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PSPTris is a homebrew puzzle game featuring the classic Tetris and a color matching mode. It was entered into the Fourth Creation Game Competition (2nd place). == User guide == === How to play === Game types: * Classic - The classic Tetris game that we all know and love. * Color - In this game you'll have to match 2 or more balls in the same color. * Original - The same as Classic but with the screen rotated 90 degrees. Points: * Dropping the brick gives 5 points. * 1 line = 10 * level * 2 line = 40 * level * 3 line = 80 * level * 4 line = 120 * level === Color === In the game use the Analog stick for moving the selection. The game will mark equal matching colors automatically. Use Cross for selecting a match. This will remove all the matching colors, shift down the rows and add new bricks at the top. Use Triangle for automatically move to a legal match. Please note that this will only be possible every 5 seconds and it will cost you 500 point (below 500 point you will not be able to use this feature). Points: * The points are not linear, i.e. removing 2 times 2 balls will give less points than removing 1 x 4 balls. * The formula for the points are : points(N) = N*10 + (N-1)*10 .. + 10 * e.g. : 2 balls gives 2*10 + 1*10 = 30 points, and 4 balls give 4*10 + 3*10 + 2*10 + 1*10 = 100 points. === Original === In this mode the screen are rotated and thus the keys are assigned differently than in the classical game mode. Points: * Dropping the brick gives 5 points. * 1 line = 10 * level * 2 line = 40 * level * 3 line = 80 * level * 4 line = 120 * level === User defined music === To listen to your own modules during the game, place the modules in the /PSPTris/Music/ folder and name the modules ingame_xxx, i.e. if you have a moduled called mymod.mod rename it to ingame_mymod.mod. The player supports at least .mod and .xm files. It should support other types as well (like .it etc.) but I haven't tested those, so I don't know if they actually works. When the game starts it will randomly choose a module among the available modules. == Controls == Start - End the intro sequence '''Menus:''' Up/Down - Navigate Cross - Confirm Select - Display game version '''Classic/Original:''' Left/Right/Down - Move the bricks Up - Drop the current brick Cross or L/R - Rotate the current brick Start - Pause '''Color:''' Analog - Move selection Cross - Select a match Triangle - Automatically move to a legal match (cost 500 points) '''Highscore screen:''' Analog+Cross/Circle/Triangle/Square - Input letter or number L - Switch to numbers mode Hold R - (In letter mode) Use capital letters D-Pad Down - Enter (store the highscore) D-Pad Left - Select next character D-Pad Right - Select previous character == Screenshots == https://dlhb.gamebrew.org/psphomebrew/psptris2.png https://dlhb.gamebrew.org/psphomebrew/psptris3.png https://dlhb.gamebrew.org/psphomebrew/psptris4.png https://dlhb.gamebrew.org/psphomebrew/psptris5.png == Changelog == '''Version 0.9a 2006/06/18''' Fixes: * Replaced internal random number algorithm with the PSPs native functionality. Should give more randomness. * Fixed the rotation of the L shaped bricks. * Color game exits incorrect when no more options are available ? * Crash when pressing Enter on the highscore list ? * Clear exploding list on game exit. Features: * New game type, where the screen is rotated 90 degrees and with a 10 x 18 playfield. * The gametype is now selected via start, instead of via it's own menu. * Endgame tune are played while entering names on the highscore screen. '''Version 0.61 2006/05/22''' Fixes: * Bugfix in highscore screen where the name wasn't shown. * Exit via home-button now works again. * Selecting pause on the OSK caused the text not to render. * Highscores were written in the parent dir in the plugin version. * Modified the displaylists, which reduces the memory consumption by 1.5 MB. Features: * Implemented support to use PSPTris as a plugin to PSPRadio. * Exit option has been added to the menu. * Exit to menu from the pause screen. * Added support for user defined music. (see readme.txt) '''Version 0.6 2006/05/07''' Fixes: * The keyhandling are more responsive (quicker) in the game. * The blockhandling has been rewritten, so rotation etc. should work correct now. * Better handling when entering highscores (it automatically selects next position after having entered a character). * Updated the danzeff OSK so that it doesn't need the transperant images. This saves 1 MB of system memory. (the transperancy still works). * Mute the music while the game is paused. * Update the bricks so that there are more differences in the colors. Features: * New gametype has been added (matching colors). * Game instructions added to the menu. * A line counter has been added to the classic game. * Exploding effect added when removing lines/balls. * Sounds effects has been added to the game. '''Version 0.5 2006/04/29''' * Initial release (so everything is new). == Credits == Coding by Sandberg. Graphics by Semtex199. Music by Prophet. Greetings and thanks to: * PSPDEV Team - Amazing work you've done. * Tyranid - for creating PSPLink. This saves me sooo much time. * Danzel - Thanks for letting me use your OSK. It works perfect. == External links == * PS2Dev - [https://web.archive.org/web/20060701152551/http://ps2dev.org/The_Fourth_Creation/ http://ps2dev.org/The_Fourth_Creation/] (archived) [[Category:The Fourth Creation]]
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