hassey Collection Vita: Difference between revisions

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Installing the plugins:
Installing the plugins:
* Install [[Kubridge Vita|kubridge.skprx]] and [[FdFix Vita|fd_fix.skprx]] by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder and adding two entries to your config.txt under *KERNEL (change accordingly if you are using ur0:tai):
* Install [[Kubridge Vita|kubridge.skprx]] and [[FdFix Vita|fd_fix.skprx]] by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder and adding two entries to your config.txt under *KERNEL (change to ur0 if you store the plugin there):
   *KERNEL
   *KERNEL
   ux0:tai/kubridge.skprx
   ux0:tai/kubridge.skprx
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==Credits==
==Credits==
Original credits list:
Original credits:
* TheFloW for the original .so loader.
* TheFloW for the original .so loader.
* CatoTheYounger for the screenshots and for testing the homebrew.
* CatoTheYounger for the screenshots and for testing the homebrew.
Line 83: Line 83:
* GitHub - https://github.com/Rinnegatamante/hassey-collection
* GitHub - https://github.com/Rinnegatamante/hassey-collection
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1014
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1014
[[Category:Mobile game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 05:28, 26 October 2024

Hassey Collection
Hasseycollectionvita2.jpg
General
AuthorRinnegatamante
TypeAction
Version0.9
LicenseMIT License
Last Updated2022/11/06
Links
Download
Website
Source

This is a wrapper/port of Galcon 2: Galactic Conquest and BREAKFINITY for the PS Vita.

The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching them in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.

Installation

Requirements:

Notes before installing:

  • This port supports Galcon 2: Galactic Conquest and BREAKFINITY.
  • The instructions reported here will follow how to install Galcon 2: Galactic Conquest.
  • In order to install BREAKFINITY, just follow the same instructions but, when in the guide the folder game1 is referred, change it to game2.

Installing the plugins:

  • Install kubridge.skprx and fd_fix.skprx by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder and adding two entries to your config.txt under *KERNEL (change to ur0 if you store the plugin there):
 *KERNEL
 ux0:tai/kubridge.skprx
 ux0:tai/fd_fix.skprx
  • Note: Don't install fd_fix.skprx if you're using repatch_ex.skprx plugin.
  • (Optional) Install PSVShell to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by running ShaRKBR33D to install.

Adding the game data files:

  • Obtain your copy of Galcon 2: Galactic Conquest legally for Android in form of an .apk file. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename .apk to .zip to open them with your default zip extractor.
  • Open the apk with your zip explorer and extract the files limain.so from the lib/armeabi-v7a folder to ux0:data/hassey/game1.
  • Extract the assets folder inside ux0:data/hassey/game1.

Screenshots

hasseycollectionvita7.jpg hasseycollectionvita8.jpg

hasseycollectionvita9.jpg hasseycollectionvita10.jpg

Media

Galcon 2: Galactic Conquest Gameplay. (Splazer Productions)

Breakfinity - Universal - HD Gameplay Trailer (TouchGameplay)

Known issues

  • Galcon 2 has issues with online at the moment (game can connect to servers but updates aren't properly received) so can be played solely offline (Practice mode).
  • Galcon 2 menus can be quite laggy but in game framerate is solid.

Changelog

v0.9

  • First Release.

Credits

Original credits:

  • TheFloW for the original .so loader.
  • CatoTheYounger for the screenshots and for testing the homebrew.
  • Once13one for the Livearea assets.
  • Northfear for the SDL2 fork with vitaGL as backend.

If you like the author's work and would like to support their efforts, please consider becoming a Patreon.

External links

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