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Switch port of [http://quakespasm.sourceforge.net/ Quakespasm]. Uses SDL2 as the backend, supports OGG and MP3 music and most other features of Quakespasm. ==Features== *Hardware-accelerated OpenGL-based rendering in 1280x720 and 1920x1080. *Sound, including support for OGG and MP3 music tracks. *Supports the Mission Packs and other mods compatible with Quakespasm (Quoth, Arcane Dimensions), with a simple mod selector menu. *Analog controls. *Gyro aiming (thanks to falquinho for implementing this). *Multiplayer support. *Most other features of Quakespasm, such as: **Advanced renderer with cool stuff, such as colored lighting, fog, translucent water, high-res textures, model interpolation, etc. **Scalable, optionally translucent HUD and menus. **Music support, as mentioned earlier. **Raised engine limits. **Built-in controller support. ==Installation== How to install: * Place the NRO into <code>/switch/quakespasm/</code> on your SD card. ** For the shareware version of Quake, copy <code>pak0.pak</code> to <code>/switch/quakespasm/id1/</code>. ** If you have the full version, copy both <code>pak0.pak</code> and <code>pak1.pak</code> to <code>/switch/quakespasm/id1/</code>. ** If you want to play Scourge of Armagon (Mission Pack 1), copy <code>pak0.pak</code> from hipnotic to <code>/switch/quakespasm/hipnotic/</code>. ** If you want to play Dissolution of Eternity (Mission Pack 2), copy <code>pak0.pak</code> from rogue to <code>/switch/quakespasm/rogue/</code>. * Make sure the pak files and the <code>id1</code> directory have all-lowercase names, just in case. * You can run QuakespasmNX using Homebrew Launcher. If it crashes, look for error.log in <code>/switch/quakespasm/</code>. Mods support: * Mission Packs and mods are supported. * If you have more game folders than just <code>id1</code> in <code>/switch/quakespasm/</code>, a mod select menu will pop up when you launch QuakespasmNX. Music support: * Music should be placed into a <code>music</code> subdirectory inside the appropriate game directory. * For example, Quake music in <code>/switch/quakespasm/id1/music/</code>, Mission Pack 1 music in <code>/switch/quakespasm/hipnotic/music/</code>. For more information see the original [https://github.com/fgsfdsfgs/Quakespasm/blob/master/quakespasm/Quakespasm.txt Quakespasm readme]. ==User guide== ===Notes=== *Some more complex mods, like Arcane Dimensions, will only work if you run Quakespasm in regular app mode (not from the Album), as they require more memory. *Mod selector can be accessed from the Options menu. *Multiplayer was only tested between Switch and PC, use the IP shown in the Multiplayer > TCP/IP menu to connect to your Switch. ===Settings=== *To enable texture filtering, change gl_texturemode in config.cfg to GL_LINEAR_MIPMAP_LINEAR. *To enable round particles, change r_particles in config.cfg to 1, 2 for square particles. *You can adjust analog and gyro sensitivity in Options > Joystick Options. ==Screenshots== https://dlhb.gamebrew.org/switchhomebrews/quakespasmnx.png https://dlhb.gamebrew.org/switchhomebrews/quakespasmnx2.png https://dlhb.gamebrew.org/switchhomebrews/quakespasmnx3.png ==Changelog== '''0.92.3-nx-0.4.0 2021/04/21''' *Synced with upstream changes. *Rebuilt with latest libnx . '''0.92.1-nx-0.3.0 2019/09/18''' *Added more gyro aiming options (based on @falquinho's PR). *Synced with upstream changes. *Rebuilt with latest libnx. *Stability improvements to enhance the user's experience. '''0.92.1-nx-0.2.0 2019/05/14''' *Added gyro aiming (based on @falquinho's PR). *Added swkbd input in text fields and console (based on @Ch0wW's branch). *Added joystick settings menu. *Added a new mod select menu (accessed from the Options menu). *Added 1080p support. *Fixed multiplayer. *Stability improvements to enhance the user's experience. '''0.92.1-nx-0.1.0 2019/09/17''' *Initial release. ==Credits== *Quakespasm was made by: **Ozkan. **Eric. **Sander. **Stevenaaus. **based on FitzQuake by Fitzgibbons. **and probably others. *fincs, Armada651, Subv and probably others for their work on the OpenGL/mesa/libdrm stuff. *id Software for Quake. == External links == * GitHub - https://github.com/fgsfdsfgs/QuakespasmNX * GBAtemp - https://gbatemp.net/threads/quakespasmnx-a-better-quake-port.518242/ * ForTheUsers - https://apps.fortheusers.org/switch/QuakespasmNX
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