Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Pathfinding AI GBA

From GameBrew
Pathfinding AI
Aipathfindergba2.png
General
AuthorBrian Davis (Celeryface)
TypeDemos
Version2005
LicenseMixed
Last Updated2005/03/31
Links
Download
Website


Games AI ICA implementation.

Features

  • Real-time pathfinding for units.
  • Finite-State Transition Networks (FSTN) to define their behaviour.
  • A waypoint system in the real-time search module to simplify the pathfinding.

User guide

D-Pad - Move cursor

A - Attack command

B - Move command

Start - Start/Pause game

Screenshots

aipathfindergba3.png aipathfindergba4.png

External links

Advertising: