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{{#seo: |title=GameBrew |title_mode=append |image=unstoppableknightgb.png |image_alt=Unstoppable Knight }} A short and simple Game Boy game made with GBDK-2020 for the Game Boy Competition 2021 (Game). The game also has a [https://rafagars.itch.io/unstoppable-knight-genesis Sega Genesis/Mega drive version]. == User guide == You play as a knight that will try to collect all the coins in the forest not matter what while avoiding the enemies and obstacles in his way. == Controls == Left/Right - Movement B - Shield Start - Pause/Resume the game == Screenshots == https://dlhb.gamebrew.org/gbhomebrews/unstoppableknightgb.png https://dlhb.gamebrew.org/gbhomebrews/unstoppableknightgb2.png https://dlhb.gamebrew.org/gbhomebrews/unstoppableknightgb3.png https://dlhb.gamebrew.org/gbhomebrews/unstoppableknightgb4.png ==Media== '''Unstoppable Knight V2.1 Gameplay''' ([https://www.youtube.com/watch?v=r-eoy3QM8gY RafaGar96]) <br> <youtube>r-eoy3QM8gY</youtube> == Compatibility == Tested on emulators: BGB, emulicious, SameBoy and mGBA. == Changelog == '''v2.2.2''' * Used explicit types for variables. * Used advancing pointers instead of using indexing each time in the loop. '''v2.2.1''' * Turn off the sound when the game its paused to drain less battery and avoid an annoying sound.. * Almost all the setup functions grouped on a single function. '''v2.2''' * Removed the window layer from the Game Over screen. * Added a shield for the Knight. It protects you against the arrows and sometimes the bombs if you get the timing right. Press B to use it. '''v2.1''' * New bomb' s sprites and animation. * Added an explosion animation for when the player collides with a bomb. * Refactor the code to improve its readability. '''v2.0''' * Changed the color on the TitleScreen to match the color of the Knight's sprite. * Changed the speed movement of the orc. Now it moves faster to make it looks like it's trying to tackle the knight. * Added priority to the orc's sprites to avoid the sprite going under the obstacle sprites. * Added some code to make the orcs avoid the pits. * Added a new obstacle. The bombs. I'm working on a explosion animation for when the player collide with the bomb. '''v1.4''' * Fixed a small bug on the game (A coin appearing on the grass at the beginning of the game). '''v1.3''' * New song. Twillight Drive. I get it from here https://github.com/DeerTears/GB-Studio-Community-Assets/tree/master/Music. I just edited it. * Reduce file size. '''v1.2''' * Now it has music, since I'm just a beginner the song is really crappy. Gonna keep working on the music until I feel satisfied. '''v1.1''' * Minor changes. Still no music. '''v1.0''' * Monochromatic & color version. * Better collision box.. * New SFX. == Credits == [https://github.com/DeerTears/GB-Studio-Community-Assets/tree/master/Music Song]: An edited version of Twilight Drive from GB-Studio-Community-Assets's music folder. == External links == * itch.io - https://rafagars.itch.io/unstoppable-knight * GitHub - https://github.com/Rafagars/Unstoppable-Knight-GB * gbdev.io - https://gbdev.io/gbcompo21.html * GitHub - https://github.com/gbdev/gbcompo21 [[Category:Game Boy Competition 2021]]
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