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{{Infobox | {{Infobox DS Homebrews | ||
| title | |title=Dboy | ||
| image | |image=Dboy2.png | ||
| type | |description=A tracker-style sample sequencer. | ||
| version | |author=lsl (under demogroup Checkpoint) | ||
| | |lastupdated=2011/05/13 | ||
| | |type=Music Apps | ||
| website | |version=1.0.r28 13th | ||
|license=Mixed | |||
|download=https://dlhb.gamebrew.org/dshomebrew2/dboy_1.0r.28.zip | |||
}} | |website=http://checkpoint.untergrund.net/dboy | ||
}} | |||
Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects | Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation. | ||
for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation. | |||
==Features== | ==Features== | ||
*32768 Hz replay frequency | * 32768 Hz replay frequency. | ||
*8 bit mono input samples | * 8 bit mono input samples. | ||
*16 bit mono output | * 16 bit mono output. | ||
==User guide== | ==User guide== | ||
Line 24: | Line 23: | ||
Use dboy.nds then on your NDS or emulator. | Use dboy.nds then on your NDS or emulator. | ||
The source for wav.exe is in wav.source | The source for wav.exe is in wav.source. | ||
Using own samples: | '''Using own samples:''' | ||
Copy samples into the /sample/ folder, note that the first 3 chars are used for sorting the samples (just like in the default folder setting). | |||
The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono. | |||
Demo-mix are available [http://checkpoint.untergrund.net/dboy/mixes/ here]. | Demo-mix are available [http://checkpoint.untergrund.net/dboy/mixes/ here]. | ||
==Screenshots== | |||
https://dlhb.gamebrew.org/dshomebrew/dboy2.png | |||
==Changelog== | ==Changelog== | ||
'''Version 1.0.r28 | '''Version 1.0.r28 2011/05/13''' | ||
Fixes: | |||
*BPM-timing fixed | * BPM-timing fixed. | ||
*Restart Pattern fixed | * Restart Pattern fixed. | ||
*GUI bugs in fixed | * GUI bugs in fixed. | ||
* | * Misc bugs fixed. | ||
New: | |||
* | * Timestretching like effect (Effect Bank 1 in KPAD/MIXC mode). | ||
*TSTS - speed | * TSTS - speed. | ||
*TSTA - amplitude | * TSTA - amplitude. | ||
'''Version 1.0.r23 2011/02/03''' | |||
'''Version 1.0.r23 | |||
==Credits== | ==Credits== | ||
Code, Design & Graphics by lsl/Checkpoint | Code, Design & Graphics by lsl/Checkpoint. | ||
Lotsa thanks have to go to the devkitARM people for the tool-chain as well as the | Lotsa thanks have to go to the devkitARM people for the tool-chain as well as the people involved in DeSmuME. | ||
people involved in DeSmuME. | |||
Hello to people at #dsdev & #llamasoft, the devkitPro team, the DeSmuME team, the #atariscne folks | Hello to people at #dsdev & #llamasoft, the devkitPro team, the DeSmuME team, the #atariscne folks. | ||
Personal hellos to: Peter , Thomas, Claudio, Alwin, Ben, Nils and of course to Goldi. | Personal hellos to: Peter , Thomas, Claudio, Alwin, Ben, Nils and of course to Goldi. | ||
==External links== | |||
* Author's website - http://checkpoint.untergrund.net/dboy |
Latest revision as of 12:04, 20 August 2024
Dboy | |
---|---|
General | |
Author | lsl (under demogroup Checkpoint) |
Type | Music Apps |
Version | 1.0.r28 13th |
License | Mixed |
Last Updated | 2011/05/13 |
Links | |
Download | |
Website | |
Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation.
Features
- 32768 Hz replay frequency.
- 8 bit mono input samples.
- 16 bit mono output.
User guide
Start wav.exe to build a NDS-image with your sample-data.
Use dboy.nds then on your NDS or emulator.
The source for wav.exe is in wav.source.
Using own samples:
Copy samples into the /sample/ folder, note that the first 3 chars are used for sorting the samples (just like in the default folder setting).
The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono.
Demo-mix are available here.
Screenshots
Changelog
Version 1.0.r28 2011/05/13
Fixes:
- BPM-timing fixed.
- Restart Pattern fixed.
- GUI bugs in fixed.
- Misc bugs fixed.
New:
- Timestretching like effect (Effect Bank 1 in KPAD/MIXC mode).
- TSTS - speed.
- TSTA - amplitude.
Version 1.0.r23 2011/02/03
Credits
Code, Design & Graphics by lsl/Checkpoint.
Lotsa thanks have to go to the devkitARM people for the tool-chain as well as the people involved in DeSmuME.
Hello to people at #dsdev & #llamasoft, the devkitPro team, the DeSmuME team, the #atariscne folks.
Personal hellos to: Peter , Thomas, Claudio, Alwin, Ben, Nils and of course to Goldi.
External links
- Author's website - http://checkpoint.untergrund.net/dboy