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A custom overlay for the Switch that interfaces with the [[UltimateTrainingModpack Switch|Training Modpack]]. This means the normal Switch overlay will no longer be overridden as was the case before. The UltimateTrainingModpack is a Skyline plugin using cargo-skyline for adding features to the training mode. It interfaces with skyline-web to provide a menu for customizing training options. ==Installation== Make sure you have [[NX-ovlloader Switch|nx-ovlloader]] and [[Tesla Menu Switch|Tesla Menu]] installed. Extract the zip file to the root of the SD card. The button combination for starting up the menu is configurable in config/tesla/config.ini., but defaults to L+X+D-Pad Left. ==User guide== ===Miscellaneous=== *Hitbox Visualization: **Currently, hitboxes and grabboxes are supported. **When visualization is active, other move effects are temporarily turned off for easier visualization. *Save States: **At any time in Training Mode, you can press Grab + Down Taunt to save the state of training mode. **This will save the position, state, and damage of each fighter, which can then be reverted to at any time with Grab + Up Taunt. **Use this instead of the built-in training mode reset. *Selecting Multiple Options: **Any submenu that allows you to toggle multiple options will randomize between only those options. **This is the vast majority of items in the menu detailed below, and it's a huge change that allows for really deep practice. ===Mash section=== *Mash Toggles: **Note: Combine this with the shield toggles to force the CPU to perform options OoS when their shield is damaged! **CPUs will mash an option on the first frame possible out of hitstun. **Airdodge has specific logic that the CPU will also flash shield when landing. *Followup Toggles: **Set a mash option to perform directly after the one specified with Mash Toggles. *Mash in Neutral: **Set a CPU to mash specified option in neutral/idle state. ===Left Stick section=== *Set DI: **CPUs DI in the direction specified, relative to the player's facing position. *Set SDI: **Works the same way as the DI toggle, but choose a direction for the CPU to SDI every 4 frames of hitlag. *Airdodge Direction **When a CPU is set to mash airdodge, it will use this direction as its airdodge direction. ===Chase section=== *Ledge Option: **CPUs will perform a random ledge option among the selected options. **CPUs will also perform a defensive option after getting up. *Tech Option **CPUs will perform a random tech option among the selected options. **CPUs will also perform a defensive option after getting up. *Defensive Option **CPUs will perform the defensive option a CPU will perform after teching or getting up from the ledge, among the selected options. ===Shield section=== *Shield Options: **Infinite: CPUs will hold a shield that does not deteriorate over time or by damage. **Hold: CPUs will hold a shield that does not deteriorate over time until hit for the first time. *Frame Advantage: **Currently only works on shield. Practice moves on shield to find out the frame advantage of the moves performed. Best used with Infinite Shield. *OOS Offset: **The CPU will delay until the specified number of hits to perform an OoS option. *OOS Reaction Time: The CPU will delay a specified number of frames before performing an OoS option. ===Aerials section=== Edit how the CPU performs aerials. *Fast Fall. *Full Hops. *Falling Aerials. *Fast Fall Delay. *Specified in frames (from apex of CPU's jump). ==Screenshots== https://dlhb.gamebrew.org/switchhomebrews/trainingmodpackoverlaynx.png https://dlhb.gamebrew.org/switchhomebrews/trainingmodpackoverlaynx2.png https://dlhb.gamebrew.org/switchhomebrews/trainingmodpackoverlaynx3.png ==External links== * GitHub - https://github.com/jugeeya/UltimateTrainingModpack/releases/tag/2.0 * ForTheUsers - https://apps.fortheusers.org/switch/UltimateTrainingModpack
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