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Interstice ProQuake is a an interation upon [[Insomnia ProQuake PSP|Insomnia]], part of the bloodline of ProQuake sourceports for the PlayStation Portable handheld. == Installation == Download the latest version from releases. Quake's v1.06 shareware PAK is provided, however you must provide the registered version if you want to play mods. Extract the zip to a folder and place it in /PSP/GAME/. Put the mods into the newly created folder, and PAK (registered version) into the id1 folder. ([https://github.com/MotoLegacy/Interstice-ProQuake?tab=readme-ov-file#compatibility-list Compatibility list]) == Screenshots == https://dlhb.gamebrew.org/psphomebrew/images/intersticeproquakepsp.png https://dlhb.gamebrew.org/psphomebrew/images/intersticeproquakepsp2.png https://dlhb.gamebrew.org/psphomebrew/images/intersticeproquakepsp3.png https://dlhb.gamebrew.org/psphomebrew/images/intersticeproquakepsp4.png == Changelog == '''5.20''' * Several performance and memory optimizations from @shpuld. * Note that changes made here do not impact mod compatibility. '''5.10''' * <code>sv_defaultmap</code> cvar can now be used to determine what map to start when beginning a new game (useful for mods). * Mods can now load patchfiles via <code>patches/GAMENAME/patch.cfg</code>, allowing for enhanced support for mods with alternative control schemes. * <code>config.cfg</code> will no longer always write to the <code>id1</code> directory, fixing mods writing config updates and breaking existing settings. * <code>id1/config.cfg</code> is now executed by default for select mods, restoring options like control and performance settings. * Added a control scheme patch for Kickflip Quake. * Mod loading interface now properly frees allocated memory. * Updated compatibility option for LibreQuake, as they have removed accidental inclusion of various high-memory assets. * Improved engine-compatibility support for various mods, fixing some problems with Quake Mission Packs 1 & 2. * Add full support for SUPERHOT Quake. * CD Audio will now properly always look in the loaded game directory to load a track, falling back to <code>id1</code> only if that seek failed. * Added a fix for Mission Pack 1's demo file referencing a CD Track that doesn't exist (<code>98</code> instead of <code>02</code>). '''5.01''' * Add more compatibility list entries: ** Kickflip Quake ** Quake Xmas Jam 2018 ** NAVY SEALS ** Beyond Belief ** Rubicon 2 ** The Punishment Due ** Terra ** Honey ** AirQuake I ** Quake I Arena ** Slide ** X-MEN: Ravages of Apocalypse ** Abyss of Pandemonium - The Final Mission * The Quake hunk being used completely no longer suggests applying <code>-mem 64</code> to <code>quake.cmdline</code>. * Textures greater than 800px in width or height now forcefully resampled (fixes <code>progs/skater.mdl</code> in Kickflip Quake) * Add new splash texts on the mod interface: ** THE SHAMBLER HAS FUR ** THE SHAMBLER HAS NO FUR ** 50% compatibility on a good day! ** technically i'm saying anything '''5.00 (First Release)''' * Several optmizations inherited from [https://github.com/nzp-team/dquakeplus NZ:P Engine (dQuakePlus)], [https://github.com/st1x51/adquake ADQuake], and [https://github.com/fte-team/fteqw FTEQW]. * A unified binary: No separate EBOOT.PBP files for low and high memory systems, with no compromises made to high memory system advantage. * Restructured source to remove depreciated features, and adopt the <code>gu_</code> code standard (as opposed to <code>video_hardware</code>). * A new navigation interface with support for mod detection (via directory name) with information on compability based on your device. == External links == * GitHub - https://github.com/MotoLegacy/Interstice-ProQuake {{PSP first person shooters}}
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