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Pointless Pacman | |
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General | |
Author | Art |
Type | Arcade Game |
Version | 1f |
License | Mixed |
Last Updated | 2008/04/21 |
Links | |
Download | |
Website | |
Pointless Pacman is a 2D Pacman clone for the PSP.
The game is written in C, with the free PSP SDK from ps2dev.org.
Controls
Start/Cross - Start the game
D-Pad - Control the Pacman character
Triangle - Exit the game at anytime
Screenshots
Media
Pointless Pacman (Brek Martin)
Compatibility
This is a user mode program, and should run on the PSP fat and slim.
Changelog
V1f 2008/04/21
- Fix to flashing ghost graphic that wasn't always transparent in the right places.
- Changed special bonus fruit to start changing at level five, and the next few subsequent levels.
V1e 2008/02/02
- Program is now run in user mode. The program should run on more PSP firmware versions.
- Program can be paused with the HOME button, and resumed by selecting "No".
- Ghost reversing direction behaviour is more random, but can still only happen in corners.
- Appearance of fruit is based on the number of pellets left on the screen as the original.
- Pellet sound effect does not interfere with other sound effects.
- Ghost flashes bright white to warn player that energiser time is running out as the original.
- Energiser time becomes less as stages progress as the original, the effect is very gradual.
- Bugfix prevents being killed by ghost left in Pacman's starting position from last level.
- Fruit bonus will disappear if it is not collected in a certain time as the original.
V1d 2008/02/01
- Fixed bug so fruit is removed if not collected in the level it is offered.
- Added button press confirmation sounds.
V1c 2008/01/31
- Fixed Pacman control problem to act as normal Pacman game.
- Added graphic representation of lives left.
- Right or Left trigger toggles information display on and off.
- Fixed bug that sometimes caused the ghost to freeze on the way out of it's home.
- Fixed bug that sometimes caused ghost to enter home through the bottom wall.
- Improvement to ensure ghost only changes direction at corners, except when an energiser pellet is eaten.
- Added fruit bonus that can only occur once every level at a random time.
- Shorter, and Improved intro screen.
V1b 2008/01/30
- Fixed bug where last pellet eaten was in a corner, it was not replaced with a new one for the next stage.
V1 2008/01/30
- Pointless Pacman for the Sony PSP 2D graphics and CD quality audio.
- Security feature to prevent removing my nickname from the intro.