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<!--bin: github--> <!--date: github--> This is a Sudoku game made in C++ and SDL2. It's currently available for PC, Android, Wii U, [[SuDokuL Switch|Switch]], [[SuDokuL Vita|Vita]], and [[SuDokuL PSP|PSP]]. == Features == * Play Sudoku puzzles of Easy, Normal, Hard, or Very Hard difficulty. ** These puzzles are generated on-demand using a built-in algorithm; however, to eliminate computation time on weaker devices, Hard and Very Hard puzzles have been pre-generated. * Compatibility with mouse, keyboard, controller, and touch screen. * Various resolution options from 320x240 to 5120x2160. * Customizable scrolling background settings (size, scroll speed, angle). * Calm and envigorating MOD music to suit your mood. * Shaded text for a nice, 3D look. * Lightweight and runs on low-end devices. * Optional auto-fill cheat for assistance when stuck. == Installation == Copy the wiiu folder to the root of the SD card. == Controls == D-Pad/Left Stick or Touchscreen - Navigate A or Tap - Confirm B - Back L/R - Previous/Next song Start - Pause Select - Quit to menu (while pause) X/Y - Quick toggle mini-grid == Screenshots == https://dlhb.gamebrew.org/wiiuhomebrews/sudokulwiiu2.png https://dlhb.gamebrew.org/wiiuhomebrews/sudokulwiiu3.png == Compatibility == Compatible with: Tiramisu Environment <br> Aroma Environment <br> == Changelog == '''v1.3.3 2024/10/16''' * [Wii U] Fixed the home menu icon. * [Wii U] Hid the RPX version from the system menu in Aroma (now only WHUB shows). * [Wii U] Removed the Quit button from the WHUB build so you can now only quit from the Home button. ** Quitting from in-game previously caused a softlock in Aroma; the RPX (Homebrew Launcher) build still has this option. ** For the same reason, also reworked the "Exit Game and Apply Changes" button on the WHUB build into a "Save Changes (Restart To Apply)" button. * [Wii U] Pressing L/R to change music no longer immediately saves the music index. ** SDL2 counts the home button menu's "Close Software" button as an L button press for some reason, so quitting with this method would also change+save the song index; removing the save fixes this. '''v1.3.2 2024/05/02''' * Fixes + Polish: ** [Vita] Fixed a save data bug. ** [Vita, Wii U] Fixed the Touch Screen option being missing from the Controls menu. ** [PC, Linux] Adjusted keyboard input so it works as intended on non-Windows machines. '''v1.3.1 2024/04/16''' *In case you missed it: **The following new ports were retroactively added to v1.3, but are included from the start in this release: Wii, Gamecube, Linux, and FunKey. **SuDokuL is now fully compatible with SDL1. *New Additions: **Added Frame Rate setting; this game can already run fine at max framerate on all systems, but a lower framerate could result in better battery life on handhelds. **Enabled VSync. **[WII] Added analog input for Classic Controller. **[Wii] Onscreen cursor now rotates with Wii Remote accelerometer. *Fixes + Polish: **Removed Integer Scale setting; this was already unused on consoles, and recent changes made it redundant on PC. **Increased minimum outline size for header text and grid numbers; this makes resolutions below 480p more readable. **Rearranged some text for 1:1 screens. **Polish and code cleanup. **[PC] Key to toggle fullscreen has been changed from F to F11 or R3 on controller. **[PC] Removed the dividers on the Controls screen (they were already removed from consoles, might as well make it consistent). **[Wii] Adjusted controls; Start/+ is now always Pause. **[Wii] Fixed pointer controls bring inaccurate at certain resolutions. **[Gamecube, FunKey] Fixed a minor bug in the Controls menu. **[Vita, Wii U, Switch, FunKey] Increased default background size. **[FunKey] Fixed the background direction being incorrect for some angles. '''v1.3 2024/03/06''' *Added save data support; quit a game and come back to it later! *Added a new cheat: Press B then Y (or Backspace then Period on keyboard) four times to clear all mistakes. *Added Native screen scaling options that can match either your entire screen or a specific aspect ratio. *Added 7 new background patterns. *Added one new song. *Added support for 1:1 displays at resolutions of 240x240 and above. **Also removed 21:9 option; you can still use the new Native setting to achieve this. *All game assets are now compiled into the executable, meaning fewer files to manage and faster initial load times on consoles. *Cheats can now be accessed on mouse/touch-only devices by tapping the first (for cheat 1) or second (for cheat 2) icon on the sidebar eight times. *In addition to pressing R like before, you can now also change the current song by tapping the third icon on the sidebar three times. *Lots of polish and code cleanup. *Updated SDL2 on all systems. *[PSP] Reduced font size at full resolution (it looks cleaner). *[Wii U] Now supports up to 1080p thanks to recent SDL2 updates. *[Wii U] Added WHUB to release. '''v1.2 2022/04/12''' * Ported to PSP! ** I'm not sure if this works on a real PSP-1000 (the model with less RAM). It should work - it runs in PPSSPP set to PSP-1000 mode - but I haven't tested it myself on a real 1000 model. * Added integer scaling option (enabled by default) for resolutions that are smaller than the actual screen resolution. ** This replaces the old Fullscreen menu option (PC users can still toggle fullscreen by pressing F). ** This does nothing on Android since the Android version always runs at native resolution; instead, Android gets a toggle for showing/hiding the top status bar. * When using a resolution that's smaller than the screen's resolution, the window is now rendered to the center of the screen, meaning consoles can now make better use of smaller resolutions. ** This does not work on PSP since its version of SDL_RenderSetViewport() doesn't work properly. ** (Suggestion for handheld Switch and Wii U gamepad users - try setting the resolution to 720p/480p resolution respectively with integer scaling turned off for (very close to) native resolution on handheld! Widescreen 240p also looks great on these systems). * Added a loading screen upon booting the game instead of staying on a blank screen until everything is loaded. * Added 240p, 272p, and 544p logos so the logo now looks clearer on those displays (like the Vita). * Added a few more resolution options. * Adjusted grid number positions on Vita so they don't bleed into the grid. * Fixed a bug involving mouse/touch controls when used alongside button controls. * Fixed the background randomly jumping around upon loading a puzzle. * Pressing L/R to change songs now saves the current song setting. * The controls screen now properly reflects swapped Confirm/Back buttons. * Reduced number of button presses required for the cheat from 10 to 8. * A LOT of other polish/minor bug fixes. '''v1.12 2022/03/21''' New additions: * Ported to Android! * Added analog input. * Assorted polish + code refactoring. Two notes about the Android version: * Even though this game can be played with only a touch screen, button controls are strongly recommended. * I assume this works fine on many different devices and Android versions, but the only real Android device this has been tested on is a Retroid Pocket 2+ running Android 9. '''v1.1 2021/10/04''' * [Hotfix 10/5/21 - fixed Switch icon.] * Ported to Switch and Vita! * Added controls menu. ** Swap A and B button functionality. ** Enable/disable touch input. * Added max timeout to puzzle generation; if this timeout is met, a pre-generated puzzle is loaded instead. * Added version number to title screen. * Added an icon for the PC version. * Minor polish/bug fixes. '''v1.0 2021/10/03''' * First release. == External links == * GitHub - https://github.com/Mips96/SuDokuL/ * ForTheUsers - https://hb-app.store/wiiu/SuDokuL
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