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Dboy: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Dboy
|title=Dboy
| image       = [[File:Dboyds.gif]]
|image=Dboy2.png
| type       = Music
|description=A tracker-style sample sequencer.
| version     = 1.0.r28 13th edition
|author=lsl (under demogroup Checkpoint)
| licence    = Mixed
|lastupdated=2011/05/13
| author      = lsl (under demogroup Checkpoint)
|type=Music Apps
| website     = http://checkpoint.untergrund.net/dboy/
|version=1.0.r28 13th
| download    = Media:Dboy10r28ds.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/dboy_1.0r.28.zip
}}  
|website=http://checkpoint.untergrund.net/dboy
 
}}
Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects
Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation.
for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation.


==Features==
==Features==
*32768 Hz replay frequency
* 32768 Hz replay frequency.
*8 bit mono input samples
* 8 bit mono input samples.
*16 bit mono output
* 16 bit mono output.


==User guide==
==User guide==
Line 24: Line 23:
Use dboy.nds then on your NDS or emulator.  
Use dboy.nds then on your NDS or emulator.  


The source for wav.exe is in wav.source\
The source for wav.exe is in wav.source.


Using own samples:
'''Using own samples:'''
:Copy samples into the sample\ folder, note that the first 3 chars are used for sorting the samples (just like in the default folder setting)


Sample-format:
Copy samples into the /sample/ folder, note that the first 3 chars are used for sorting the samples (just like in the default folder setting).
:The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono.
 
The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono.


Demo-mix are available [http://checkpoint.untergrund.net/dboy/mixes/ here].
Demo-mix are available [http://checkpoint.untergrund.net/dboy/mixes/ here].
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/dboy2.png


==Changelog==
==Changelog==
'''Version 1.0.r28 - 13th of May 2011'''
'''Version 1.0.r28 2011/05/13'''


FIXES:
Fixes:
*BPM-timing fixed
* BPM-timing fixed.
*Restart Pattern fixed
* Restart Pattern fixed.
*GUI bugs in fixed
* GUI bugs in fixed.
*misc bugs fixed
* Misc bugs fixed.


NEW:
New:
*timestretching like effect (Effect Bank 1 in KPAD/MIXC mode)
* Timestretching like effect (Effect Bank 1 in KPAD/MIXC mode).
*TSTS - speed
* TSTS - speed.
*TSTA - amplitude
* TSTA - amplitude.


 
'''Version 1.0.r23 2011/02/03'''
'''Version 1.0.r23 3rd of February 2011'''


==Credits==
==Credits==
Code, Design & Graphics by lsl/Checkpoint
Code, Design & Graphics by lsl/Checkpoint.


Lotsa thanks have to go to the devkitARM people for the tool-chain as well as the
Lotsa thanks have to go to the devkitARM people for the tool-chain as well as the people involved in DeSmuME.
people involved in DeSmuME.


Hello to people at #dsdev & #llamasoft, the devkitPro team, the DeSmuME team, the #atariscne folks
Hello to people at #dsdev & #llamasoft, the devkitPro team, the DeSmuME team, the #atariscne folks.


Personal hellos to: Peter , Thomas, Claudio, Alwin, Ben, Nils and of course to Goldi.
Personal hellos to: Peter , Thomas, Claudio, Alwin, Ben, Nils and of course to Goldi.


 
==External links==
[[Category:Homebrew applications]]
* Author's website - http://checkpoint.untergrund.net/dboy

Latest revision as of 12:04, 20 August 2024

Dboy
Dboy2.png
General
Authorlsl (under demogroup Checkpoint)
TypeMusic Apps
Version1.0.r28 13th
LicenseMixed
Last Updated2011/05/13
Links
Download
Website

Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation.

Features

  • 32768 Hz replay frequency.
  • 8 bit mono input samples.
  • 16 bit mono output.

User guide

Start wav.exe to build a NDS-image with your sample-data.

Use dboy.nds then on your NDS or emulator.

The source for wav.exe is in wav.source.

Using own samples:

Copy samples into the /sample/ folder, note that the first 3 chars are used for sorting the samples (just like in the default folder setting).

The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono.

Demo-mix are available here.

Screenshots

dboy2.png

Changelog

Version 1.0.r28 2011/05/13

Fixes:

  • BPM-timing fixed.
  • Restart Pattern fixed.
  • GUI bugs in fixed.
  • Misc bugs fixed.

New:

  • Timestretching like effect (Effect Bank 1 in KPAD/MIXC mode).
  • TSTS - speed.
  • TSTA - amplitude.

Version 1.0.r23 2011/02/03

Credits

Code, Design & Graphics by lsl/Checkpoint.

Lotsa thanks have to go to the devkitARM people for the tool-chain as well as the people involved in DeSmuME.

Hello to people at #dsdev & #llamasoft, the devkitPro team, the DeSmuME team, the #atariscne folks.

Personal hellos to: Peter , Thomas, Claudio, Alwin, Ben, Nils and of course to Goldi.

External links

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