Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

SuDokuL PSP

From GameBrew
SuDokuL PSP
Sudokulpsp2.png
General
AuthorMode8fx
TypePuzzle
Version1.3.1
LicenseMIT License
Last Updated2024/04/16
Links
Download
Website
Source

This is a Sudoku game made in C++ and SDL2. It's currently available for PC, Android, Switch, Wii U, Vita, and PSP.

Features

  • Play Sudoku puzzles of Easy, Normal, Hard, or Very Hard difficulty.
    • Puzzles are generated on-demand using a built-in algorithm; however, to eliminate computation time on weaker devices, Hard and Very Hard puzzles have been pre-generated.
  • Mouse, keyboard, controller, and touch screen support.
  • Supports many resolution options ranging from 320x240 to 5120x2160.
  • Scrolling background with customizable settings (size, scroll speed, angle).
  • Calm and envigorating MOD music to suit your mood.
  • Shaded text for a nice, 3D look.
  • Runs on a potato.
  • Optional auto-fill cheat, in case you get stuck.

Controls

D-Pad - Navigate

Cross - Confirm

Circle - Back

L/R - Next/Previous song

Start - Pause

Select - Quit to menu (while pause)

Square/Triangle - Toggle mini-grid

Screenshots

sudokulpsp3.png

sudokulpsp4.png

sudokulpsp5.png

Compatibility

It runs in PPSSPP set to PSP-1000 mode and should work on PSP-1000 and above.

Changelog

v1.3.1

  • In case you missed it:
    • The following new ports were retroactively added to v1.3, but are included from the start in this release: Wii, Gamecube, Linux, and FunKey.
    • SuDokuL is now fully compatible with SDL1.
  • New Additions:
    • Added Frame Rate setting; this game can already run fine at max framerate on all systems, but a lower framerate could result in better battery life on handhelds.
    • Enabled VSync.
    • [WII] Added analog input for Classic Controller.
    • [Wii] Onscreen cursor now rotates with Wii Remote accelerometer.
  • Fixes + Polish:
    • Removed Integer Scale setting; this was already unused on consoles, and recent changes made it redundant on PC.
    • Increased minimum outline size for header text and grid numbers; this makes resolutions below 480p more readable.
    • Rearranged some text for 1:1 screens.
    • Polish and code cleanup.
    • [PC] Key to toggle fullscreen has been changed from F to F11 or R3 on controller.
    • [PC] Removed the dividers on the Controls screen (they were already removed from consoles, might as well make it consistent).
    • [Wii] Adjusted controls; Start/+ is now always Pause.
    • [Wii] Fixed pointer controls bring inaccurate at certain resolutions.
    • [Gamecube, FunKey] Fixed a minor bug in the Controls menu.
    • [Vita, Wii U, Switch, FunKey] Increased default background size.
    • [FunKey] Fixed the background direction being incorrect for some angles.

v1.3

  • Added save data support; quit a game and come back to it later!
  • Added a new cheat: Press B then Y (or Backspace then Period on keyboard) four times to clear all mistakes.
  • Added Native screen scaling options that can match either your entire screen or a specific aspect ratio.
  • Added 7 new background patterns.
  • Added one new song.
  • Added support for 1:1 displays at resolutions of 240x240 and above.
    • Also removed 21:9 option; you can still use the new Native setting to achieve this.
  • All game assets are now compiled into the executable, meaning fewer files to manage and faster initial load times on consoles.
  • Cheats can now be accessed on mouse/touch-only devices by tapping the first (for cheat 1) or second (for cheat 2) icon on the sidebar eight times.
  • In addition to pressing R like before, you can now also change the current song by tapping the third icon on the sidebar three times.
  • Lots of polish and code cleanup.
  • Updated SDL2 on all systems.
  • [PSP] Reduced font size at full resolution (it looks cleaner).
  • [Wii U] Now supports up to 1080p thanks to recent SDL2 updates.
  • [Wii U] Added WHUB to release.

v1.2

  • Ported to PSP. Not sure if this works on a real PSP-1000 (the model with less RAM). It should work - it runs in PPSSPP set to PSP-1000 mode - but I haven't tested it myself on a real 1000 model.
  • Added integer scaling option (enabled by default) for resolutions that are smaller than the actual screen resolution.
    • This replaces the old Fullscreen menu option (PC users can still toggle fullscreen by pressing F).
    • This does nothing on Android since the Android version always runs at native resolution; instead, Android gets a toggle for showing/hiding the top status bar.
  • When using a resolution that's smaller than the screen's resolution, the window is now rendered to the center of the screen, meaning consoles can now make better use of smaller resolutions.
    • This does not work on PSP since its version of SDL_RenderSetViewport() doesn't work properly.
    • (Suggestion for handheld Switch and Wii U gamepad users - try setting the resolution to 720p/480p resolution respectively with integer scaling turned off for (very close to) native resolution on handheld. Widescreen 240p also looks great on these systems).
  • Added a loading screen upon booting the game instead of staying on a blank screen until everything is loaded.
  • Added 240p, 272p, and 544p logos so the logo now looks clearer on those displays (like the Vita).
  • Added a few more resolution options.
  • Adjusted grid number positions on Vita so they don't bleed into the grid.
  • Fixed a bug involving mouse/touch controls when used alongside button controls.
  • Fixed the background randomly jumping around upon loading a puzzle.
  • Pressing L/R to change songs now saves the current song setting.
  • The controls screen now properly reflects swapped Confirm/Back buttons.
  • Reduced number of button presses required for the cheat from 10 to 8.
  • A lot of other polish/minor bug fixes.

Credits

Everything in this game is by Mips96 except for the following assets.

Music:

Font:

  • Commodore Pixelized v1.2 by by Devin Cook.

Sound Effects:

Libraries / Tools:

  • PC - SDL2 2.0.16, SDL2_image 2.0.5, SDL2_ttf 2.0.15, SDL2_mixer 2.0.4, Visual Studio 2019.
  • Android - Android Studio.
  • Switch - devkitpro, SDL2 for Switch, Make.
  • Wii U - devkitPro, Wii U Toolkit, SDL2 for Wii U, CMake.
  • Vita - VitaSDK, CMake.
  • PSP - psptoolchain, Make.

External links

Advertising: