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{{#seo: |title=Vita Homebrew Games (Action) - GameBrew |title_mode=append |image=heartofdarknessvita2.png |image_alt=Heart of Darkness }} This is a port of hode (Heart of Darkness Engine) for the Switch and PS Vita. [http://cyxdown.free.fr/hode/ hode] by Grégory Montoir is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio. ==Installation== How to install: *Install hode.vpk using [[VitaShell]]. *Copy all datafiles (see Datafiles section) and hode.ini into ux0:data/hode. *Edit hode.ini and set scale_factor value to 1 and fullscreen to true. Datafiles: * The original datafiles from the Windows releases (Demo or CD) are required. * hod.paf (hod_demo.paf, hod_demo2.paf) * setup.dat * _hod.lvl * _hod.sss * _hod.mst If you do not have the game, you can use the demo datafiles from the [http://cyxdown.free.fr/hode/ Android version]. ==Controls== D-Pad or Left Analog - Move Andy Circle - Jump Cross - Run Square - Use weapon/power Triangle - Special power Select - Skip cutscene Start - Exit confirmation screen ==Screenshots== https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita3.png https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita4.png ==Media== '''Walkthrough - Heart of Darkness CD1 - [no any single death]''' ([https://www.youtube.com/watch?v=5qDPmjrPKoo Games n Music]) <br> <youtube>5qDPmjrPKoo</youtube> ==Changelog== '''v0.2.9d''' *Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes: **Added gain to sounds. **Added no-hit cheat for 'rock' and 'lava'. **Added original sounds limiter (16 channels). **Fixed checkpoint 7 for 'lar1' screen 19. **Fixed some bounding box checks. **Fixed sound glitches when resuming the game after a cutscene. **Added PSX hint screens. **Added 'volume' submenu. **Fixed sounds volume and panning. **Fixed walk on chain bridge in 'lar1' screen 3. **Fixed gate not closing in 'lar2' screen 8. '''v0.2.9''' *Import 0.2.9 changes: **Added PSP and Wii platforms specific code. **Added support for PC demo v1.0 data files. **Fixed screen state for 'fort' screens 16 and 17. **Fixed checkpoint for 'pwr1' screen 21. **Fixed PAF animation glitches with last frame. '''v0.2.8''' *Import 0.2.8 changes: **Added PSX background overlays (MDEC). **Fixed crash playing paf animation #3 with Italian PC data files. '''v0.2.7''' *Import 0.2.7 changes: **Added 'projection' submenu. **Added PSX backgrounds (MDEC). **Fixed menu on big endian platforms. '''v0.2.6''' *Import 0.2.6 changes: **Added initial code for menu. **Added initial code for PSX sounds (SPU ADPCM). **Fixed skull animation in 'rock' screen 18. '''v0.2.5''' *Import 0.2.5 changes: **Fixed spiders and worms movement. **Several fixes for big endian platforms. '''v0.2.4''' *Import 0.2.4 changes: **Fixed Amigo walk path in 'pwr2' screen 7. **Fixed glowing stone puzzle in 'lar2'. **Fixed missing trigger for switch #0 in 'lar1'. '''v0.2.3''' *Fix autosave on Vita. '''v0.2.2''' *Fix wonky movements when using left stick on Vita #2. '''v0.2.0''' *First Release. ==Credits== * Gregory Montoir, for the [http://cyxdown.free.fr/hode/ hode engine]. ==External links== * GitHub - https://github.com/usineur/hode * VitaDB - https://vitadb.rinnegatamante.it/#/info/512 * GBAtemp - https://gbatemp.net/threads/heart-of-darkness.550985/ [[Category:PC game ports on Vita]] [[Category:Vita game ports]]
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