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psp2renga | |
---|---|
General | |
Author | SKGleba |
Type | Developments |
Version | 1.2 |
License | MIT License |
Last Updated | 2019/12/23 |
Links | |
Download | |
Website | |
Source | |
Psp2renga is a custom lv0 framework for Playstation Vita/TV.
See readme for instructions.
Changelog
v1.2
- Changelog [NMF]:
- Removed irq_handler hook, added fcmd_handler hook instead => stability++.
- Added support for custom-paddr framework banks (phycont/cSRAM) => compatibility++.
- Optimized code exec.
- Changelog [NMP]:
- Removed TaiHen requirements.
- Added ussm caching (optional) => stability++.
- Added support for custom-paddr commem => compatibility++.
- Moved the setup payloads to venezia SPRAM.
- Optimized the exploit/code exec.
- Changelog [RENGA]:
- Added renga_xet_bank for phycont/sram switching
- Added renga_mepcpy
- Now renga runs by default on PhyCont (add the _forcesram plugin to SceShell if you want all-time SRAM)
- Added 3 user plugins: _settings; _forcephy; and _forcesram.
- Updated the lv0loader
v1.0
- First Release.
Credits
- Team Molecule for the update_sm 0x50002 exploit and help over discord.
- Team Molecule for HenKaku, TaiHen and Enso.
- xerpi for the vita-baremetal-loader.
- CelesteBlue for the ssmgr-resume hook.