Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

NanoMechas Wii

From GameBrew
NanoMechas
Nanomechaswii.png
General
AuthorEvilTroopa, Olyfno
TypeAction
Version0.8
LicenseMixed
Last Updated2010/09/01
Links
Download
Website

A multiplayer action homebrew for the Wii.

It was entered into the NEO Retro Coding Compo 2010 (Game), Nintendomax Wii Dev Competition 2010 (1st place), and the Scenery Beta 2010 (Wii Games, 3rd place).

User guide

Story

In year 20XX, aliens came to Earth to invade us humans.

Instead of showing massive artillery, they sent viruses to infect and kill all populations.

A few people could hide themselves in caves to prepare for counterstrike. Scientists created NanoMechas to fight infections from within the contamined people.

One there NanoArmy will be ready, they’ll kill the alien people from the inside.

Gameplay

Your goal is to access the end of the level. Once you reach the boss level, it will end by killing it.

Along the way, you will be blocked by colored celld oors: you will need to take a hormone of the same color to dissolve it.

Note that in the second level, there will be one single volatile hormone. You will have limited time to go to the cell door before it goes off. If you weren't able to take it to the cell door, you'll have to go back to take it again.

Tips

  • Keep the B button pressed as long as you see ennemies on the screen and shoot them.
  • Your sword is your best friend; it has short range but packs a punch - it even stops bullets.
  • The infections make aliens pop regularly, destroy them to avoid being overwhelmed by ennemies.
  • The boss is strong, beware of his dash, it will hurt you... a lot.
  • The boss will taker a lot of damage when its weak spot is unprotected.

Controls

Nunchuck - Move your NanoMecha

Pointer - Aim

B - Fire your laser gun

A - Slash your sword, Select menu item

Home - Back/Quit

Screenshots

nanomechaswii2.png

nanomechaswii3.png

nanomechaswii4.png

Media

NanoMechas v0.7 (Cid2Mizard)

Changelog

v0.8

  • New menu.
  • New colors for ponters, mechas, and interface (the red player didn't make sense in mainly red backgrounds).
  • Added Lifebar for bosses.
  • Corrected bug in multiplayer when player dies, has negative lives and came back in next level with hundred of lives (yeaaah... too bad).
  • Modified hormones emmiters so they don't glitch anymore (confirm ?).
  • Lowered mecha life a little, too easy after putting invincibility in v0.7.
  • Reduced timer in lvl2, 30sec was way too easy.

v0.6 and 0.7

  • Removed lifebars on infections.
  • Corrected bug : with several players, all the pointers were the same colour.
  • Corrected view centering when player dies.
  • Dying animation added on infections.
  • Updated dying animations on ennemies and mechas.
  • Player can move on respawn and is invincible for a short period.
  • Added longer invincibility when hurt.
  • Enemies no longer see through walls.
  • Added timed hormones.
  • Refactoring : no longer crashes for random reasons.
  • Bosses nerfed a little.
  • Recentered user interface.
  • Life bars on the right go the right way now.
  • New more visible hormones icons (and visible timer added).

Credits

  • EvilTroopa - Programming, Music & SndFX, Level Design, Additional Graphics
  • Olyfno - Graphics, Level Design, Testing,

External links

Advertising: