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pFBN | |
---|---|
General | |
Author | Cpasjuste |
Type | Arcade |
Version | 6.7.1 |
License | Mixed |
Last Updated | 2023/09/11 |
Links | |
Download | |
Website | |
Source | |
This article may require cleanup to meet GameBrew's quality standards.
Reason: Needs cleanup |
pFBN: Portable FinalBurn Neo is an arcade and console emulator. It is a multiplatform port of FinalBurn Neo emulator.
Features
- Have a basic but user friendly user interface.
- Use a recent rendering interface for speed and effect support.
- Cross-platform and code portability.
- Easy updates of fbneo core (no modifications to the original sources).
- Use arm asm m68k (cyclone) core on arm devices.
General Information's
- pFBN current DATs files are located here.
pFBN, as fbneo, support consoles roms. Here is the default configuration for your roms paths:
NAME SYSTEM SYSTEM_ID PATH ARCADE = ( "Arcade", "0x12341234", "/media/cpasjuste/Data/emulation/01_roms/fbneo-1.0.0.03-full/arcade/" ); CHANNELF = ( "Channel F", "0x21000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/channelf/" ); COLECO = ( "ColecoVision", "0x1a000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/coleco/" ); FDS = ( "NES FDS", "0x1f000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/fds/" ); GAMEGEAR = ( "Sega Game Gear", "0x12000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/gamegear/" ); MEGADRIVE = ( "Sega Megadrive", "0x0c000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/megadrive/" ); MSX = ( "MSX", "0x1c000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/msx/" ); NES = ( "NES", "0x1e000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/nes/" ); NGP = ( "Neo Geo Pocket", "0x20000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/ngp/" ); PCE = ( "PC Engine", "0x17010000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/pce/" ); SG1000 = ( "Sega SG-1000", "0x19000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/sg1000/" ); SGX = ( "PC Engine SGX", "0x17030000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/sgx/" ); MASTERSYSTEM = ( "Sega Master System", "0x18000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/sms/" ); SPECTRUM = ( "ZX Spectrum", "0x1d000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/spectrum/" ); TG16 = ( "PC Engine TG16", "0x17020000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/tg16/" ); Copy
Please note that, unlike other pEMU emulators, you need to use a specific system id (HARDWARE_XXX) for each system. The "Arcade" system id "0x12341234" is a special case, arcade roms found in this path will get their system/id from fbneo internal drivers database.
Media
PS4 9.00 - PFBneo - pEMU 5.1 (FinalBurn Alpha Emulator) (goldengames)
Changelog
v.6.7.1
- common: cleanup media loading code
- common: add unknown files even if it doesn't exist in gamelist.xml
- common: change menus items position
- common: fix games paths starting with ./
- common: fix medias paths with recalbox gamelist.xml format
- common: add ability to use custom gamelist.xml file in roms folders, overriding embedded (romfs) gamelist.xml
- common: add SHOW_AVAILABLE menu option to hide missing files/roms/systems from gamelist (restart required)
- ui: better handling of auto screen resolution
- ui: add font scaling option
- ui: add aspect ratio option
- ui: do not show extensions in rom list
- skins: fix start and select buttons size
- skins: fix option menu title position
- skins: remove big skin (font scaling and aspect ratio options should be enough now)
- skins: add config.cfg.override and config.cfg.override.43 support
- skins: allow/fix skin override from data directory
- pnes: bump nestopia to 1.52.0
- pnes: fix data paths (nestopia saves, etc...)
- pfbneo: bump fbneo to latest git revision
- pgen: bump Genesis-Plus-GX to latest git revision (c3f02f9c9059e7f4898dd73feac57ef610e22db0)
- pgen: fix vita audio crackling (fps drops)
- psnes: bump to latest git revision (153965e5f2fbb0b638868ac3fa89ff8b0363d22c)
- vita, 3ds, windows: fix compilation
- vita: enable cps3 driver back (OPTION_LIGHT)
- vita: fix app version in sfo creation
- switch(pnes): invert A/B buttons by default
- switch: force 720p resolution
v6.6
- pfbn: support latest fbneo core (25f8e93).
- pfbn: fix memory leak on stop.
- pfbn: fix default dip switch values (fix red hearth, some megadrive games.
- common: fix adding favorites in some cases.
- common: revert roms paths to default if not available.
- pnes/vita: should fix zip loading.
- android: add android support (wip).
Full list of changes can be found here.
Thanks
- Xavier for the support (http://www.consolex-bordeaux.fr/)
- ScHlAuChi for all the advices, testing, and hardware support
- fba/mame authors (http://www.fbalpha.com/, http://mamedev.org/)
- xerpi for vita2d (https://github.com/xerpi/libvita2d)
- frangarcj for vita2d shader support (https://github.com/frangarcj/vita2dlib)
- people behind the vitasdk (https://github.com/vitasdk)
- WinterMute and fincs, for their continue work on the Nintendo Switch
- screencraper.fr