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vitaSnake | |
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General | |
Author | Grzybojad |
Type | Arcade Games |
Version | 1.5 |
License | GPL-3.0 |
Last Updated | 2019/04/29 |
Links | |
Download | |
Website | |
Source | |
A snake game with smooth rotation made for the PS Vita.
With 5 game modes, each with 2 difficulty modes, there are 10 unique ways to play. Customise your experience further with custom themes available in the options menu.
Controls
Left Analog/D-Pad or Touch - Control the snake
Cross - Boost your speed
Start - Pause the game
Screenshots
Media
vitaSnake - Official Trailer HD (Grzybojad)
Changelog
v1.5
- The snake no longer "gets scared" when playing Lazy Snake.
- Added mode names to difficulty select menu.
- Added stat tracking.
- Remade the Game Over screen.
- Added a credits screen.
- Improved particles.
v1.4
- Added 4 new game modes.
- Added effects to the collectable.
- You can control the snake using the back touch panel.
- Added a random splash text to main menu.
- Added a mushroom collectable.
- The game is now framerate independent.
- Added 4x MSAA.
- Fixed a few bugs.
- Small usability improvements.
- Small visual tweaks.
v1.3
- Fixed the "hardcore border" showing up in unintended menus.
- Changed the border color with Nokia background to match the theme.
- Updated Nokia player texture.
v1.2
- Added the ability to control the snake with the touchscreen.
- Added touch controls to the options menu.
- Added the ability to choose the apple "style" in the options menu.
- Lot's of smaller tweaks and changes that you can read more about in the commits.
v1.1
- Fixed a bug that allowed the player to turn at double the speed by using the dpad and analog stick at the same time.
- Fixed a bug where the left/right controls in the options menu were reversed when using the left analog stick.
- Added proper dpad control behaviour in "simplified" mode.
v1.0
- Remade all textures and added multiple alternative player and background textures.
- Added sound effects.
- Added touch controls to menus.
- Added a “simplified” control scheme.
- Made the snake move much more smoothly.
- Streamlined the difficulty options to ‘Casual’ and ‘Hardcore’.
- Updated livearea with art by Catter.
v0.7
- You can now choose from 3 difficulty options, play on Easy, Normal or Hard, with separate high scores for each.
v0.6
- New pause and game over screens.
- Bugfixes.
v0.5
- Added a new main menu screen with selectable options.
- Added a "How to play" screen.
- Added a highscore system.
- Remade the "Game over" screen.
- Added a "speed boost" you can use by holding X.
- Shortened the body parts following distance.
v0.4
- Finally a custom icon and livearea have been added. Also made the pause and game over screens look much better.
v0.3
- In this version you can finally lose by biting your tongue, which means this can now be classified as a "video game" cool. Have fun.
v0.2
- This new release is more about the back-end then the gameplay, but START now pauses the game instead of quitting, so that's nice.
v0.11
- No new features or things done, just a little cleanup. The game's textures are now properly destroyed at exit, and drawing the score was moved to the Collectable's renderScore() method.
v0.1
- For now the game doesn't have a losing condition, so you can collect as many apples as you want, each apple collected makes the snake longer, like in the classic snake game.