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VectrexWii | |
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General | |
Author | Aruskano |
Type | Console |
Version | 0.3 |
License | Mixed |
Last Updated | 2011/07/01 |
Links | |
Download | |
Website | |
Source | |
VectrexWii is a Wii port of Vecx, a Vectrex emulator written by Valavan Manohararajah.
Installation
The original/official vectrex games were made public domain some time ago and there are some homebrew ones on the internet. The vectrex came with a built in Asteroids-like game called Minestorm. This game is compiled in the binary and can be played if no ROM is found.
ROMs must be placed within a folder named vec at the root of either SD or USB. The file extension must be .vec (case insensitive).
User guide
Overlays
The vectrex used screen overlays to simulate color and add some decorations.
If you place a PNG image within the same folder of the loaded ROM and both of them are named exactly the same (excluding the file extension) that image is going to be used as the overlay for the corresponding ROM.
The image dimensions must be 388x480 pixels and it must be in RGBA mode.
Settings
Cartridge | Choose where to load ROMs from. Devices (SD or USB) will only be shown if a ROM was found within them. |
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Joystick | The controller that is listened to during the emulation. The controller that "turns the vectrex on" is automatically selected but this can be changed from the pause menu. |
Overlay | The opacity/alpha channel of the overlay can be modified so you can make it less noticeable if preferred. |
Custom color | Have the vectors/points drawn the color you want them to be. You can play around with the RGB components to get the color of your choice. If you turn this feature off the color computed by the emulator will be used. |
Glow | Gives an effect of glowing lines/dots. Play around with the factor to see the results. Remember the higher the factor is the slower the drawing gets. |
Persistence | Redraws old frames to give a persistence effect. You can choose how many frames are persistent (to use less resources if needed) and play around with the color (grayscale) and opacity (alpha component). |
If you are getting low framerate consider disabling or modifying some of these features to get a faster rendering process.
Controls
There's no way to configure input buttons right now.
Wiimote Horizontal
Main menu:
D-Pad Up/Down - Move the cursor across the options
D-Pad Left/Right - Select a ROM in the current cartridge
Home - Return to loader
Any other - Trigger the selected option
Pause menu:
D-Pad Up/Down - Move the cursor across the options
D-Pad Left/Right - Toggle the selected option
Home - Select the Resume game option
A (hold) - Hide the menu to preview the changes
Any other - Go to the selected sub-menu
In game:
D-Pad - Vectrex Analog
A/B/1/2 - 1/2/3/4
GameCube Controller
Main menu:
D-Pad Up/Down - Move the cursor across the options
D-Pad Left/Right - Select a ROM in the current cartridge
Start - Return to loader
Any other - Trigger the selected option
Pause menu:
D-Pad Up/Down - Move the cursor across the options
D-Pad Left/Right - Toggle the selected option
Start - Select the Resume game option
R (hold) - Hide the menu to preview the changes
Any other - Go to the selected sub-menu
In game:
D-Pad - Vectrex Analog
A/B/X/Y - 1/2/3/4
Screenshots
Media
VectrexWii v0.2 (Cid2Mizard)
External links
- WiiBrew - https://wiibrew.org/wiki/VectrexWii