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Sqrxz 2 Wii

From GameBrew
Sqrxz2
Sqrxz2wii2.png
General
AuthorRetroguru, Oibaf
TypePlatform
Version1.10
LicenseFreeware
Last Updated2016/01/23
Links
Download
Website

Sqrxz 2 - Two seconds until death is a Jump'n'Run which requires a sharp mind and fast reflexes, high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund (Maze) and John Holmvall (Hojo).

Sqrxz 2 is a sequel to Sqrxz created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Alexander Wiklund, Simon Butler and Jane Mumford (Jayne).

Features

  • Tough challenging gameplay – Extremely difficult; not for weaklings.
  • Retro graphics.
  • Hidden passages to discover.
  • 10 tricky n’ hard levels.
  • 11 marvellous chiptunes.
  • Top 10 highscore.
  • Infinite continue mode, which you will need badly in order to practise.

User guide

Another day another journey...

As living on planet earth and its surrounding solar system seemed boring Sqrxz decided to check out another location in the universe.

Just in case and to be extra careful he took a pocket full of emeralds with him to keep him in ready cash, but after starting his exciting journey he realised all his emeralds are suddenly missing!

Retracing his steps Sqrxz notices mysterious creatures popping up all over the place to hinder him in his search...

Oh what troublesome days... Help poor Sqrxz get back all his emeralds!

Sqrxz ports on Wii

Controls

Wiimote Horizontal:

D-Pad Left/Right - Walk Left/Right

D-Pad Down - Walk Slower

2 - Jump

1 - Pause/Menu

Plus - Start

Home - Quit

Nunchuck:

Control Stick - Walk Around

Classic Controller:

L Control Stick‎ - Walk Around

D-Pad Left/Right - Walk Left/Right

D-Pad Down - Walk Slower

Home - Quit

Screenshots

sqrxz2wii3.png

Media

[Trailer] Sqrxz 2 - Two seconds until death (PixelProspector)

Changelog

v1.10 January 2016

  • Improved file system (old .zda files in /data can be deleted).
  • Added soundcheck option.
  • Added ability to change screen effects on the fly (system depending).
  • Added ability to change screen size without restarting (system depending).

v1.00 November 2013

  • Rewritten frameskip code.
  • Normalized sfx.
  • Fixed configuration saving.
  • Added settings to define screensize (System/OS depending).
  • New option to switch between combine up controls with jump or not (this option will come in handy for joystick players only).
  • Changes for Dreamcast only:
    • Fixed highscore bug.
  • Changes for devices with a screen equal or larger than 640 x 480:
    • Scale options: bilinear, antialias and scanlines (Thanks Yannick).

v0.80 December 2010

  • First public release.

Credits

Core Team:

Porters:

  • Rodolphe Boixel (Thor) - Windows (32-bit), Linux (32-bit), Linux (64-bit), PSP, Wiz.
  • Frank Wille(phx) - Amiga OS4, MorphOS, NetBSD x86, Amiga OCS (Rewrites).
  • Xavier Vajello(Indiket) - Dreamcast, Mac OS X (Intel).
  • Scott Smith (Pickle) - Caanoo, Pandora, GP2x.
  • Artur Rojek(zear) - GCW Zero, Dingoo A320 (OpenDingux).
  • James Higgs(Jum) - Raspberry Pi.
  • Yannick Erb - AROS.
  • Sergei Kolesnikov(Exl) - MotoMAGX.

Helping Hands:

  • Simon - Trailer.
  • Andrew Lemon (ne7) - ASCII art for readme file.
  • Denny Mueller(Mulle) - Wordpress Template for the Webpage

Third Party Credits:

  • Sqrxz uses code of the following Open-Source projects in an unmodified form: SDL, SDL_Mixer, libmodplug and zlib.
  • The use of those libraries is also promoted with a screen "ingame". If anyone wants to have the object files, feel free to ask.

Music Tracklist:

  • "Title Music" and "Level Complete Jingle" plus ingame music (see list) made by Wiklund/Fairlight.
  • Level 1 - Go, Sqrxz!
  • Level 2 - Watchout (Part 2).
  • Level 3 - Stressed.
  • Level 4 - Faster.
  • Level 5 - Watchout.
  • Level 6 - In A Hurry.
  • Level 7 - Sqrxz 2.
  • Level 8 - Journey.
  • Level 9 - Run Run Run.
  • Level 10 - Chaos.

Alex wants to greet all his mates in Fairlight, Nyhlin, Xylo, Joule, Malmen, Michu, Zabutom, Maktone, Michiel, An-cat-max and the ones he forgot.

External links

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