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A libary aimed to rebuild, add, and remove files in a bezel engine archive file (.bea). Games that use this format: *Super Mario Party. *Vroom in the night sky. ==Features== *Extract files. *Repack files. *Compresses/Decompresses (uses [https://github.com/skbkontur/ZstdNet ZstdNet]). *Treeview with some icons to define the files. *Hex viewer to preview data. ==User guide== Open Bezel Engine Archive Editor and open a .bea file. From there you can extract the whole thing to a folder, extract and replace individual files, and repack the extracted folder. Then File > Save to save the .bea back. At the moment this only replaces, however the lib can add/remove files. ==Screenshots== {| style="width: 90%; margin-left:0em;" | https://dlhb.gamebrew.org/switchhomebrews/bezelenginearchivebeaeditornx2.png |} ==Changelog== '''v1.2 2018/10/10''' *Fixed bug where bigger sizes would cause the game to load forever. '''v1.1 2018/10/10''' *Fixed saving files as uncompressed. ==Credits== Library: *Syroot for binary data IO and additional features. *Aluigi (Bms script to reference a little bit of the layout). *Leoetlino (helped with dictionary generation). Feel free to use this library for other projects. Credit would be appreciated if used. Tool: *Exelix (Sarc lib for some functions). *[https://github.com/skbkontur/ZstdNet ZstdNet (Compression)]. *Be.HexEditor by Bernhard Elbl. *[https://icons8.com/ Treeview Icons by icons8]. == External links == * GitHub - https://github.com/KillzXGaming/BEA-Lib * GBAtemp - https://gbatemp.net/threads/bezel-engine-archive-bea-editor.520158/
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