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WebFest | |
---|---|
General | |
Author | James Higgs (Jum) |
Type | Shooter |
Version | 1.2 |
License | Mixed |
Last Updated | 2008/03/24 |
Links | |
Download | |
Website | |
Webfest is a game based on Tempest, and is meant as an example for E3D cross-platform 3D Scene library.
The alpha version was released as a contest entry in the GBAX 2007 Coding Competition.
Installation
Copy the webfest_1.2 folder to /PSP/GAME on your PSP.
User guide
Gameplay
Webfest has 20 levels which the player has to complete. Each level is usually harder than the one before.
Each level consists of a web with a unique shape, and various enemies which you must destroy.
Extra Lives:
- Your first extra life is at 20000 points.
- Your 2nd extra life is at 50000 points.
- You get an extra life every 50000 points thereafter.
Enemies:
- Red Flipper - Flip occasionally and fire occasionally
- Purple Tanker - Splits into 2 flippers when hit
- Spiker - Leaves a lethal spike behind which must be avoided
- UFO - Hangs around far end of the web, firing occasionally
- Barrier - Block your shots and make life harder
Strategy
Hitting enemies builds up your charge energy, while shooting a bullet uses up a unit of your charge energy. So accurate shooting is rewarded.
When the charge meter is full, it will flash, and the player will have rapid fire, and the ability to use the smart bomb (which destroys all enemies on the web). Choosing the right time to use the smart bomb is important. Also, the smart bomb uses all your charge energy, so you lose rapid fire.
Don't let the green spikers reach your end of the web - they will steal some of your charge if they do,
If you are on a level below level 10, then you can warp to the next level at any time by pressing R-trigger. However, you lose the opportunity to score points and build up your charge meter.
High Scores
If your score is in the top ten scores, you will be asked to enter you initials, and your initials and score will appear in the high score table, along with the level that you reached.
Controls
D-Pad Left/Right - Move left/right on the web
Cross - Fire
Triangle - Smart bomb (when charge meter is full)
R - Warp to next level (before level 10)
Screenshots
Compatibility
Tested by the author with 3.02 OE-B Custom Firmware.
Changelog
v1.2 2008/03/24
- If killed while going down tube, now go to next level.
- Pressing start key (fire) in title screen is disabled for 50 frames (avoids immediate restart after hi-score screen).
- Fixed UFO behaviour.
- Adjusted spawning of enemies to improve playability.
- Player takes energy hit if spike reaches top.
- Shooting red flippers as they recede gives 5x points/charge.
v1.1 2007/12/25
- Fixed webs 17 to 20 (were all flat before).
- Added enemy spawn data for levels 17 to 20.
- Player ship can take 1 hit if charge meter is full.
- Added camera shake if player is hit.
- Added "BARRIER" and "UFO" enemies.
v1.0 Beta
- Updated sound fx.
- Added charge meter
- Other fixes
v0.1a GBAX 2007 entry
- Initial version.
External links
- Author's website - https://jum.pdroms.de/