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PSP Kick

From GameBrew
PSP Kick
Pspkick2.png
General
AuthorNoah Vawter, Nathan Wray
TypeMusic
Version3.0
LicenseMixed
Last Updated2006/04/01
Links
3.0 + Soundpack Download
Website

PSPKick is a sample-based drum machine for the PSP.

It is a 12-slot drum sampler with AIFF output, and you can save your creations to a Memory Stick.

Installation

Copy the PSPKick folder to ms0:/PSP/GAME/.

To include the soundpack (by Kasson Crooker), copy the contents of the zip file to ms0:/PSP/GAME/soundpacks/.

Controls

Select - See list of controls

Basic Usage:

D-Pad - Moves the cursor

Cross - Place a hit, (press again) Make an accented hit

Cross - Erase a hit, Turns an accented hit into a regular hit

L/R - Change pattern

Triangle+L/R - Change tempo (BPM)

Start - Start/stop pattern playback

Square+L/R - Copy/Paste a pattern

Triangle+D-Pad Right - Toggle track mute

Triangle+D-Pad Left - Toggle track solo

Analog Up+R - Copy pattern to next empty pattern

Left/Right+L/R - Accelerated cursor movement

Lower screen:

Analog Down - Move to lower screens (Song, Sounds, Notes, Files)

Analog Up - Move to pattern editor

Analog Left/Right - Move between screens (Files - Sounds - Song - Notes - Files)

Sample Modification (if the cursor is on a note):

Square+Analog Up/Down - Change current step's volume

Square+D-Pad Up/Down - Change current step's pitch

Sample Modification (if the cursor is not on a note):

Square+Analog Up/Down - Change current sample's volume

Square+Analog Left/Right - Change current sample's pan

Square+D-Pad Up/Down - Change current sample's pitch

Square+Circle - Reset current sample's volume, pan and pitch

Notes Screen:

D-Pad Left/Right - Move cursor left/right

D-Pad Up/Down - Raise/lower note by half-step (if cursor is on a note), Move from track to track (if cursor is not on a note)

Square+D-Pad Up/Down - Raise/Lower current note by octave

Triangle+L - Delete step, slide rest of track to the left

Triangle+R - Insert note, slide rest of track to the right

Triangle+D-Pad Up/Down - Change tracks, even if cursor is on a note

Square+Analog Up/down - Change step volume

Square+L/R - Copy/Paste note with volume

Circle on empty step - Preview sample

L/R - Change pattern, following the song playback cursor if song is playing

L/R - Change pattern, following the song edit cursor if song is not playing

D-Pad Left/Right+L/R - Accelerated pattern switching (+/- 5 patterns)

Sounds Screen:

Circle - Preview sample

Cross - Change sample

D-Pad Left/Right (while changing samples) - Select samples

D-Pad Up/Down (while changing samples) - Change sample directories

Cross (while changing samples) - Keep the new sample

Triangle (while changing samples) - Back out the change

You can also use Square controls to modify pitch, pan and volume.

Song Editor:

The bottom row of numbers show the position in the song. The top row of numbers shows the pattern number to be played at each step.

D-Pad Left/Right - Forward/Backward through the song

D-Pad Up/Down - Change pattern number at that position

Cross - Set song start position

Circle - Set song end position

Analog Down+Start - Start song playing where edit cursor is

L/R - Scroll through song, update pattern at top

Square+L/R - Copy/Paste pattern number

Triangle+L/R - Delete/Insert pattern from song

D-Pad Left/Right+L/R - Accelerated cursor movement

Files Menu:

D-Pad - Navigate menus

Cross - Execute menu item

Triangle -Cancel

Screenshots

pspkick3.png

pspkick4.png

Changelog

3.00

New features:

  • The new notes mode allows for complete melody editing. It's the icing on the cake.
  • Multiple song load/save. Work on 10 songs at once.
  • Custom user song naming. Isn't it nice to be known as a name, not a number? Use square for backspace when entering filenames.
  • Per step programmable pitch. This is how you make melodies. Square + up/down on any note.
  • Per step programmable volume. Beyond accent, make echoes, subliminal messages, and more. Square + analog up/down on a note.
  • Per pattern programmable pitch. Square + up/down when not on a note.
  • Per pattern programmable volume. Complete mixing control. Square + analog up/down on a blank space.
  • Per pattern programmable pan. Requested by numerous users. Square + analog left/right on a blank space.
  • Track Mute and Solo. We didn't have to, but we did. Triangle + left/right.
  • You can now change sample parameters while selecting samples. Because you deserve freedom.
  • You can also preview samples from sounds and notes screens with the cricle buttton.
  • Clear pattern added. To create you must destroy. Press all four buttons at once!
  • Start song play at arbitrary position from song screen. You'll wonder how you lived without it. Analog down + start.
  • Copy pattern to next empty pattern. At special request! Analog up + right trigger.
  • Song follow mode. Only for power users. Read the manual to learn how!
  • Each song is now stored in a .kick file. Trade them on our forums (No more song.txt and patterndata.txt).
  • All help screens have been updated to show help for all the new features.
  • Ghost cursors show your position in notes screen while editing in pattern screen.
  • Triggers in song screen now update the top part of the screen while scrolling through song.
  • Sample names and directories are now alphabetized.
  • Improved song and soundpack browsing.
  • Cursor acceleration in song, pattern and notes screens.
  • New menu intro song by Diallo.
  • 6 New soundpacks included!
  • A smattering of Juno samples!
  • Auto-trim of empty pattern data. This speeds up load and save times.

Changes/Bug fixes:

  • Backing out of sample restores proper file.
  • Backing out of sample audition restores sample parameters.
  • Smoother sample cutoff when stopping sequencer.
  • Saving song as .wav improved.
  • Read-only and archive attributes on sample directories now ignored.
  • PSPKick.com website now compatible with 1.5 GHz PowerBook G4s.
  • Disappearing editing cursors fixed.
  • Start/Stop pattern while changing samples fixed.
  • Tapering chaser light graphic in skin fixed.
  • Lagged cursor when erasing fixed.
  • Linefeed/Carriage Return fixed in save files.
  • Long file names are now truncated.

2.00

New features:

  • User interface is now fully skinable and new skins can be set while using PSPKick.
  • Users can now create their own sound packs.
  • A fully functioning song mode has been implemented that allows users to chain together their patterns in any order to create full songs and save them for later.
  • Songs can be exported as .wav and .mid to the memory stick.
  • Samples can now be auditioned while the pattern is playing.
  • Users can now modify pitch, amplitude and panning with the analog stick.
  • A chaser light has been added to show place in pattern.
  • Name of current sample in use is highlighted.
  • Help screens for all 4 menus have been drawn.
  • Many more samples are included by musicians and composers from throughout the world.
  • Anti-aliased fonts are now used.
  • Graphics were updated with an even more futuristic look.
  • Two levels of Accent are now available.
  • Now includes User's Manual.


Changes/Bug fixes:

  • The sound engine was completely overhauled and now runs faster, smoother and better than before.

1.00b

  • This was the exact same as 1.00, but also included the files neccessary for firmware 1.0 users to run PSPKick.

1.00

  • The first release of PSPkick.

External links

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